Kuru

Choko'un's page

No posts. Alias of Fabian Benavente.


About Choko'un

Choko'un
Male human witch 1
N Medium Type
Init +3; Perception +5
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DEFENSE
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AC 11, touch 11, flat-footed 10
HP 12
Fort +4, Ref +1, Will +3
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OFFENSE
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Speed 30 ft.
Melee
Melee (spear): +0 = +0 (base)
Melee Damage (spear): 1d8, 20, x3
Melee (dagger): +0 = +0 (base)
Melee Damage (dagger): 1d4, 19-20, x2

Ranged
Melee (spear): +1 = +0 (base) +1(dex)
Melee Damage (spear): 1d8, 20, x3, 20'
Melee (dagger): +1 = +0 (base)+1(dex)
Melee Damage (dagger): 1d4, 19-20, x2, 10'

Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
Cantrips, Spells

Hexes (DC 14):
Evil Eye (Su) (30', –2 penalty on AC, ability checks, attack rolls, saving throws, or skill checks, 3+INT mod rnd, will save for 1 rnd)

Slumber (Su): (30', as sleep, 1 rnd/lvl, 1/24 hour per target)

Familiar (rat)
Patron spells: elements (uncaring side of nature)

SPELLS
Level 0, 3 prepared (P), ALL known, DC=13
Detect Magic (P)
Daze (P)
Light (P)
Read magic (automatic?)

Level 1, 2 prepared (P), 6 known, DC=14
Mage armor
Cure light wounds (P)
Charm person
Obscuring mist
Burning hands (P)
Chill touch

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STATISTICS
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Str 10, Dex 12, Con 14, Int 16, Wis 12, Cha 11
Base Atk +0; CMB +0; CMD 11

Traits:
Reactionary: +2 initiative
???

Feats:
Thoughness
Extra hex

Skills 6/lvl +2/lvl (background):
Bluff +1 = 1r
Knowledge arcana +7 = 1r +3(class) +3(int)
Knowledge nature +7 = 1r +3(class) +3(int)
Knowledge planes +7 = 1r +3(class) +3(int)
Perception +2 = 1r +1 (wis)
Spellcraft +7 = 1r +3(class) +3(int)

Profession (herbalist) +5 = 1r +1wis +3 (class) (background skill)
Knowledge history +7 = 1r +3(class) +3(int) (background skill)

Racial Modifiers:
+2 on one ability
Extra feat
+1 skill rank/lvl

Languages: Common, infernal, celestial, polyglot
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GEAR/POSSESSIONS
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shortsword x2 (20 gp)
dagger (2 gp)
rogue's kit (50 gp): This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

left over: 140-128= 12 gp

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Familiar:

Kitah (rat), curious, survivor
Tiny animal
Init +2; Senses low-light vision, scent, Perception +5
Defense
AC 17, touch 14, flat-footed 15 (+2 size, +2 Dex, +3 nat)
hd 5
hp 24
Fort +2, Ref +4, Will +5
Offense
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +3 (1d3–4)
Statistics
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB: +0, CMD: 6 (10 vs trip)
Feats Weapon finesse, improved evasion,
Skills Acrobatics +6, Climb +10, Perception +5, Stealth +18, Swim +10; Racial modifier stealth +4
Special: emphatic link, share spells, deliver touch spells, speak with master, immune to fire, vulnerable to cold

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Appearance, Background, and Personality:

ELRIEL
APPEARANCE
Although not as slender as your typical elf, Elriel still walks about with a certain grace. Standing almost six feet tall, there is feral look about him. Like someone who is not used to comforts of city life, like someone who lived all his life in a frontier town. The man’s torso is tanned from outdoor life, his frame is padded with lean muscle. Green eyes and dirty blonde hair, usually tied back to a pony-tail, frame a strong jawline. A frown seems to be etched on his face.

The young man is wearing a leather armor studded with hardwood, decorated with forest motifs. Two short swords are at his side and an elven shortbow is strapped to his back.

BACKGROUND
Elriel was born and raised in Kyonin, in a nameless village at the northern edge of the Tanglebriar, the demon-haunted swamps between the southern edge of the Fierani Forest and the northern edge of the Five Kings Mountains. Needless to say, being a half-elf in Kyonin was not easy.

Up until recently, he had believed that he was the love child of a righteous paladin who had come to the Tanglebriar to learn to fight demons. The paladin had fallen in love with his mother but was called back to the front lines of the Worldwound to try to stem the demon tide. He left with a promise to return and never knew that his lady love was with child. That was the official story.

Stockier and hardier than his peers, the young Elrial still had the characteristics elven grace so manual and coordination tasks were easy for him. His impetuous personality also helped him to start fights first, and end them quickly. He had come of age and excelled in the preliminary tests that screened out potential candidates for special training. Special training in this part of the world meant training to kill demons more efficiently. He was being groomed to be an Uprooter, the special elven force specifically tasked to kill Treerazer’s demons; the new recruits were meeting that day at the edge of the demon-haunted swamp. But this was not to be.

The old sergeant in charge of training new recruits had it out for Elriel. He forcibly kicked him out, going as far as injuring the young half-elf in the process. When asked why he was being treated this way, the sergeant cursed him and told him to ask his mother. The sergeant and new recruits then went in to the swamp for some hands-on training, leaving Elriel to fume in his barely contained anger.

Elriel confronted his mother who in tears told him the true story of his birth. It turned out that his father was not a noble paladin but rather a low templar that was part of the entourage of the paladin. And his mother had been raped. At that time, the old sergeant, in love with his mother, had demanded that she abort the child but she refused.

Enraged and without consolation, Elriel decided to intern himself into the fetid swamp to seek out the sergeant. It wasn’t clear what he wanted to do but he knew it involved violence and his blades. The reckless youth soon found himself behind enemy lines and would have perished if not for his savior. He never learned her name but he remembered how she knew exactly when to sneak past demons, when to hide, and when to shoot and kill them. Her butterfly tattoo on her cheek marked her as one of Desna’s favored. A few hours later she dropped him off with an Uprooter patrol who took him to safety.

He then dreamed. And in that dream, Desna communicated with him, as she does with many of her worshippers. In his Dream, he was told to temper his anger, to forgive both the sergeant that humiliated him and the father he never knew. Most of all, he was told to forgive his mother, who only tried to keep him safe. The Dream also urged him to bolster his anger but to direct it to those that deserved his wrath. If the Uprooters were not to be, then there was a place for him in the front lines of the Worldwound.

Elriel said goodbye to his mother, packed his few belongings, and set on a path that would soon find him in Kenabres. He would offer his services and knowledge about demons and also seek out his father, if he was still alive.

PERSONALITY
Elriel has been described as impetuous and hot-headed but that could probably be said of many young men with a driving passion.

A recent arrival in Kenabres, the man is looking to offer his particular services to the Crusade and soon hopes to follow his Dream and be able to honor Desna. He understands that he was saved for a purpose and that purpose involves killing demons and demon-worshippers.

A risk-taker who lives for the moment; he is uncomplicated in his desires. He is loyal to his peers and to his internal value systems, but not overly concerned with respecting laws and rules if they get in the way of getting something done. He excels at finding solutions to practical problems.

Elriel is adaptable, action-oriented, and focused on immediate results. Living in the here-and-now, he's a risk-taker who lives fast-paced lifestyle. He is impatient with long explanations.

The young man is assertive and outspoken - he is driven to lead. He has an excellent ability to understand difficult organizational problems and create solid solutions. He tends to be intelligent and well-informed. He values knowledge and competence, and usually has little patience with inefficiency or disorganization.

ROLEPLAYING CONCEPT
Although new to the area, Elriel is very interested in getting to know the Crusade and do his part. The fact that his mother was raped by a low templar would provide some conflict for him when dealing with these people.

In combat, he will be a damage dealer, fighting with two shortswords and hoping to score sneak attacks. He will use acrobatics when feasible to get into flanking positions. Out of combat, he will provide services normally associated with a rogue (stealth, trap finding/disarming, etc.) and will interact ‘socially’ by bluffing and/or intimidation. Remember that he’s working through some anger issues. :)