| Cheln Predder |
The team is looking for-
A stonemason who can build a stronghold to use.
Somone who can craft potions, or is exceptional at alchemy- either will do.
A botanist
Somone capable of escavating Rock in large amounts, be it a Mage, or just a really talented miner.
Somone able to survive off the land, preferably well enough for the whole group.
A cartographer. Yes, really.
A linguist who knows all of the outsider languages.
Crafting other, non-potion magic items is not considered vital, but is valuable.The company will also provide magical items as needed for each of these roles to function.
The survivalist will be given a tyrant's friend, the person who escavates will be given magical components for spells or a magical pickaxe, the stonemason will be supplied masterwork tools of all sorts, along with a handy haversack or bag of holding, the cartographer will be given a Blessed book*, the botanist will be supplied masterwork tools, and the Alcmenist will be given a unique portable alchemy station, for creating potions out of odd ingredients.*doenst get the free inscribed spells, just a lot of paper for mapmaking and note-taking.
All those going on the mission are expected to be competent combatants, or so invaluable across so many fronts that they're worth protecting.
All mage's are also expected to have eschew materials, due to the lack of traditional compoenents on the "island".More questions?
Just what I was looking for. As long as there's some flavor text as exposition for the organization sending us, I should be good to prepare a submission when the recruitment thread debuts.