Green Dragon

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Alright, so permanency seems to be quite the fickle thing, so I'll need some rulings on this.

According to prismatic sphere, you yourself can pass in and out of the sphere without any worries. As a Summoner, however, I can cast any spells on my eidolon that I could also cast on myself. That being said, if I cast prismatic sphere on my eidolon, would it be able to pass through, when I couldn't? Could both of us pass through in any way? What about when it's being cast on an object, what decides who can go through then? If I cast it on an area in front of myself, could I cast it in a way so that the sphere is centered on an object, but my eidolon could pass through it?

Looking at those things, what about permanency, then? Say I cast prismatic sphere on an object and make it permanent, then pick up said object, would I then have a prismatic sphere around myself? Would the same apply for the eidolon?


I'm currently playing as a Summoner, and I'm wondering something aboutthe "Quickened Spell-like ability" feat:
http://www.d20pfsrd.com/feats/monster-feats/quicken-spell-like-ability

Now, My Eidolon currently has a breath weapon. According to the description for the Eidolon's breath weapon, which was a little vague in my opinion, would said breath weapon function properly as a spell-like ability? Or does it not apply since this "spell-like ability" isn't really tied to any particular spell, as far as I could see?


Hey all. I'm currently getting used to this "Simulacrum" Spell I've discovered, but I'm still trying to figure out how, other than reduced HP, to modify a creature. In particular I've been looking at higher level creatures for it's use.

Primarily I'm curious how I'd go about modifying Treerazer, but similarly I'd wonder about feats, like what I might change if I made a Simulacrum of, say, Tarrasque. Any info at all about modification would be welcome, as the spell is rather vague with it's "Whatever would fit a a creature of that HD". Yes, I get that you wouldn't get big spells like Wish and the like, but I'm talking more on a "down to the basics" level.

How are SLAs effected? What about it's defensive abilities or attacks? It's saves? I'd like to make sure I know how to work this spell properly.


Just curious on the ruling here, but according to the item itself, "Three times per day, the wearer can use vampiric touch and bleed."

It doesn't, however, state at what caster level this item is supposed to be at. If, for example, a fighter were to wear these gloves, would the "caster level" for vampiric touch and bleed use the level of the fighter himself?

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove s-vampiric


Basically what the topic states. According to "Improved Natural Attacks" it only goes up to 12d6. However, other sources I've seen state the die damage can go 4d6 6d6 8d6 12d6 16d6 24d6.

Does this sound accurate? Or is the another way one would scale the natural attack damage dice?