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About Cheeva SquirrelfaceSTATISTICS
Initiative: +5 (Dex +3, trait +2)
STATS:
Ability score (bonus) [points]
STR 7 (-2) [-1] (Goblin penalty) DEX 18 (+4) [5] (Goblin bonus) CON 14 (+2) [5] INT 17 (+3) [13] WIS 8 (-1) [-2] CHA 10 (+0) [2] (Goblin penalty) FEATS & TRAITS:
TRAITS:
Reactionary You gain a +2 trait bonus on Initiative checks. Big Ears You gain a +2 bonus on all Perception checks made to hear noises. Additionally, you can hear noises that normally only dogs or other animals can hear, like the sound of a dog whistle. FEATS:
CLASS ABILITIES:
Hex: Healing: A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.
Witch's Familiar (Ex): A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual. Patron Spells: Agility: 2nd—jump, 4th—cat’s grace, 6th—haste, 8th—freedom of movement, 10th—polymorph, 12th—mass cat’s grace, 14th—ethereal jaunt, 16th—animal shapes, 18th—shapechange. SKILLS:
Heal +3 (1 rank - 1 Wis + 3 class skill) Perception +1/+3 (1 rank - 1 Wis (+2 trait to hearing)) Ride +8 (0 rank + 4 Dex + 4 racial) Sleight of hand +8 (1 rank + 4 Dex + 3 familiar) Spellcraft +5 (1 rank + 3 Int + 3 class skill) Stealth +13 (1 rank + 4 Dex + 4 racial + 4 size) Use Magic Device +3 (1 rank - 1 Cha + 3 class skill) SPELLS:
LEVEL 0 3/day DC 13
Entire Witch cantrip list touch of fatigue spark unprepared LEVEL 1 [cast/prepared] 1+1/day DC 14
GEAR:
Gold: 15
Silver: 9 WEAPONS
ARMOR & CLOTHING
OTHER GEAR
FLOTSAM, SQUIRREL FAMILIAR:
STATISTICS
Status: Healthy HP: 8 AC: 19, 18 touch, 15 flat-footed Saves: Fort +2 Reflex +3 Will +1 BAB +0 CMB -7 CMD 7 Initiative: +4 (Dex +4)
STATS
FEATS:
FAMILIAR ABILITIES
SKILLS
DESCRIPTION & BACKGROUND:
Physical Description With her abnormally large ears and bright eyes this comparably short goblin could be considered "cute" by some, if only by those who don't mind the odd atrocity being committed to innocent townsfolk and wildlife. Her skin has a dark bluish hue and her dark, long, messy hair has several disorderly braids decorated with flotsam in it and sticks out from beneath a white bandana that is holding it down. Cheeva wears pale wraps around her chest and arms while her lower body is with an oversized armored kilt that looks like it was taken from a much taller person, instead of just covering the hips and upper legs, it reaches almost completely to the ground where it is joined by the ends of a long, dark red scarf which is wrapped around Cheeva's neck and shoulders. Around her wrists and pierced through her ears she wears all manner of jewelry that she personally appraises for far more than it is actually worth. A tiny, black, furry creature with a bushy tail sits on her head and occasionally clambers around on her body. Personality
While she is physically attractive by goblin standards (adorably ugly by most others) cheeva is very introverted and keeps away from the other goblins most of the time. This and her absent-mindedness earned her an outsider status in the tribe and because she is also physically not very strong she sometimes becomes subject to bullying, but these incidences have mysteriously become much less frequent ever since she found that squirrel. Also those goblins known for picking on her most frequently have been turning up as scorched carcasses around the area. Story
Because of Cheeva's introversion and absent-mindedness coupled with her lack of strength she has always been a frequent target of the tribe's bullies, which only served to drive her even more into her own little world. She spent most of her time away from the other goblins prospecting the beach for valuable goods or searching the forest for squirrels to befriend. Something about the little creatures always fascinated her, but she never managed to get close to one without scaring it away.
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