
Race |
AC 17|HP 17/20|hp 1/1|Fort +5, Ref +5, Will +9| Perc: +4|7 |
Classes/Levels |
Speed 25 ft |Spells: 1st 3/3| Spell DC 17 |Spell Attack +7 |Focus Points 1/1 | ◆ ◇ ↺ |
Gender |
Male Shirren Mystic |
Special Abilities |
Normal Vision |1/day +2 Initiative |
Languages |
Common, Shirren, Vercite, Shadowtongue, Limited Telepathy (30ft.) |
About Chi Chicka Chickaaa
Oh yeah! (Chi Chicka Chickaaa)
Male (Defiant) Shirren, Disciple, Shadow Mystic
[spoiler=Bot Me!]
[dice=Perception]1d20 + 7[/dice]
★ ---- ★ ---- ★ ---- ★
Defense and Saves
★ ---- ★ ---- ★ ---- ★
AC 17
HP 20
❗[dice=Fortitude]1d20+5[/dice]
❗[dice=Reflex]1d20+5[/dice]
❗[dice=Will]1d20+9[/dice]
★ ---- ★ ---- ★ ---- ★
Attacks
★ ---- ★ ---- ★ ---- ★
[dice=Painglave]1d20+4[/dice]
[dice=Doshko damage S]1d10[/dice]
new: painglaive is martial and has the boost 1d4 trait
[dice=Arc pistol]1d20+5[/dice]
[dice=Arc pistol damage E]1d4[/dice]
★ ---- ★ ---- ★ ---- ★
Skills
★ ---- ★ ---- ★ ---- ★
[dice=Acrobatics]1d20 + 2[/dice]
[dice=Arcna]1d20 + 1[/dice]
[dice=Athelitics]1d20 + 5[/dice]
[dice=Computers]1d20 + 1[/dice]
[dice=Crafting]1d20 + 4[/dice]
[dice=Decption]1d20 + 2[/dice]
[dice=Intimidation]1d20 + 3[/dice]
[dice=Lore Zon-shelyn]1d20 + 4[/dice]
[dice=Medicine]1d20 + 7[/dice]
[dice=Nature]1d20 + 7[/dice]
[dice=Piotling]1d20 + 2[/dice]
[dice=Reglion]1d20 + 2[/dice]
[dice=Society]1d20 + 4[/dice]
[dice=Stealth]1d20 + 5[/dice]
[dice=Survival]1d20 + 4[/dice]
[dice=Thieverey]1d20 + 2[/dice]
★ ---- ★ ---- ★ ---- ★
Attributes
★ ---- ★ ---- ★ ---- ★
Str: (+1)
Dex: (+2)
Con: (+2)
Int: (+1)
Wis: (+4)
Cha: (-1)
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Feats and Abilities
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Ancestriey Feat
Unconventional Weaponry (painglaive)
Background: Disciple
Background skill feat
Holy Talisman
Class Feats and Features
Connection (shadow) Epiphany Spells (shadow snap) Mystic Bond Mystic Spellcasting Spell Repertoire Vitality Network (10 HP)
VITALITY NETWORK
Your soul supports a network of magical energy that
connects and heals those in your bond. Your vitality network
has a maximum capacity equal to 6 + 4 Hit Points per mystic
level. You gain the Transfer Vitality action that you can use
to take Hit Points out of your network and into yourself or
your allies as healing.
Life or death situations help strengthen your bonds with
your allies. At the start of each turn in combat, when you
regain actions, your vitality network regains 4 Hit Points;
if you are master in your connection skill, it regains 6 Hit
Points instead; if you are legendary, it regains 8 Hit Points.
Your vitality network regains an amount of Hit Points equal
to double your level plus your Wisdom modifier when you use
the Refocus action.
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Equipment
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Starting Credits 150
Current credits 0
Bulk 5
Encumbered 5 + 2(str) +7
Maximmium bulk 10 + (str) +12
Held items
commercial medkit 1
commercial repair toolkit 1
Poetry Journal (holy talisman) —
Items Worn
comm unit — L
commercial microcord armor — 1
Weapons
commercial arc pistol — 1
commercial battery — —
commercial painglaive — 1