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About Cenna ProvisoCenna Proviso
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Fort +5, Ref +7, Will +7 Resist fire 5 --------------------
Melee Waveblade +6/+6 (1d6/18-20) or
Special Attacks
Spell-Like Abilities (CL 7th; concentration +11)
Sorcerer Spells Known (CL 7th; concentration +11)
Draconic Bloodline:
Bonus Spells: mage armor (3rd), resist energy (5th),
Bloodline Arcana: When casting a spell with the Fire descriptor, the spell deals +1 DAM/die. Claws (Su): Replaced by Blood Havoc Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
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BAB +4; CMB +6 (+8 grapple); CMD 22 (24 vs. grapple) Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dodge, Eschew Materials, Expanded Arcana [Haste], Power Attack, Spell Focus (evocation), Spell Specialization [Fireball], Stunning Fist, Unarmed Combatant, Varisian Tattoo (Evocation), Versatile Spontaneity Traits magical knack, planar savant Skills
Languages Common, Draconic, Thassilonian, Varisian SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), draconic heritage, finesse weapon attack attribute Gear
waveblade
MW backpack
bandolier
Special Abilities:
EitR Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Sorcerer
Monk
Feats
Racial
Background:
On an empty road somewhere between nowhere and not-nearly-somewhere in Ustalav, the venerable, crotchety (and somewhat infamous) witch-seer Zarzanna took in a foundling girl. They were a strange pair - the old woman and the toddler. Even as Cenna grew up, Zarzanna's clients could only scratch their heads at the unlikely pairing. Zarzanna ceaselessly roamed the wilds plying her witchery and dragging Cenna along. It was a hard existence for the slip of a girl; Zarzanna was irascible at the best of times. Cenna's life on a daily basis consisted of grueling labor, back-breaking chores, mind-strangling questions that led to occult lessons, and calculated cruelty from the seer. She was under-clothed, under-fed, and overworked. Cenna's days were filled with hauling Zarzanna's gear - winter or summer - in a thin woolen shift. Only when the seer had to go off to ‘consult the spirits’ did Cenna find reprieve in the care of a series of fey nannies. [Trait: Magical Knack] It was a hard but valuable apprenticeship. [Class: Sorcerer]
On the nights when the old woman was feeling charitable (or drunk), she'd weave stories of old Thassilon for the girl [Lang: Thassilonian] , teaching Cenna the ancient alphabet, and sharing what 'the sight' had shown her of those bygone days. Cenna embraced those sparse moments of kindness and the feeling they conjured. While she had no parents, the dream of Varisia was her godmother and she clung hard to the traditions. Her nationalistic interests led her down the traditional path of tattooing. [Craft: Tattoo, Prof: Tattooist, Feat: Varisian Tattoo] To her credit Zarzanna - in her terse way - supported Cenna's cultural adoption. In her early teens, Cenna's magical powers began to bloom in unplanned directions. The old woman was compelled to nudge the girl along the course fate had dictated long ago on that empty road. In a rare moment of candor, Zarzanna told Cenna of the dragon's blood that flowed in her veins and that it was the essential wellspring of her emerging magic. [Bloodline: Draconic, ART: Draconic Heritage] She warned the girl that if she were wise, she would embrace her blood as eagerly as her Varisian heritage. As she came into her powers, Cenna heeded that advice. Cenna began to see that the old woman always had a reason behind her actions. So, the teen wasn't surprised when the witch-seer left her at a remote monastery with only a few spare words about her own path being 'too dangerous to drag a young girl into' and 'mind the monks, it'll serve you well one day'. With that, and nary a goodbye, the old woman was gone. Given how Cenna had grown up, serving in the monastery provided few difficulties. [2nd Class: Monk (Scaled Fist)] And she enjoyed every moment until the old woman's sudden return nearly a year later. Upon reaching her majority, Cenna left Zarzanna to seek the destiny that the witch-seer had been scrupulously preparing her for. She took to the open road plying her trade as a tattooist. Unsure where her destiny will catch her, Cenna aimlessly criss-crosses the lands as whim or the winds direct. Sometimes the winds blow hard, leading Cenna into situations where her sorcerous abilities are necessary. She doesn't mind using magic for good people or causes... but she isn’t a ‘hex for hire’. In recent years, the winds have blown particularly foul and easterly… requiring her involvement in a series of battles as some horde or another threatens a village or town, first in Numeria and then in the River Kingdoms. Her skill with fire magics have incinerated several recent problems and led to her being nicknamed ‘The Dragon’s Daughter’ by some humanoid tribes on the receiving end of her gifts. Trying to stay a step ahead of her growing occult reputation, Cenna has traveled into Brevoy hoping to create some tattoos and let the Dragon’s Daughter furor die down. Appearance and Personality:
Female Human (Varisian) Age: 25 (Adult), 5'4", 140 lbs Cenna is a slightly built, olive-skinned Varisian woman with a tangled mane of dark brown hair and curious, brown eyes. Her boots are mud-spattered and worn. Her clothes are utilitarian and typical of an experienced traveler. In holsters on her belt are a folded three-sectional-staff and a rod. Beneath all that - if one were given the opportunity to see - Cenna is decorated with tattoos liberally sprinkled across her body. They are bands of linked runes - each one a phrase of power. The largest tattoo is purely artistic - a dragon going down her back. Rumors say that it is more than just a tattoo, that the outlining in parts was done with gold wires inserted into her skin. The witch-seer has trained and honed Cenna as a weapon to properly equip her for the destiny that Zarzanna saw long ago. Though she is small, the sorceress is hardy and tough - physically and mentally. She considers herself the equal of any warrior and where she might not be able to beat a man physically, she is ready to out-magic or outsmart one at every turn. Due to her strange up-bringing and foster-mother, she has limited experience with tact and diplomacy. She speaks her mind, sometimes colorfully, and a bit too candidly. But she is generally well-intentioned, kind, and helpful. Cenna is loyal to her friends and fierce in battle. She has the tenacity of a war wolf. Cenna doesn't like to draw attention to herself. So she passes herself off as 'just a tattooist' and never advertises her sorcerous skills. She isn't reluctant to use magic (when appropriate) but she is likely to leave a town once her secret is out – since people start to treat her differently or try to hire her as a spellcaster. Her magic isn't 'for sale', she puts it to use for good causes and people. |