Charles Townsend's page

Organized Play Member. 13 posts (49 including aliases). No reviews. No lists. 1 wishlist. 4 Organized Play characters. 1 alias.


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Go ahead and run the card again. Should be fine now!. Sorry!


Actually if you look at save progressions for Prestige Classes in Pathfinder you will find that they are slightly slower, starting at +1, then proceeding as normal.


There is a rogue in a game I'm in that is quite efficient in combat, but the build won't work if you can only use core, as it uses Quick Reconoiter and Deft Strike from Complete Adventurer. First he feints as a move action (Improved Feint), then, thanks to Quick Reconoiter, he makes his Perception check for Deft Strike as a free action. Your opponent now loses his Dex bonus (SNEAK ATTACK!), his Armor bonus and his Natural armor bonus to AC. Wash, rinse, repeat for more or less automatic sneak attack damage every time.


QOShea wrote:

The crafter's best friend.

5th level spell, Fabricate.

Hello Break Enchantment.


Werecorpse wrote:

good news- I know from my group of 8 I am the only one who is a subscriber but 5 others have preordered books and the other 2 (less organised) have said they will buy them when they see them in store (they might need to be speedy)

What happened to have this sell out occur?
is it just that your initial estimate of books required was too conservative or did you only order enough books for the pre orders you knew were in place?

how long is it expected it will take for the second print run to be available?

will the second print run correct any found typos?

I don't think it was due to a conservative print run.

Vic Wertz wrote:
"The phenomenal support of the constantly growing community of Pathfinder RPG players has been a staggering sight to behold," said Paizo Publisher Erik Mona. "To sell out a hugely ambitious print run before the release date just goes to show what an immense audience this game will enjoy in the years to come."


Quandary wrote:

...nice nice nice...

*EVEN THOUGH* I don't personally like Rangers-as-Casters, especially with Summoning Spells (I understand, "backwards compatability", yada yada), I have to say the little "make over" to the Summoning lists is very nice. Little things like that do make a difference... And if the Summoning Lists got this, imagine Animal Companions!

Does anybody know what the Favored Enemy bonus type is? I'm guessing Morale...?

One thing I'm unclear on: The Favored Enemy wording indicates the bonuses apply "against" your Favored Enemies, which is straight-forward for Attack/Damage bonuses, but what about Stealth and Init, which you only roll once, not per individual opponent? Is it harder for ALL opponents to notice you (Perception vs. Stealth) and slower for them to react vs. you (Init) because you're in "Favored Enemy Huntin' Mode"? If NOT (and only Favored Enemies themselves are effected), the Stealth & Init bonuses should actually be penalties to Favored Enemies' Perception and Init, if I'm understanding it correctly... ???

I'm pretty sure it's a generic bonus type, or maybe the type is "Favored Enemy." We'll find out soon enough.

On Stealth and Initiative, it isn't Favored Enemy that grants those bonuses, but Favored Terrain.


Fergie wrote:
These are all conclusions I came to while playing a 3.5 Eldritch Knight from 1st to 16th level. When I replaced him with a 16th level wizard, the power difference really was like going from a poorly built 14th level Wizard to a highly effective 16th level badass Wizard.

If you want to play a wizard, play a wizard. An Eldritch Knight is a completely different animal. It's all about focus. The spells you are casting as an EK should be spells that buff you and your party up to make you more melee capable.

That said, the class could use a couple of tweaks IMO. I would replace the bonus feats with a 5% decrease to arcane spell failure for each. That would allow a character with 9 levels of EK to wear mithral breastplate with no penalty.

Also, I would get rid of Versatile Training, as this discourages other martial classes from taking the class. Drop Spell Critical as well, replacing both of the above with something along the lines of the Spellsword's Channel Spell ability.


I'm kind of iffy on some the extra feats there, but the initial concept is awesome. I love it.


Fake Healer wrote:
Charles Townsend wrote:
Powerful Critical requires Improved Critical, which is not in this list. Where would I find that?

Improved Crit is a standard 3.5 feat and a Pathfinder RPG feat.

Ummmm.....oh yeah. Me are dumm.


Powerful Critical requires Improved Critical, which is not in this list. Where would I find that?


TreeLynx wrote:
With PFRPGs elimination of xp costs, has anyone looked at these variant rules, to see how they work with xp costs converted to gp costs alone?

I would take a look at the Ancestral Relic feat out of the Book of Exalted Deeds for a guideline.


STEVEN! STEVEN! STEVEN! STEVEN! STEVEN!

That is to say, I think Steven would be a great addition to an already awesome team. In my experience (I'm in the playtest with him, as well as both of the classes he has run), Steven is brilliant when it comes to worldbuilding.


I'm building a human fighter. For my weapon choice I decided to go with the earth breaker out of both the Rise of the Runelords and the Curse of the Crimson throne Player's Guides. If you're not familiar with it, the earth breaker is a martial weapon, a two-handed hammer, with the damage of a greatsword and the threat range/critical modifier of a greataxe.

Featwise, I decided to grab Toughness for that extra buffer vs. death. For my other two feats, I decided to go the traditional Power Attack and Cleave route. Also, as Jess previously pointed out, we decided to try tacking on the Weapon Focus feat (for a martial weapon only) in place of a bonus martial weapon proficiency for classes that already have all martial weapon proficiencies. Thinking back on this now, it really is no different than, say, the elf's racial weapon proficiencies, though maybe the same could be granted for that. This may be a bit much in the end, though a good option if you plan on running a game low on magic items.