Goblin

Chee's page

64 posts. Alias of Lloyd Jackson.


About Chee

Crunch:
Chee "Alchemist"
Male Goblin Rogue 1
CN Small Humanoid
Init + 5; Senses(Darkvision) Perception +4

DEFENSE

AC 19 (+5 Dex, +3 Goblin Felt, +1 size), touch 16, flatfooted 14
HP 16
Fort +3, Ref +9, Will +0

OFFENSE

Melee dagger +1 (1d3-1)
Ranged(Bomb) +8 (1d6+3/+4 for fire)
Ranged(Splash) +8 (?)

STATISTICS

Str 8, Dex 20, Con 10, Int 16, Wis 10, Cha 8
BAB +0 CMB -2 CMD 13
Traits: Color Thief(Used stats for Conspiracy Hunter, but like this flavor better), Cliff Jumper(changed the +1 bonus to class skill) Finding Haleen, Playing with Fire
Feats: Roll With It, Brew Potion(Bonus), Throw Anything(Bonus),
Skills: Craft(Alchemy) +9, Spellcraft +8, Knowledge(Arcana) +8, Appraise +8, Stealth +19, Disable Device +10, Sleight of Hand +10, Acrobatics +10
Languages Known: Common, Goblin, Kelish, Osiriani
SQ:
Evasion vs Blast effects.
Alchemy
Mutagen
Bomb x5, DC 14
Extractions 3x lv1, DC 14
Formulas Known:
Cure Light Wounds
Reduce Person
Expeditious Retreat
True Strike

Equipment: Standard Adventuring Gear, Goblin Felt, Dagger, 5x Alchemist's fire, 2x Acid, 1x Alchemist's Solvent, 2x Alchemist's Grease, 1x Smokestick, 4x Tindertwig, 18x oil flasks, 1x oil cask

backstory:

"Sneak up on the man at night; if he can’t see you, he can’t fight!" Chee loves that rhyme. So much that I made it my super secret, never tell anyone(except friends, you're friend right?), name. This is neat because most people who speak to me, when they bother speakin', call Chee 'Sneak' anyway, so this means I has lots of friends. You don't steal from friends either, unless you're playing the sneaking game, then you can steal stuff until someone guesses it was you, then you have to give it back, unless you run way first, but if they catch you then you really have to give it back, unless you want to play 'hit'um with sticks until the bugger hands it back'. But that game isn't much fun. Hey, race burning animals? I'll bet my rat beats your rat to the river!"

Being a goblin without a tribe isn't a fun place to be, usually it is a very dead place to be. Haleen made the difference. Chee has always lived with her, or as long as a goblin can be bothered to remember. With a goblin's natural inclination towards explosions and experimenting, but without the cultural aversion to writing, alchemy came naturally. Then Haleen vanished, and this is a hiding game Chee does not like at all. Actually it seems like the game when someone takes something and won't give it back. This means it's time for the burning game.

Chee is a Goblin. A goblin socialized by a human, but still a goblin. So, he is constantly chasing, poking, or gnawing on something, except when he freezes. Things like empathy, regret, or introspection don't come naturally, which can seem a bit evil, and it is. Just don't try philosophize about it, he wouldn't understand. If Chee likes you, he'll give you, or do for you, things that he would like. If he doesn't like you, he'll light you on fire and try to steal your bodily fluids.

Haleen and her crew see him as a mix between a creepy lab partner, reckless younger sibling, and a feral cat that's been adopted. He's smart, which tends to manifest in liquids that ignite at unexpected times. Lacks experience, but is always willing to try and doesn't understand the idea of consequences. And doesn't always act like a person. Sometimes vanishing for days, and then showing up with a something as a 'present'.