Goblin with Beehive

Cheeva Squirrelface's page

7 posts. Alias of Threeshades.


Full Name

Cheeva Squirrelface

Race

Goblin

Classes/Levels

Witch 1; HP 11/11; AC 15/T 14/FF 12; Fort +2; Ref +3; Will +1; CMB -2; CMD 11; Per +1; Init +5; Spd 30 ft

Gender

female

Size

small

Age

14

Alignment

CE

Location

Varisia

Languages

goblin, common, orc, giant, gnoll

Strength 7
Dexterity 18
Constitution 14
Intelligence 17
Wisdom 8
Charisma 10

About Cheeva Squirrelface

STATISTICS
Status: Healthy
HP: 11
AC: 15, 14 touch, 12 flat-footed
Saves: Fort +2 Reflex +3 Will +1
BAB +0
CMB -2 CMD 11

Initiative: +5 (Dex +3, trait +2)
Conditions:
Spells in Effect:
Currently wearing: Pocketed Scarf, Armored Kilt
Items in Hand:
Spear +0 (1d6-1; 20/x3)
OR
Dagger +0 (1d3-1; 19-20/x2)

STATS:
Ability score (bonus) [points]
STR 7 (-2) [-1] (Goblin penalty)
DEX 18 (+4) [5] (Goblin bonus)
CON 14 (+2) [5]
INT 17 (+3) [13]
WIS 8 (-1) [-2]
CHA 10 (+0) [2] (Goblin penalty)

FEATS & TRAITS:
TRAITS:
Reactionary You gain a +2 trait bonus on Initiative checks.
Big Ears You gain a +2 bonus on all Perception checks made to hear noises. Additionally, you can hear noises that normally only dogs or other animals can hear, like the sound of a dog whistle.

FEATS:
Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

CLASS ABILITIES:
Hex: Healing: A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.
Witch's Familiar (Ex): A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual.
Patron Spells: Agility: 2nd—jump, 4th—cat’s grace, 6th—haste, 8th—freedom of movement, 10th—polymorph, 12th—mass cat’s grace, 14th—ethereal jaunt, 16th—animal shapes, 18th—shapechange.

SKILLS:

Heal +3 (1 rank - 1 Wis + 3 class skill)
Perception +1/+3 (1 rank - 1 Wis (+2 trait to hearing))
Ride +8 (0 rank + 4 Dex + 4 racial)
Sleight of hand +8 (1 rank + 4 Dex + 3 familiar)
Spellcraft +5 (1 rank + 3 Int + 3 class skill)
Stealth +13 (1 rank + 4 Dex + 4 racial + 4 size)
Use Magic Device +3 (1 rank - 1 Cha + 3 class skill)

SPELLS:
LEVEL 0 3/day DC 13
Entire Witch cantrip list
touch of fatigue
spark
unprepared

LEVEL 1 [cast/prepared] 1+1/day DC 14
touch of combustion [0/1]
mage armor [0/1]
inflict light wounds [/]
charm person [/]
ray of enfeeblement [/]
burning hands [/]

GEAR:
Gold: 15
Silver: 9

WEAPONS
Spear +0 (1d6-1; 20/x3) - 2 gp
Dagger +0 (1d3-1; 19-20/x2) - 2 gp

ARMOR & CLOTHING
Armored Kilt AC +1, Max Dex +5, ACP 0, Arcane Spell Fail 0% - 20 gp

OTHER GEAR
Scarf pocketed - 8 gp
Backpack Masterwork - 50 gp
Bedroll - 1 sp
Spell components pouch - 2 gp
8 trail rations - 4 gp
Waterskin - 1 gp

FLOTSAM, SQUIRREL FAMILIAR:
STATISTICS
Status: Healthy
HP: 8
AC: 19, 18 touch, 15 flat-footed
Saves: Fort +2 Reflex +3 Will +1
BAB +0
CMB -7 CMD 7

Initiative: +4 (Dex +4)
Conditions:
Spells in Effect:
Natural Attack:
Bite +4, (1d2-4; x2)

STATS
Ability score (bonus)
STR 2 (-4)
DEX 19 (+4)
CON 9 (-1)
INT 6 (-2)
WIS 12 (+1)
CHA 8 (-1)

FEATS:
Acrobatic (Bonus Feat) You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Alertness (Bonus Feat) You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

FAMILIAR ABILITIES
Empathic Link: The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does.
Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.

SKILLS
Acrobatics +6 (0 rank + 4 Dex + 2 Feat)
Climb +16 (1 rank + 4 Dex + 3 class skill + 8 racial)
Perception +7 (1*rank + 1 Wis + 3 class skill + 2 feat)
Sleight of hand +5 (1*rank + 4 Dex)
Stealth +20 (1*rank + 3 Dex + 3 class skill + 12 size)
*from master

DESCRIPTION & BACKGROUND:

Physical Description
With her abnormally large ears and bright eyes this comparably short goblin could be considered "cute" by some, if only by those who don't mind the odd atrocity being committed to innocent townsfolk and wildlife. Her skin has a dark bluish hue and her dark, long, messy hair has several disorderly braids decorated with flotsam in it and sticks out from beneath a white bandana that is holding it down.
Cheeva wears pale wraps around her chest and arms while her lower body is with an oversized armored kilt that looks like it was taken from a much taller person, instead of just covering the hips and upper legs, it reaches almost completely to the ground where it is joined by the ends of a long, dark red scarf which is wrapped around Cheeva's neck and shoulders. Around her wrists and pierced through her ears she wears all manner of jewelry that she personally appraises for far more than it is actually worth.
A tiny, black, furry creature with a bushy tail sits on her head and occasionally clambers around on her body.

Personality
Cheeva absolutely loves squirrels, which makes it all the more tragic that the feeling isn't usually mutual. She has absolutely no hand for animals and so far there has been only one of these creatures that returned her affection.

While she is physically attractive by goblin standards (adorably ugly by most others) cheeva is very introverted and keeps away from the other goblins most of the time. This and her absent-mindedness earned her an outsider status in the tribe and because she is also physically not very strong she sometimes becomes subject to bullying, but these incidences have mysteriously become much less frequent ever since she found that squirrel. Also those goblins known for picking on her most frequently have been turning up as scorched carcasses around the area.

Story
Glubnok felt like kicking someone today and he knew just the goblin he hadn't given a proper beating in a while. He pulled away the hide flap covering the entrance to a tent decorated with all manner of worthless junk. There she was, going over her stupid little collection of rocks, bone pieces, nuts and other small refuse, occasionally picking out a piece and examining it with an appraiser's eye. Cheeva, the Squirrelface, and her dumb little beast sitting on the base of her right ear. She had her back turned to Glubnok and didn't seem to notice him.
"Cheeva! Is boot time!", he shouted right into her big ear, causing her to spin around with a look on her face equally surprised and in pain.
"No yell-" she started, when Glubnok's oversized boot, that he once picked off of a dead human hit her dead in the stomach. With a squeaky groan, the short goblin girl collapsed and curled up on the ground, her furry companion scampering to the corner of the tent.
Glubnok knew she could take a beating for such a small goblin, so he gave her a few more kicks for good measure. When he was finally satisfied with his day's work, he turned on his heel and left the tent. Over his shoulder he could see the little wierdo already talking to her stupid pet again.
A handful of minutes later Glubnok was lying in his hammock made of fishing net and telling the heroic story of how he defeated the wierdo with the squirrel to a bunch of goblins who considered him a friend for fear of what he would do to him otherwise, when a little black furry creature hopped up onto his shoe. There is that stupid squirrel again. He tried to reach for it, to snap its dumb little neck once and for all, when the rodent nimbly leapt from his boot to his hand to the top of his head.
"Glubnok get y-yaaaaaaarghhhh!" he screamed when suddenly his flesh tore open from the spot where the squirrel barely touched his head, flailing and screaming in pain Glubnok plummeted out of his hammock, as the squirrel skittered off. The other goblins just stared at Glubnok's now unconscious bleeding form for a few moments before leaving in a profound silence.

Because of Cheeva's introversion and absent-mindedness coupled with her lack of strength she has always been a frequent target of the tribe's bullies, which only served to drive her even more into her own little world. She spent most of her time away from the other goblins prospecting the beach for valuable goods or searching the forest for squirrels to befriend. Something about the little creatures always fascinated her, but she never managed to get close to one without scaring it away.
One very recent day she was scavenging again, when she spotted a piece of driftwood floating just off the shore, with a little black shape on it, trying desparately to find a way off the piece of wood and back to dry land. It took her a moment to realize what she was looking at. That little thing was a black squirrel. It must have been sitting on a branch over a river when it snapped off and was washed all the way down into the sea. She was determined to save the little rodent. So determined in fact that she forgot that she couldn't swim to save her life. She somehow made it all the way to the driftwood and even halfway back before she started to sink.
Some time later Cheeva awoke with half her face buried in the wet sand, when she looked around the squirrel was sitting right there, barely a few inches from her head, looking at her expectantly. As Cheeva slowly sat up the animal still didn't move. She decided to try and reach out for it with her hand, and completely contrary to what she expected, it didn't run away, but hopped onto her outstreched fingers and looked in her eyes. She decided to name him Flotsam.
From this point forward a lot changed in Cheeva's life. She felt a deep connection to this particular squirrel, almost like it was destiny that they met that day. For real this time, not like with that squirrel carcass she found on the road that one time. Flotsam seemed to have magical powers and Cheeva found that he granted them to her when she spoke to him and asked him for it. Suddenly she had the power to take revenge on her bullies and with her mytical powers she could secure a place as one of the more important licktoads.
She earned her name from flotsam spending a lot of time sitting on her head and often clambering across her face.
Even today Cheeva Squirrelface isn't entirely immune to the malicious harassment of others, but such incidents don't last very long anymore, before her tormentor stops one way or another.