Kwava

Celebhend's page

26 posts. Alias of MisterLurch.


Full Name

Celebhend

Race

Elf of Lorien

Classes/Levels

Wanderer Defense: 2d+2 | Parry +6 | Hope 10/10 | Fatigue 14/24

Gender

Male

Age

347

About Celebhend

Vital Statistics:
Standard of Living: Prosperous
Cultural blessing: Folk of the Dusk - When an Elf of Lorien is inside a forest or under the earth, or it is night, all his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.
Calling: Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.
Shadow weakness: Wandering-madness - Wandering without ever really settling down might be the destiny of most adventurers, but it carries the risk of never finding something to live for. The road goes ever on and on, it’s true, but whither then?
Specialities:
Elven-lore - The memory of three ages of the world, Elven-lore preserves recollections of deeds and places lost to the Old lore of other races. You are also versed in the Ancient Tongue of the Elves beyond the Sea.
Smith-craft - You love making things with hammer and anvil, and have spent many hours in front of the searing fire of the forge. You can judge the quality of most products of metalwork.
Folk-lore - You possess some knowledge of the many traditional customs, beliefs and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, letting you come up with some useful fact regarding their folk or a smattering of the appropriate language. Wanderers generally pick up this Trait during their time on the road.
Distinctive features:
Clever - You are ingenious and smart, quick to learn and able to make intuitive leaps.
Keen-eyed - The keenness of your eyesight surpasses that of most folk.

Body: 6 (9)
Heart: 2 (4)
Wits: 6 (7)

Skills:
Common Skills
Awe: 1
Inspire: 0
Persuade: 0
Athletics: 3
Travel: 2
Stealth: 2
Awareness: 2
Insight: 0
Search: 0
Explore: 3
Healing: 0
Hunting: 1
Song: 2
Courtesy: 2
Riddle: 1
Craft: 2
Battle: 0
Lore: 3

Weapon Skills
Sword: 2
Bow: 1
Dagger: 1

Rewards/Virtues:

Rewards:
None

Virtues:
The Speakers - You have learnt how to communicate with almost everything, from any living being to grass, stone and water. This means, for example, that you can hear from the stones in a path who trod it recently, or sing to soothe an unquiet animal.

Gear/Armor/Damage:

Weapons
Sword:
Damage: 5 | Edge: 10 | Injury: 16 | Encumberance: 2
Bow
Damage: 5 | Edge: 10 | Injury: 1 | Encumberance: 1
Short Range: 26 (29) | Medium Range: 36 (39) | Long Range: 46 (49)
Dagger
Damage: 3 | Edge: G | Injury: 12 | Encumberance: 0

Armour:
Leather Corslet
Encumberance: 8 | Protection: 2d | Type: Leather
Cap of Iron and Leather
Encumberance: 2 | Protection: +1
Buckler
Encumberance: 1 | Parry: +1

Endurance:
Starting Endurance: 24
Fatigue from Encumbrance: 14
Fatigue from Travel: 0
Total Fatigue: 14

Hope:
Starting Hope: 10
Temporary Shadow: 0
Permanent Shadow: 0
Total Shadow: 0

Advancement/Miscellany:

Wisdom: 2
The Speakers
Valour: 1

Total Experience Earned: 0
Current Experience: 0

Fellowship: 0
Advancement: 0
Standing: 0
Courage: 0

Treasure
Gold Pieces: 0
Silver Pennies: 0
Copper Coins: 0