Tordek

ChefOrc's page

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My good friend Richard Farrese (Worlds' Largest Dungeon, Legend of the Five Rings books, World of Warcraft RPG books, Dragon magazine articles, etc.) and I have created our own little company, Paragon Publishing, and have just published our first 12 products. Please check it out!

Devil's Workshop is proud to present Warriors of the Wild, by Paragon Publishing.

Warriors of the Wild is a fantasy d20 product line designed for both players and game masters. It offers well-balanced and thoroughly play-tested classes constructed around various animal, natural, and tribal themes. These classes are perfect for any combat-heavy game, be it in dungeons, cities, the wilderness, or other planes. The prestige classes were designed primarily for barbarians, fighters, and rangers, but they are flexible enough to be usable by any martial character as well as many roguish ones.

There are currently 12 classes available, including the FREE Juggernaut, which will give you an idea of the quality of these products. Check out all Warriors of the Wild core and prestige classes at OneBookShelf simply by clicking the link below:

Paragon Publishing

Core Classes
Prana Filcher
Shamanistic Warrior

Prestige Classes
Adaptive Hunter
Bird of Prey
Brave
Child of the Bear
Force of Nature
Juggernaut (FREE)
Owl Prowler
Snake
Wildcat
Wolfpack Hunter

You can also read a RPGNOW staff review of the shamanistic warrior.


I have just re-read the last 2 years of Dungeon magazines and I have noticed an impressive amount of praise for Greg A. Vaughan in these pages by staff, subscribers and authors. Most people seem to have been overly impressed with Tammeraut's Fate but also by the Istivin mini campaign. While I recognize obvious qualities to these adventures, I can't say that I am impressed to a point where I would put Mr Vaughan work over most other authors' like some people seem to do. I am curious as to why people think that his adventures (as opposed to other author's) deserve that much praise. In your opinion, what makes Tammeraut's fate such a great adventure? Which aspect of the game do you feel that Vaughan excels at? What is he doing that others are not doing?

Don't get me wrong here. I am not trying at all to put down Mr. Vaughan's work (which I respect a lot), I am just trying to get a feel for what people like and why they seem to like his stuff better.