| Chidgey |
Existing Problems
3.5 has two seperate mechanic for crafting. Non-magical items (including alchemy) use a skill system, where as magical items use a feat only system.
Some craft skills are also much more useful than others, characters with Craft(Stone) are probably trying to qualify for a prestege class or doing it for background reasons and will roll that skill a lot less than someone with craft (alchemy).
Some craft feats are better than others. For example, Wondrous Item gives much more use than Brew Potion despite the fact that they can be taken at the same level.
It may be nice to take this oppotunity to combine these two systems into a single unified craft system and try to fix these problems.
Idea 1: Crafting with Skills.
There is already a concept that some craft skills require a caster level (i.e. alchemy in 3.5), this could be extended to cover some extra skills, maybe it would also be worthwhile removing this restriction from alchemy to make the magical/non-magical split better.
Each magical item would have a DC based on its affects caster level for simple conversion.
To represent the fact that some things cost much more than others each subskill would detail a base amount produced per craft check point. For many existing skills this is 1sp, but the magical skills could have 1gp, 1pp, 10pp, or higher as needed to bring them in line with current creation times.
Non-Magical
Craft (Weapons and Armour) - Making non-magical weapons, armour, bows, and amunition.
Craft (Alchemy) - As is, nomagical one use items.
Craft (Apothecary) - Similiar to alchemy but covering Posions, herbs and some new added medicines.
Craft (Mechanisms) - Mechanical Traps, Locks, and gadgets such as the mechanical footpad.
Magical
Craft (Trinkets) - Magical Scrolls, Potions, and other one use magical trinkets.
Craft (Enchantments) - Applying magical properties to weapons, armour, bows, and ammunition.
Craft (Wands) - spell completion items, either 50 charges or X uses per day. Wands, Staffs, and Rods.
Craft (Magical Item) - Continuous or use activated items, Wonderous items, Rings.
For backwards compatibility someone with one of the old craft feats could simply gain an effective score of the level +3 in the relevent craft skill for the purposes of making the named type of object (in many cases this would be a subset of the skill, i.e. potions ).
Idea 2: Crafting with Feats
Remove the Craft skill and instead have a feat for each type of producable. Change the amount produced to a flat amount per day. Add creation level requirements to items based on their previous craft DC's.
No real way of making this backwardly compatible springs to mind.
Comments or maybe some better ideas?