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If you want to ensure not to outshine any players, you could always use the NPC classes as they are significantly less powerful than a normal cleric.

You could also create a cleric but reduce him to a single domain, cut down his spells and delays his Channels so he wont be the forefront and outshine everyone.

This is especially true if you feel like you need to create something you will play. However, some adventures paths can be harder if you use unoptimized party set ups.


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A Witch with the gravewalking archetype could be another minion and provide extra magical back up as well to the lord. Although defining the relationship may between the two may be a need basis where one gets someone from each other like access to more magical knowledge and rituals in return for magical support and divinations or maybe she is a consort?

Motiviation is harder and fickle to create than the actual minions. But this is what gives them a drive, a reason to go forward as well as a personality.

Other nice ideas would be evil clerics and antipaladin whoc both have archetypes related to undead. A vivisectionist alchemist with mummification discoveries can also be a nice match where he is afascinated by death and wishes to observe/learn first hand the effect of such changes.