Grundhu the Derhii

Chimpman's page

Organized Play Member. 93 posts (127 including aliases). No reviews. No lists. No wishlists. 2 aliases.


Scarab Sages

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Heh, that shouting match has been a long time in coming ;). Think I have to take Kerista's side though. So, was this argument based purely on in-character thought, or did some meta-gaming creep in? It sounds like (based on some of your previous comments) that the latter might be the case.

Scarab Sages

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Ok, I just wanted to say that this is brilliant stuff!!! :D Poor, poor Naven. I can't wait to see how that family reunion plays out. I really like the idea of getting the PCs to Turtleback and Rannick before the fall of the fortress, so that they can witness events first hand rather than simply being told what happens. Must make things much more personal.

I'm wondering if there is a way to work Paradise into the story on the same level. Perhaps some way to set things up so that PCs can experience the sinking up close and personal... ;)

Please keep up the journal, it is a trove of ideas and inspiration!

Scarab Sages

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Moonbeam wrote:

She’d spent most of the evening watching a group of people play a mysterious game involving strange dice and complicated rules which she didn’t understand. Most of them had been young men, but a few of them had been middle-aged, and their mentor had been a wise-looking old man with long grey hair and a mischievous twinkle in his eyes.

Kerista had been too shy to approach them and ask to be explained the rules, but she marveled at the imagination that those people displayed: they played imaginary adventures where each of them incarnated the role of one of the heroes, while another player described the ongoing story that they were all taking part in.

At the end of the night, not long before Navan had come back, the old man who seemed to be the creator of this strange, but wonderful game, had left the inn, and Kerista had noticed that a grey hawk had flown down and landed on his shoulder, as the old man vanished into the darkness of the night. A great wave of sadness came upon Kerista, because she felt she’d missed her only opportunity to talk to that wonderful man, a master of imagination.

Very nicely done, sir. I'll leave it at that.