| Race |
F Elven Alchemist 2 | HP 15/15 | AC:17 Tch:13 FF:14 | CMD: 14 | Fort +3 Ref +6 Will +0 | Init +7 | Perception +9 | Bombs: 4/6 |
About Ceinwynn Larrieux
Elf alchemist (grenadier) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Monster Codex)
CG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 15 (2d8+2)
Fort +3, Ref +6, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20) or
. . elven curve blade +1 (1d10/18-20)
Ranged bomb +7 (1d6+5 Fire) or
. . longbow +5 (1d8+1/×3)
Special Attacks bomb 6/day (1d6+4 fire, DC 15)
Alchemist (Grenadier) Extracts Prepared (CL 2nd; concentration +6)
. . 1st—comprehend languages, cure light wounds, disguise self
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats Alertness, Martial Weapon Proficiency (elven curve blade), Point-Blank Shot, Throw Anything
Traits highlander, firebug, clever wordplay (diplomacy)
Skills Craft (alchemy) +9 (+11 to create alchemical items), diplomacy +4, Fly +5, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +9, Profession (herbalist) +5, Sense Motive +2, Sleight of Hand +5, Spellcraft +9 (+11 to identify magic item properties), Stealth +7 (+9 in hilly or rocky areas), Survival +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties, highlander (hills or mountains)
Languages Common, Draconic, Elven, Goblin, Orc, Sylvan
SQ alchemical weapon, alchemy (alchemy crafting +2), discovery (tumor familiar[UM]), elven magic, mutagen (+4/-2, +2 natural armor, 20 minutes), precise bombs
Other Gear chain shirt, arrows (40), dagger, elven curve blade, longbow, alchemist starting formula book, alchemist kit
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Special Abilities
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Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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