Nether Saxon wrote:
This is awesome! o.O
I especially like the image of the Ardwright, reminds me of a certain Alex Louis Armstrong from Full Metal Alchemist, one of the goofier characters in that series (Okay, THE goofiest. Go take a look around the interwebs. You have been warned.).
When you refer to weapon and armor dwimmers gaining an enchantment of up to +5 equivalent (and so on...), is it possible to split the bonus up to, say, give a weapon the keen, holy and flaming burst special quality or does it have to be a single enchantment and any "leftovers" are wasted? I'm supposing the former, but would like a clarification for that.
Also, am I right in assuming the "prohibited" Bane Property becomes available with the upgrades after Personal Weapon Dwimmer?
I would very much like to use the class for my ongoing campaign in which some of my players invest heavily into the Craft skills and I'd like to toss them something to play with. ;-)
(just as an afterthought: you stated the class' BAB to be "2/3" - it should be "3/4". ;-) )
Looking forward to that my esteemed GM^^