Arnistolientar Popswicker

Chomski Bramblebuckle's page

77 posts. Alias of Orsen.


Full Name

Chomski Bramblebuckle

Race

Stats:
AC 15 | Fortitude (+5), Reflex (+5), Will (+7) | Perception (+5) | Speed 25

Classes/Levels

♥️ 22/22 | ☘️ 3/3 | ☀️ 1/1 | ✋ empty | ⚕ none | Spells (Primal DC 18, Attack +8): Cantrips (8), 1st (2/4)

Gender

#237 | NG Gnome (Fey-touched) Sorcerer (Fey) / Bard 2 | Exploration: Detect Magic

Size

Small

Age

24

Languages

Common, Elven, Draconic, Gnomish, Sylvan, Tien

Occupation

Agent of Edgewatch

About Chomski Bramblebuckle

Bot Instructions:
Ray of Frost is a safe choice. To hit bonus is in my player description.


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Chomski Bramblebuckle
Male gnome sorcerer 2
NG, Small, Fey, Gnome, Humanoid
Heritage fey-touched gnome
Background political scion
Perception +5; low-light vision
Languages Common, Draconic, Elven, Gnomish, Sylvan, Tien
Skills Acrobatics +5, Arcana +7, Deception +8, Diplomacy +8, Intimidation +8, Legal Lore +7, Nature +5, Occultism +7, Performance +8, Religion +5, Society +7
Str 8 (-1), Dex 12 (+1), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 18 (+4)
Items explorer’s clothing, nightstick, average handcuffs, backpack, bandolier, basic corrective lenses, belt pouch, belt pouch, chalks (10), collection of buttons, fine clothing, flint and steel, mint flavored shisha tobacco, mirror, pocket watch that doesn’t work, rations (1 week)s (2), scroll case, sheath, signal whistle, smoking pipe, vials (5), waterskin, writing set, familiar, money, purse (26 gp, 7 sp, 8 cp)
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AC 15; Fort +5; Ref +5; Will +7
HP 22
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Speed 25 feet
Melee [1] nightstick +5 (parry, nonlethal, agile, finesse), Damage 1d4-1 B
Occult Bard Spells DC 18, attack +8; Cantrips (1st) read the air, shield
Primal Fey-touched Gnome Spell DC 18, attack +8; Cantrips (1st) light
Primal Sorcerer Spellcasting DC 18, attack +8; 1st (4 slots) charm, fear, heal, hydraulic push Cantrips (1st) detect magic, ghost sound, guidance, prestidigitation, ray of frost
Focus Spells 1 Focus Point, DC 18; 1st Faerie Dust
Ancestry Feats Animal Accomplice
Class Feats Enhanced Familiar
Skill Feats Bon Mot[APG], Hobnobber
Other Abilities blood magic (fey), bloodline, component substitution, component substitution, familiar, familiar focus, fey, maestro, muse, sorcerer spellcasting
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Backstory:Growing up amongst the elite of Absalom, Chomski knew he was destined for a life of politics and made his way to starting a career as a lawyer. But, to live the life he wanted to and be what he considered a good leader of the people, he needed get his hands dirty. So, when the opportunity to join the Edgewatch came up, this was the perfect opportunity. If he can make a name for himself here, then he will not only do his family proud but also be one step closer to a life in politics.
Appearance:Well kept appearance at all times. Besides wearing some of the latest fashions, he is always wearing his glasses and a pocket watch. The streak of white hair is from his exam period when all he was doing was studying and he could feel the Bleaching coming on.
Personality and Quirks:Food is both a weakness of his as well as a passion of his. Tasting things from all over Golarion is what he attributes to holding off the Bleaching. His strong sense of smell makes the food taste really pop. His sayings often involve something food related like "That's bad biscuits." When not in danger, he can also usually be found with his adorable lizard familiar, Kola, on his shoulder. The lizard has been found to be very helpful in diplomatic situations. Like a lot of gnomes, Chomski likes to collect things. One thing that he likes to collect is stories. This curiosity of the story is a motivation for him to try to keep criminals alive long enough to get it. He stores in case file notes in a scroll case as well as any paperwork he'll need to file on the job.

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Kola
Male lizard
NG, Tiny, Animal, Minion
low-light vision
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AC 15; Fort +5; Ref +5; Will +7
HP 10
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Speed 25 feet
Familiar Focus Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this.
Ambassador Your familiar knows how to act cute or focused on cue, helping you make a good impression. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Diplomacy check to Make an Impression (it still has to prepare to help you as normal for the Aid reaction, which requires it to participate throughout the activity). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question.
Snoop Your familiar keeps its eyes and ears open, ready to relay every snippet of gossip it catches, helping you gather information. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Diplomacy check to Gather Information (it still has to prepare to help you as normal for the Aid reaction, which requires it to participate throughout the activity). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question.
Threat Display Your familiar helps you convey wordless threats through body language. Whenever you attempt an Intimidation check to Demoralize a creature, if your familiar is within 30 feet of your target and can act, it accompanies you with snarls, hisses, or raising its hackles. If it can do so, you don’t take the normal –4 penalty on the Intimidation check if your target doesn’t understand the language you’re speaking.