Cheezgrater's page

Organized Play Member. 37 posts. No reviews. No lists. 2 wishlists. 1 Organized Play character.




The Ambush card instructs you to reveal from the top of the location deck until you hit a monster.

Some other cards that have similar functions (can't think of the name off the top of my head - don't have my cards with me) will instruct you to look for a monster *other than a villain or henchman*.

Since Ambush does not contain the "other than a villain or henchman", does that mean that if the villain or henchman has the Type:Monster tag, then it is a valid target for Ambush?


Paizo has made large-format character sheets available as a free download, and they cover all of the material given on the character cards and advanced character cards, as well as a decklist.

However, they are much larger than the original cards, and thus take up a lot more space at the table.

Since the free-download character sheets contain all of the gameplay elements from the PACG, including the character art, would it be considered a problem if someone were to scan the character cards and make the images available on a site such as BGG in a size/format suitable for reprinting?

It would be significantly easier, at least for my gaming group (and I assume others' groups as well), if we could print new/proxy copies of the character cards for use at the table instead of using the large-format sheets during gameplay.

If there is an issue with a third-party entity providing these, would it instead be possible for Paizo to provide copies of the character cards for download/printing?


I have greatly enjoyed my Adventure Path and Modules subscriptions and have no complaints.

However, with my gaming group reduced to playing once or twice a year, it will take us forever to make it through the content I have already received.

Thank you for your time.


PRD wrote:

Powerful Sneak** (Ex): Whenever a rogue with this talent takes a full attack action, she can elect to take a –2 penalty on all attack rolls until the start of her next turn. If an attack during this time is a sneak attack, she treats all 1s on the sneak attack damage dice as 2s.

Deadly Sneak** (Ex): Whenever a rogue with this talent uses the powerful sneak rogue talent, she treats all 1s and 2s on the sneak attack damage dice as 3s. A rogue must have the powerful sneak rogue talent before choosing this talent.

The math on the effect of these talents has been done to death in other threads, and it is consistently proven to be a suboptimal choice, significantly *reducing* damage output in all but corner cases (where any roll but a 1 results in a hit after the -2 penalty).

Please, for the sake of this thread, accept as a given that powerful/deadly sneak is underpowered. If you disagree, please suspend that disagreement for the duration of this thread. Thank you.

I would like to implement a houserule to improve these talents since rogues in campaigns I run are consistently sub-par in DPR.

I am formally requesting the assistance of those on the forums who are better at the optimization maths than I am to help me determine the most balanced and effective way to improve these talents without over-improving them.

Options I have considered:
PENALTY REDUCTIONS:
A.) Remove the -2 penalty (Possibly add other considerations listed below)
B.) Change the penalty to -1 and implement one of the other considerations below.
C.) Reduce the Powerful Sneak penalty to -1. Deadly Sneak eliminates the penalty entirely.
(alternatively, use any of the damage improvements listed below).

DAMAGE IMPROVEMENTS:
1) Instead of treating 1s (or 1s and 2s) as 2 (or 3), reroll sneak attack dice until they no longer show 1s (or 2s).
2) Increase sneak attack die to d8s (deadly sneak would allow rerolls of 1s (as Damage Improvement 1) or treat 1s as 2s (like the current Powerful Sneak))
3) Powerful/Deadly function as RAW, but also allow sneak attack damage to be DOUBLED on a crit (Deadly would allow use of the weapon's own critical multiplier).

(I am pretty sure #3 is a bit much, but am hoping someone better at the maths can help me figure out the DPR and other relevant numbers
What adjustment(or combination of adjustments) would best transform Powerful/Deadly sneak into a balanced, desirable damage increasing Rogue Talent. I don't want to make it so powerful that taking it is a no-brainer, but I also don't like the fact that, in its current form, it is completely non-usable.


Please cancel my subscriptions.

Change in income means I need to cut back on expenses.

Thank you.