Laori Vaus

Chaenath Woodsea's page

654 posts. Alias of Azih.


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Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I only play PBP and there seems to be a decent amount of interest for that at least. The internet has its uses.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

So... what's everyone think of Starfinder?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

In the meanwhile I think we can loot the spellbook at our leisure Doc!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Have a great time off! In the meanwhile I think Doc and Chaenath will strip the ork's spellbook clean.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Ah too bad. Well I don't think it'd be hard to find another front liner type recruit on the boards.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

*sigh* Ok fine! to Doc using the spellbook first


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Grymp, I suppose you're going to ask?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Well Chaenath is a full caster, decent knowledge person, debuff, crowd control, and can heal in a pinch too. There's some overlap with Doc but Doc is a great mid range damage dealer to boot.

I think front liner plus face is what would cover our bases. Swashbuckler type?

Edit: Alessandra's player is back on the boards I think maybe they can come back?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I think we found it, in the chest. GM mentioned a golden statue of a wasp wrapped in oilcloth and stuffed in an empty barrel— the Golden Vespal, stolen from the Lady’s Sting.

Can I add the spellbook spells to Chaenath GM?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Great. I think we're done here, right Doc?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I'll lay claim on all the magic stuff... honestly it's been so long since all this started that I don't have any idea what to do next. Maybe a swimming expedition to the ships that were wrecked? Are there any other clues as to where their base would be?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath finishes summoning a Wolverine and lets it loose on the wizard who killed her friend.

Don't think I need any rolls for that.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Intimidate: 1d20 + 3 ⇒ (5) + 3 = 8


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Assurance? Chaenath says as she beings summoning something I assure you if you do not speak very quickly I will finish summoning and whatever comes out will kill you.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

What, Alessandra is dead?

Chaenath grows angry and hits the Vakarla with Evil Eye, Misfortune and Cackle then she says

I will torture you for that unless you tell us where your base is!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Should be back up to speed Tuesday myself.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

City. I'll be sure to ask my brother in law about the park with the bridges between the trees :)


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Vancouver. First time.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I am going on a vacation for a week starting tomorrow! I think I will be able to keep up with a once a day pace but maybe not!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath floats up right behind Rogar.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I'd say charge in. We're well set for HP while they're suffering.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Actually Doc, you have Vomit Swarm too right? Why don't you just vomit a swarm and send it up the portal? They don't seem like they're all that well prepared to deal with them. Waiting 8 or 9 hours isn't a big deal until the trick ends either. Let's start with looting the ship and then sending up a swarm.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Sure I think we should search the ship and then let it sink for starters, then we can wait them out maybe or... no reason why we can't climb the rope ourselves and go in spells and bombs blazing?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

There's a rope trick happening. I cannot dismiss it though she lets Doc know.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Dispel: 1d20 + 7 ⇒ (1) + 7 = 8


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Spellcraft or Arcana? Spellcraft is an auto recognize.

Kn:Arcana: 1d20 + 12 ⇒ (17) + 12 = 29

Recognizing the spell Chaenath uses her second dispel magic of the day to get rid of it.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath flies along with him


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath nods. I will come with you! I will detect magic as we go.

Okay to assume that Chaenath's swarm keeps chowing down on the caster for the entirety of their summon?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

well we need to kill them and get a thing back from them. No one is left to interrogate?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

We can follow the ship though, right?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I don't feel right leaving the caster alive honestly


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Well I'll roll Swarm damage at the least. I don't think the swarm would have much trouble following the warm food it was chowing down on that passed through it.

swarm damage: 2d6 ⇒ (3, 2) = 5

Fort Save DC13 or distracted. Separate Fort Save DC13 or 1 Dex damage


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Sure, up to you how much she could move in a single move action, but the swarm is going to keep chowing down on her regardless. I'll be honest. I really have no idea how Chaenath will react to Alessandra's death, and I don't think her player is on the boards anymore.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)
Grymp wrote:

Vakarla is distracted, not nauseated, right?

I agree that it's incredibly confusing but... it's not distracted but the universal monster rule Distraction

Distraction Link

Distraction (Ex)

A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect.

Format: distraction (DC 14); Location: Special Attacks.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Would the mage be able to get aboard ship if she's been nauseated by the swarm?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Was happening for a few days. Seems like the issue was just fixed


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

swarm damage: 2d6 ⇒ (2, 6) = 8

Fort Save DC13 or distracted. Separate Fort Save DC13 or 1 Dex damage


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

If Doc can throw another bomb or some other way pinpoint where the mage is the swarm will chase


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Maybe attack the sails then? We just want them to not run away.t I guess we could fire our cannons at the ship? Might be not fair since we decided not to use ship combat in the first place.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath vomits forth an angry stream of wasps and directs them to where Doc threw his bomb.

Wasp swarm:

XP 800
N Diminutive vermin (swarm)
Init +1; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 31 (7d8)
Fort +5, Ref +3, Will +3
Defensive Abilities swarm traits; Immune weapon damage
Weakness swarm traits
OFFENSE
Speed 5 ft., fly 40 ft. (good)
Melee swarm (2d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13), poison
STATISTICS
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +5; CMB —; CMD —
Skills Fly +11, Perception +9; Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
SPECIAL ABILITIES
Poison (Ex)

Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

Damage: 2d6 ⇒ (3, 4) = 7

Fort Save DC13 or distracted. Separate Fort Save DC13 or 1 Dex damage


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Would certainly cause some problems though! Ok so I think whole party is up right now right? If Doc throws a bomb at where the half orc is then Chaenath will send a Swarm of wasps at her. Then if she gets on board then will get an Auroch on there to trample. Both those attacks don't care about invisibility or mirror images I'm pretty sure


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

How about an Auroch that immediately does a Trample?

Link here


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

So this boat... If I summon monsters on it, would it get the thing to capsize? G'lub and Doc can bombard these guys too right? I really really want these guys to die :( Also yes, I am delaying the necessary RP moment as much as possible :|


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

How does Ear Piercing Scream Interact with Mirror Image?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath, still unaware of what is happening on deck. First fires her Ice Storm to encompass the boat and the swimmers.

Ice Storm Bludgeon Damage: 3d6 ⇒ (4, 4, 4) = 12
Ice Strom Cold Damage: 2d6 ⇒ (6, 2) = 8

Difficult terrain and -4 to Per checks for seven rounds

How far away are they from the boat, as in rounds of swimming? And does Bludgeon damage cause small boat to spring a leak?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Also if Chaenath is above the cloud, what does she see in the waters now? Just that one boat still? Where are the wreckers? In the water?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath is above the cloud?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Well it's not a splash AOE, it's a 10 foot swarm and swarms damage everything in their space regardless of anything else. Let me know if your ruling changes based on that. If not I will try and Dispel Overland Flight


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaeanth, in the chaos of battle, and focused on the enemy spellcaster doesn't even notice what is happening on the ground. She floats higher away from the attackers and then with the enemy caster finally visible casts Vomit Swarm to create an angry buzzing swarm of wasps that immediately move on to the enemy wizard.

Wasp Swarm, 2d6 damage, should get rid of every mirror image since it's on everything within the swarm, distraction Fort Save DC13 or nauseated, poision Fort Save DC13 or take 1 dex damage

Damage: 2d6 ⇒ (5, 1) = 6


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

will post tomorrow :|

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