There is a rogue in a game I'm in that is quite efficient in combat, but the build won't work if you can only use core, as it uses Quick Reconoiter and Deft Strike from Complete Adventurer. First he feints as a move action (Improved Feint), then, thanks to Quick Reconoiter, he makes his Perception check for Deft Strike as a free action. Your opponent now loses his Dex bonus (SNEAK ATTACK!), his Armor bonus and his Natural armor bonus to AC. Wash, rinse, repeat for more or less automatic sneak attack damage every time.
Werecorpse wrote:
I don't think it was due to a conservative print run. Vic Wertz wrote: "The phenomenal support of the constantly growing community of Pathfinder RPG players has been a staggering sight to behold," said Paizo Publisher Erik Mona. "To sell out a hugely ambitious print run before the release date just goes to show what an immense audience this game will enjoy in the years to come."
Quandary wrote:
I'm pretty sure it's a generic bonus type, or maybe the type is "Favored Enemy." We'll find out soon enough. On Stealth and Initiative, it isn't Favored Enemy that grants those bonuses, but Favored Terrain.
Fergie wrote: These are all conclusions I came to while playing a 3.5 Eldritch Knight from 1st to 16th level. When I replaced him with a 16th level wizard, the power difference really was like going from a poorly built 14th level Wizard to a highly effective 16th level badass Wizard. If you want to play a wizard, play a wizard. An Eldritch Knight is a completely different animal. It's all about focus. The spells you are casting as an EK should be spells that buff you and your party up to make you more melee capable. That said, the class could use a couple of tweaks IMO. I would replace the bonus feats with a 5% decrease to arcane spell failure for each. That would allow a character with 9 levels of EK to wear mithral breastplate with no penalty. Also, I would get rid of Versatile Training, as this discourages other martial classes from taking the class. Drop Spell Critical as well, replacing both of the above with something along the lines of the Spellsword's Channel Spell ability.
I'm building a human fighter. For my weapon choice I decided to go with the earth breaker out of both the Rise of the Runelords and the Curse of the Crimson throne Player's Guides. If you're not familiar with it, the earth breaker is a martial weapon, a two-handed hammer, with the damage of a greatsword and the threat range/critical modifier of a greataxe. Featwise, I decided to grab Toughness for that extra buffer vs. death. For my other two feats, I decided to go the traditional Power Attack and Cleave route. Also, as Jess previously pointed out, we decided to try tacking on the Weapon Focus feat (for a martial weapon only) in place of a bonus martial weapon proficiency for classes that already have all martial weapon proficiencies. Thinking back on this now, it really is no different than, say, the elf's racial weapon proficiencies, though maybe the same could be granted for that. This may be a bit much in the end, though a good option if you plan on running a game low on magic items. |