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Just wrapped the first of two planned playtest sessions for the new classes.
We're running a group of Starfinders composed solely of new-class characters; it would've been nice to have some more "traditional" characters to compare and contrast, but unfortunately we don't have enough players free in this time-frame in our regular group(s) to accommodate that.
The adventures are a series of short scenarios at the low, mid and high levels of play: 3rd, 8th and 14th levels respectively. I wanted quick snapshots of how play runs at each of these levels. The premise is a retrospective on the career of a Starfinder group that drops into and out of the major scenes in a long story arc.
Our characters were an SRO Vanguard (Momentum Aspect), a human Biohacker (Pharmacology field) and a human Witchwarper. Today's session covered the entire 3rd-level adventure and part of the 8th-level scenario. Takeaways:
1. In terms of class abilities and features, the Witchwarper was probably the MVP and really impressed at both 3rd and 8th levels. Interestingly enough, the Infinite Worlds ability didn't see use in either scenario. However, the Paradigm Shift "Lessen Injury" proved extremely useful in both outings, as did the "Summon Creature" spell. Charming Veneer was helpful in the low-level encounter. 8th-level play saw clutch uses of Alternate Outcome, Augury and Displacement.
2. The Vanguard was a very tough tank and effective melee fighter. Thus far, aside from the protection afforded by their shield, we've seen their Aspect Insight and I think the Accelerate discipline in action: both were effective, but I have the feeling we're going to see much more of their class powers in play in the second session as the player gets more familiar with the class (and has a clearer head -- they were a champ today and were fighting through sickness to be with the group).
3. The Biohacker's scientific skillset saw lots of non-combat use, and they're also the party face. Their other class-specific abilities saw less frequent use, again probably because the player is still getting used to them, but their Field Dressing and Counteragent abilities have seen clutch use in the 8th-level scenario already.
I'm thus far pretty impressed by this small party's performance overall, both in and out of combat -- the encounters I've thrown at them have ranged from Challenging to Epic and required solid teamwork and creative play -- and the glimpse I've gotten of the Witchwarper's class abilities has been both impressive and flavorful. I think I'll have a fuller picture of each class after our second session, when our Vanguard and Biohacker players have gotten more comfortable with their class abilities. All the classes seem really fun and interesting thus far, though.