Full Name |
Celembriar Inglorian |
Race |
Elf |
Classes/Levels |
Summoner (Master) 14 |
Gender |
Male |
About Celembriar Inglorian
-Celembriar Inglorian
Male elf summoner (master summoner) 14 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
N Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+4 armor, +1 deflection, +1 Dex, +2 natural; +2 deflection vs. evil)
hp 115 (14d8+42)
Fort +11, Ref +10, Will +14 (+5 bonus vs. mind-affecting effects); +2 vs. enchantments; +2 resistance vs. evil
Defensive Abilities concealment (20% miss chance); Immune sleep; Resist acid 10
--------------------
Offense
--------------------
Speed fly 30 ft. (good)
Melee +1 dagger +12/+7 (1d4+2/19-20) or
. . +1 elemental-bane longsword +12/+7 (1d8+2/19-20 plus 2d6 vs. Elemental) or
. . dagger +11/+6 (1d4+1/19-20) or
. . mithral dagger +12/+7 (1d4+1/19-20) or
. . silver rapier +11/+6 (1d6/18-20)
Ranged +2 seeking composite shortbow +13/+8 (1d6+3/×3)
Special Attacks maker's call 3/day, transposition
Summoner Spell-Like Abilities (CL 14th; concentration +19)
. . 10/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 14th; concentration +19)
. . 5th (3/day)—banishment (DC 20), greater heroism, greater teleport
. . 4th (5/day)—acid pit[APG] (DC 20), contact other plane, sending, wall of stone
. . 3rd (5/day)—black tentacles, dimension door, dispel magic, heroism, wall of fire
. . 2nd (6/day)—blur, create pit[APG] (DC 18), haste, invisibility, protection from arrows, resist energy
. . 1st (7/day)—endure elements, grease, mage armor, mount, protection from evil, snowball[UW]
. . 0 (at will)—detect magic, guidance, light, mage hand, message, read magic
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 14, Int 10, Wis 10, Cha 21
Base Atk +10; CMB +11 (+13 grapple); CMD 23 (25 vs. grapple)
Feats Alertness, Augment Summoning, Combat Casting, Evolved Summoned Monster[ACG], Evolved Summoned Monster[ACG], Hover, Persuasive, Spell Focus (conjuration), Steadfast Personality[ACG]
Traits fangwood diplomat (nirmathas), world-weary
Skills Acrobatics +3, Appraise +2, Bluff +10, Climb +3, Diplomacy +29, Disguise +10, Escape Artist +3, Fly +11, Heal +2, Intimidate +12, Knowledge (planes) +6, Linguistics +8, Perception +7, Ride +3, Sense Motive +4, Spellcraft +6 (+8 to identify magic item properties), Stealth +3, Survival +6, Swim +3, Use Magic Device +22; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Common, Draconic, Elven, Goblin
SQ aspect (flight [wings]), elven magic, lesser eidolon, life bond, life link
Combat Gear +2 aberation-bane arrows (10), 12 arrows +2 (12), cold iron arrows (50), dust of appearance, feather token (bird), feather token (tree), necklace of fireballs ii, potion of cure light wounds (3), potion of cure moderate wounds (2), potion of pass without trace (2), potion of shield of faith +2 (2), scroll of black tentacles, fly, scroll of darkness, false life, ray of enfeeblement, scroll of disguise self, honeyed tongue, remove fear, scroll of sending (x2), staff of fire, wand of grease (5 charges), wand of stinking cloud (14 charges), wand of summon monster ii (22 charges), x6 human bane arrows (4), air crystal, antitoxin; Other Gear mithral chain shirt, +1 dagger, +1 elemental-bane longsword, +2 seeking composite shortbow (+1 Str), dagger, mithral dagger, silver rapier, amulet of natural armor +2, apprentice's cheating gloves[UE], belt of mighty constitution +2, circlet of persuasion, cloak of resistance +3, dark blue rhomboid ioun stone, figurine (bronze griffon), handy haversack, headband of alluring charisma +2, minor ring of acid resistance, ring of protection +1, stone salve, traveler's any-tool[UE], bedroll, belt pouch, flint and steel, soap, trail rations (5), 26 gp, 3 sp
--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Evolved Summoned Monster Apply a 1-point evolution to a creature you summon.
Evolved Summoned Monster Apply a 1-point evolution to a creature you summon.
Fly (30 feet, Good) You can fly!
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Bond (Su) Damage that drops you below 1 hp is taken by the Eidolon.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maker's Call/Transposition (3/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoning Mastery VII (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Transposition (Su) Use maker's call to swap locations with eidolon.
--------------------
Celembriar had seen the horrors of war, and had hoped he'd seen the end of it. He had retreated from the fighting from the front line with Molthune and now just wants to protect and provide for those he cares about.
The elf lived and worked among disparate guerrilla groups after leaving the city of Tamran and traveling through the Fangwood to the western villages of Phaendar and Cavlinor.
His eidonlon Ursab is a bearish creature well suited to fight the bands of brigands and raiding hobgoblins. A trusted companion when others in the land seem mistrusting of the solitary traveler.
Extra Summon Monster
1-Great Horned Owl, Badger
2-Giant Gecko, Manta Ray
3-Lyrakien(Azata), Silvanshe (Agathion)
4-Crysmal, Foo Lion
5-Emperor Cobra, Megatherium
6- Axiomite(inevitable), Theletos(Aeon)
7-Shield (archon),Movanic deva (angel)
8-Leonal (agathion),Kolyarut (inevitable)
9-Valkyrie, Auwaz Couatl