Ageless Master

Akodo Kazuma's page

40 posts. Alias of CircadianRythms.


Full Name

Akodo Kazuma

Race

Human

Classes/Levels

Warder (Bushi/Zweihander Sentinel) 3

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Good

Deity

The Kami

Strength 18
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 10
Charisma 10

About Akodo Kazuma

Crunch:
Kurasaviel
LG Medium humanoid (human) Warder (Bushi/Zweihander Sentinel) 3
Init +9; Perception +7
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Defense
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AC 20, touch 13, flat-footed 16 (+6 armor, +3 Dex, +1 Shield)
hp 45 (3d12+3 Con+6 FCB)
Fort +4, Ref +4, Will +3

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Offense
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Speed 20 ft.
Melee +1 Katana +9 (1d8+5/18-20x2); two handed/power attack +1 Katana +8 (1d8+10/18-20x2)

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Statistics
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Str 18 Dex 16, Con 12, Int 13, Wis 10, Cha 10
Base Atk +3; CMB +7; CMD 20
Feats- Power Attack, Agile Dancer, Combat Reflexes, Quick Draw, Improved Initiative, Weapon Focus (Katana), Weapon Focus (Wakazashi)
Traits- Adopted (Elf; Warrior of Old), Finding Your Kin (Nekane), Seeker
Drawbacks- Pride
Skills- Acrobatics 9 (3),Climb 8 (1), Diplomacy 3 (1), Handle Animal 1 (4) Intimidate 6 (3), Knowledge History 5 (1), Knowledge Martial 7 (3), Knowledge Nobility 5 (1), Knowledge Strategy 7 (3), Perception 7 (3), Perform Dance 9 (3),Sense Motive 6 (3), Swim 8 (1)
Gear- +1 Katana (2,050), Wakizashi (35), Mountain Pattern Armor (250)

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Special Abilities
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Maneuvers

A warder begins her career with knowledge of five martial maneuvers. The disciplines available to her are Broken Blade, Golden Lion, Iron Tortoise, and Primal Fury. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by warders is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown on Table: The Warder. The warder must meet a maneuver's prerequisites to learn it. See the Systems and Use chapter.

Upon reaching 4th level, and at every even numbered warder level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the warder loses the old maneuver in exchange for the new one. The warder need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The warder can swap only a single maneuver at any given level. A warder's initiation modifier is Intelligence.

Bushi- A bushi trades one of his available disciplines for the Mithral Current discipline, and gains Perform as a class skill. He otherwise learns, readies, initiates maneuvers as a standard member of his base class.

This ability alters maneuvers.

Zweihander Sentinel- The warder gains access to the Scarlet Throne discipline and loses access to Broken Blade. Bluff is no longer a class skill; Sense Motive is now a class skill.

New Disciplines: A warder with the zweihander sentinel archetype adds either Eternal Guardian or Piercing Thunder to her list of available disciplines. If she does not have that discipline’s associated skill as a class skill, she gains it as a class skill.

This alters a warder's maneuvers, and replaces a warder's standard new disciplines.

New Disciplines: A warder adds either Eternal Guardian or Piercing Thunder to her list of available disciplines. If she does not have that discipline’s associated skill as a class skill, she gains it as a class skill.

Chosen Discipline- Eternal Guardian
Discipline Given Up- Primal Fury

Bushi

The warder gives up the ability to recover a single maneuver as a standard action.
The warder gives up their first two bonus feats (at 3rd and 8th level).
The warder gives up proficiency with heavy armor.
The warder gives up the clad in steel, steel defense, and born of steel class features.

Iaido (Ex)

In addition to his normal maneuver recovery, a bushi can recover his maneuvers by sheathing his blade and taking a brief moment of quiet contemplation. When he sheathes a weapon (normally a move action), he recovers one maneuver. He cannot recover more than one maneuver per round this way, no matter how many weapons he sheathes or how many times he sheathes an individual weapon per round, nor can he use a maneuver in the same round it is recovered in this way. A bushi cannot use this ability to recover a maneuver in the same round in which it was initiated.

Iaido Training (Ex)

At 1st level, a bushi gains Exotic Weapon Proficiency (katana) and Exotic Weapon Proficiency (wakizashi) as bonus feats, even if he does not meet their prerequisites.

Quick Draw (Ex)

At 1st level, a bushi gains Quick Draw as a bonus feat, even if he does not meet the prerequisites. In addition, the bushi may sheathe his weapon without provoking attacks of opportunity.

As a bushi grows in power, he gains access to abilities through the refinement of his spirit and his weapon by adhering to the principles of bushido. A stalker bushi can choose to take a bushido in place of a stalker art at 3rd, 7th, 11th, 15th, and 19th levels. This ability does not cause the bushi class template to be incompatible with other archetypes that alter the stalker arts class feature. A warlord bushi selects a bushido to gain at 2nd, 5th, 7th, 9th, 11th, and 15th levels. A warder bushi selects a bushido to gain at 3rd, 6th, 8th, 13th, 15th, and 19th levels. A bushi gains bushidos from the following list:

Honor: The bushi knows that honorable combat is the only true test of a warrior, and that the most honorable combat is a one-on-one duel. Whenever the bushi hits a creature with an attack, he gains a +1 bonus on attack and damage rolls against that creature until the end of his next turn. This bonus increases by +1 for every four initiator levels the bushi possesses. A bushi does not get an additional benefit from attacking a creature multiple times, although he loses the bonus if he does not attack the creature for one round.

Zweihander Sentinel

Weapon and Armor Proficiency

The zweihander sentinel loses proficiency with shields and tower shields.

Zweihander Training

At 1st level, when wielding a two-handed weapon or a one-handed weapon in both hands, the warder gains a shield bonus to his armor class equal to his aegis class feature bonus.

Armament Shield (Ex)

When wielding a one-handed weapon in two hands or a two-handed weapon, the weapon is treated as a light shield for the purposes of performing a shield bash attack on an opponent. The warder smashes with the butt of a spear-haft, the pommel of a greatsword, or the broadside of her axe. All are essentially the same and are treated as light shields for the purposes of shield- bash attacks or martial maneuvers to be used with a weapon of this type (such as Iron Tortoise maneuvers that require a shield to function).

Defensive Focus (Ex)

At 1st level, the defensive prowess of the warder is second to none, allowing her to focus her actions purely on defending himself and her allies in ways that cannot be replicated. The warder gains the Combat Reflexes feat as a bonus feat, using her Intelligence modifier in place of her Dexterity modifier to determine the number of additional attacks of opportunity she may make each round.

When recovering maneuvers as a full round action, the warder sets up a defensive perimeter around himself to defend her allies, increasing her threatened area by 5 ft +5 for every five initiator levels she possesses. Until the beginning of her next turn, she may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. She may move as part of these attacks of opportunity, provided her total movement before her next turn does not exceed her speed (his movement provokes attacks of opportunity as normal). Additionally, while using defensive focus, the warder adds her Intelligence modifier plus her class level to her CMD for the purposes of defending against enemies trying to use the Acrobatics skill to prevent her from getting attacks of opportunity against them.

At 10th level, her defensive focus improves further. While her reach is increased by this ability, opponents treat her threatened area as diffiult terrain. If a foe tries to move through a space within her reach, the movement through those squares costs double (x2). Additionally, while using her defensive focus to make an attack of opportunity, her movement does not provoke attacks of opportunity.

Aegis (Ex)

At 1st level, the warder's defensive prowess extends to those who choose to stay near to him. Allies who are within 10 ft. of the warder's position gain a +1 morale bonus to Armor Class and to Will saves under the warder's defensive aegis, her presence bolstering and shepherding the defenses of her allies. This bonus improves to +2 at 5th level (+3 at 9th level, +4 at 13th level, and +5 at 17th level). The warder does not receive this bonus, but may receive the benefits of this ability from another warder. If the ally cannot see or hear the warder, then the ally does not gain the benefits of this ability (such as if the warder is concealed or invisible).

At 6th level, her aegis' range increases its effective area, growing to a 20 ft. radius. At 12th level, this increases again to 30 ft..

Armiger's Mark (Ex)

At 2nd level, a warder is trained in how best to control her enemies and how they behave in battle, urging them to throw their all against the warder's indomitable armor and unyielding shield. With a sharp blade, a clever taunt, or something that otherwise attracts her foe, the warder can direct the attention of enemies towards himself. Whenever the warder attacks a foe in combat and inflict at least 1 point of damage, as a free action she may mark them as her foe (he may even mark a foe during an attack of opportunity and may make the free action to do so, even though it is not her turn) and attempt to continue to force them to engage the warder only. The target is aware of being marked, and the mark remains for a number of rounds equal to the warder's Intelligence modifier (minimum of 1). Marked targets suffer a -4 penalty to attack rolls against foes that are not the warder, and arcane spellcasters suffer an increase in arcane spell failure of 10% + 1% per two warder levels until the mark expires. The warder may only maintain a number of marks equal to 3 + her Intelligence modifier at a time, and she may make a number of marks per day equal to 1/2 warder level + Intelligence modifier. At 8th level, this penalty increases to -6, and it increases again to -8 at 16th level. This ability functions on creatures with an Intelligence score of 1 or more, allowing her to mark animals and other beasts as well as sentient beings, but not mindless creatures such as skeletons. Multiple armiger's marks overlap (do not stack).

At 9th level, the warder may expend two uses of her armiger's mark to make a grand challenge to all enemies within a 30 ft. radius and mark them with her words alone. Creatures affected must make a Will save (DC 10 + 1/2 warder level + Intelligence modifier) against the warder's mark ability or suffer the penalties of being marked for a number of rounds equal to the warder's Intelligence modifier. This does not count against her normal marking limit. This is a language-dependent ability and does not effect creatures of less than 1 Intelligence.

At 16th level, the armiger's mark improves to allow her to recover an expended maneuver whenever she reduces a marked opponent's hit points to 0 or less (this can only trigger once per marked opponent).

Maneuvers Known:
Level 1- Flowing Creek, Hunting Party, Iron Shell, Red Zephyr's Strike, Swift Current, Tidal Blade

Level 2- Red Zenith Strike

Stances Known:
Level 1- Ready the Draw, Snapping Turtle Stance

Character Background:
The "Glass Lion." That's what they called him. They dared to do it openly during Akodo Kazuma's first year at Winter Court. There he was, a scion of the venerated Akodo, pawned off into a political marriage to a daughter of the Miya. It never would have happened, the whispers said, if Akodo Tetsuo and Matsu Hitami, his parents, had lived. He would have served as his father did, a loyal Lion, leading men for the honor and glory of the Emperor. He would never have had to grow up in the company of the Hirokas, Elves loyal to the Lion Clan Champion that determined the fate of Kazuma and his sister, Nekane. Nekane would never have been sent to the Crane, a hostage.

They started as whispers. Then, a Daidoji courtier dared to flaunt their insults. Kazuma would have none of it. He was keenly aware of who he was and why he was here. He would do his duty to his Clan, but he would not be denigrated by a foppish Crane who had never even tested his steel. The Daidoji's not-so-veiled threat of his Kakita cousin, who would duel in his stead, had surely stopped many a man in their tracks.

Kazuma did not care in the slightest.

He will never forget the day. The cherry blossoms were in full bloom, and the Daidoji's garden was picturesque. The Kakita duelist, the Daidoji courtier and a dozen of their cronies were there to witness the duel, as was Kazuma's wife, Sakura. The insult did not require a life as repayment, and Kazuma and the Kakita agreed on first blood as the terms.

The two men stood, assessing one another. The Kakita had trained for years as a duelist, and the bushi of his dojo were rightly feared as monsters of single combat throughout the Empire.

But Akodo Kazuma was a prodigy.

They waited. A single blossom fell, and, the instant it hit the ground, the two men moved.

The Kakita was Air itself, lightning fast. But Kazuma was the Void.

Kazuma felt the space between them and moved, his entire body performing actions that had become instinctive through years of endless dedication to practice. Light gleamed off metal, the two men moving so quickly they almost blurred, and in the end, Kazuma remained unscathed; the Kakita clutched at his arm, applying pressure to a new wound.

The shock, anger, outrage and fear on the face of the Crane and their allies was one of the sweetest sights Kazuma had ever seen.

Ever since then, few have dared to so insult Kazuma to his face. Any that do are swiftly rebuked, their cutting words answered with Lion steel.

Kazuma chafes at his position. Though he loves his wife, Miya Sakura, and is lucky enough that she truly returns his feelings, he knows he is wasted at court. His destiny lies on the field of battle, serving the Lion and the Emperor. Kazuma bides his time, hoping that one day someone will see his worth and give him a chance to prove himself. He longs for the day when he has enough glory and enough status to force the Crane to free his sister. Kazuma believes that his chance is imminent.

Appearance:
Akodo Kazuma is tall for a Rokugani, standing five feet and ten inches. He is quite strong, though not muscled in such a way that bulk would slow him down. Akodo wears his hair in the fashion of the Lion, though since he has been at court he does not dye it; Akodo has resolved to save that for the day when he commands soldiers. Kazuma is fastidious and takes many of the tenets of Akodo One-Eye's Leadership quite seriously, including rising before his servants and performing many of the household chores before they wake. His armor and katana are clean and nearly completely free of any signs of wear, seeing little use outside of duels. Kazuma is handsome enough, though he rarely smiles, unhappy as he is with his current lot in life.

Personality:
Akodo is in many respects exactly what a Lion should be. He is steadfast in his devotion to the Empire, and strives to always conduct himself with honor. He adheres to the tenets of Bushido always.

Akodo is quite lucky to have found a true love in his wife, Miya Sakura. At first, he was nothing but apprehensive, but he found a person that truly listened to him and believed in him. Sakura saw the passion in the young Akodo and was drawn to his fire, and she does whatever she can to help. Kazuma would move heaven and earth for Sakura.

Kazuma is quite prideful, chafing at his role as a sacrificial pawn in a political marriage. He is quick to demand satisfaction for insults, and longs more than anything to prove himself on a true field of battle.

Kazuma would risk much for friends, and is quite loyal, though of course his loyalty to the Empire is paramount. Any samurai that manages to endure the brash Lion's exuberance and enjoy some sake with him find a young man who is funny, charming and insightful, when he can get past the chip on his shoulder.