Lizardfolk Scion

Chimaru's page

17 posts. Alias of Firzenick.


Full Name

Chimaru

Classes/Levels

Cold-Blooded Monk | Lvl 1 | XP 0 | HP: 23/23 | Armour 1 | Damage 1d8+1 | STR -1 | DEX +2 | CON +1 | INT 0 | WIS +1 | CHA 0

Gender

Male

Alignment

Lawful/Peaceful

Strength 8
Dexterity 16
Constitution 15
Intelligence 12
Wisdom 13
Charisma 9

About Chimaru

Alignment
Lawful / Pacifism
Help people resolve a dispute peacefully

Background:

Wise Monk
You may use Meditation while doing other
things as long as they don’t require too much
of your attention.

Bonds:

My master warned me about ____________.
____________ fights with skill and grace, and I respect them.
I have sworn to protect ____________ .
____________ knew me before I was taught.
____________ still manages to anger me.

Moves:

Signature Style (Major):

This is your style of Martial Arts. You master it as you
master your life.

● Grappling and Joint Locks
● Passive: +1 Armour
● Intense: +1 Damage

Choose a look:
● Loose form

You can always safely use your Signature Style against
creatures with dangerous forms. For example, you can
punch a creature covered in spikes without taking
damage.

Unbound:

Any armour or shield you wear gains the clumsy
tag.

Acrobat:

You can jump much farther and higher than a
normal person. When you perform a
gravity-defying stunt, roll+DEX.
✴ On a 10+, choose 2:
✴ On a 7-9, choose 1:
● You move with near superhuman speed and
grace.
● You block off avenues of pursuit
● You make no sound and leave no trace

Meditation (minor):

When you spend an hour in quiet meditation,
lose all of your current Ki and hold 3 Ki. You may
spend 1 Ki to gain one of the following effects:
● Deal an additional +1d6 damage with your
next attack.
● Prevent 1d6 damage to yourself.
● Take +1 forward to your next Spout Lore or
Discern Realities move
You can only use one ki per roll.

Whip Tail (Major):

You may use your tail as a whip with a reach range.
When you use your tail to whip a creature, roll+DEX.
✴ On a 10+ choose one.
✴ On a 7-9, choose one but you open yourself to an
attack or put yourself in a spot.
● You distract your target. You or an ally takes +1
forward when acting on the distraction.
● You trip or entangle your target.
● Deal your damage to the target.