In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
You're trained in the Medicine skill and the Warfare Lore skill. You gain the Battle Medicine skill feat.
Draconic Bloodline:
The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic.
Spell List: Arcane
Granted Spells:Cantrip:Shield, 1st:True Strike, 2nd: Resist Energy, 3rd: Haste, 4th: Spell Immunity, 5th: Chromatic Wall, 6th: Dragon Form, 7th: Mask of Terror, 8th: Prismatic Wall, 9th: Overwhelming Presence
Cantrips:Acid Splash, Detect Magic, Light, Electric Arc, Mage Hand, Prestidigitation, Produce Flame, Ray of Frost, Shield 1st level (0/3 used):Ant Haul, Create Water, Magic Missile**, Negate Aroma, True Strike 2nd levelDispel Magic, Gentle Repose, Invisibility**, Resist Energy, Spider Climb 3rd levelComprehend Language(H), Dream Message, Fireball, Haste, Vampiric Touch** 4th levelDimension Door, Fly, Freedom of Movement, Heal**, Spell Immunity 5th levelChromatic Wall, Cone of Cold**, Endure Elements(H), Prying Eye, See Invisibility(H) 6th levelChain Lightning**, Create Food(H), Disintegrate, Dragon Form, Repulsion 7th levelContingency, Fiery Body, Mask of Terror, Teleport(H)**, Tongues(H) 8th levelDisappearance, Earthquake, Horrid Wilting, Moment of Renewal, Prismatic Wall 9th levelDisjunction, Heroism(H)**, Implosion, Overwhelming Presence, Weird 10th levelGate, Time Stop, Wish
Skill Feats:
(1st):Battle Medicine (2nd): Additional Lore (###)
(4th): Assurance(Medicine)
(6th): Group Impression
(8th): Skill Training (Stealth)
(10th): Trick Magic Item
(12th): Swift Sneak
(14th): Group Coercion
(16th): (18th): (20th): Legendary Professional
Support Benefit: Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.
Advanced Maneuver:
Bear Hug Single Action
Requirements The bear’s last action was a successful claw Strike.
The bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed, as if the bear had successfully Grappled the target.