Valeros

Cedricson Whitevale's page

2 posts. Alias of The Pale King.


About Cedricson Whitevale

Cedricson Whitevale
Human Cavalier (Spellscar Cavalier) 1
LN Medium Humanoid (Human)
Init +3, Senses Normal vision, Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 12 ((1d10 + 2 Con))
Fort +3, Ref +3, Will +2
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OFFENSE
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Ranged (Pistol) - Attack: +3; Damage: 1d8 Crit x4 Range: 20ft
Grit - 1 / 2
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STATISTICS
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Str 10, Dex 16, Con 14, Int 13, Wis 12, Cha 14
Speed 30 ft (50ft mounted)
BAB +1; CMB 1; CMD 13
Feats Point-Blank Shot, Precise Shot (B), Amateur Gunslinger (B, Quick Clear), Gunsmithing (B)
Skills Bluff +6, Diplomacy +6, Handle Animal +6, Knowledge (Local) +5, Knowledge (Nobility) +5, Perception +6, Ride +7, Sense Motive +5
Traits Indomitable Faith, Seeker, Thrune Informant
Languages Common, Infernal

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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon and Armor Proficiency
Dune drifters are proficient with all simple and martial weapons, the whip, and with all firearms. They are proficient with all light armor. This replaces the cavalier's normal weapon and armor proficiencies.

Challenge (Ex)
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Mount (Ex)
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Have Gun
At 1st level, the dune drifter gains Amateur Gunslinger and Gunsmithing as bonus feats. The dune drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when determining his maximum grit points and for any other abilities which use grit. Additionally, he also gains a battered gun identical to the one gained by the gunslinger.
This ability replaces tactician.

Order of the Lion
Edicts: The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm.

Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the lion cavalier adds Knowledge (local) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign.

Grit (Ex)
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.
Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.
Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Amateur Gunslinger
Benefit: You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature.
At the start of the day, you gain 1 grit point, though throughout the day you can gain grit points up to a maximum of your Wisdom modifier (minimum 1).
You can regain grit using the rules for the gunslinger’s grit class feature. You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have gained through feats or magic items.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Gunsmithing
Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).
Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).
Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.

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MOUNT
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

HP 16 (2d8+4 Con+3 Toughness)
BAB +1
AC 15 (10 + 1 Dex + 4 Natural Armor)
Fort +5 Ref +4 Will +1

Size Large; Speed 50 ft.

Feats: Light armor proficiency, Toughness

Attacks bite (1d4), 2 hooves* (1d6)
*Secondary attack

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried - 31lbs
Money 15 GP 0 SP 0 CP
Pistol - 4lbs
Gunsmith’s kit - 2lbs
Chain Shirt - 25lbs
Military Saddle
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BACKGROUND
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I was born in Westcrown, – the City of Twilight – a truly awful place. The people of Westcrown care nothing for anything or anyone. They care not for Cheliax, or even for the man who sits at their side in an ill-kempt tavern. Selfish to the core, that is how I see my ‘home’. As the son of a local shipping magnate I could say I did not want for anything, but that would be a lie. True I was given all the riding and marksmanship lessons I could desire. True that I love my family deeply, but my father’s shady dealings brought me disgust and disappointment, my mother’s weakening grip on reality only sorrow. I realized early that the natural state of the world and man is a repugent one. Justice, law and fairness can only be had when those with a clear sight and power enforce it.

I became a student of philosophy and law when my father offered to fund an education. He was disappointed that I would not follow in his dirty footsteps, but I will give the man credit where it is due, he does love his family and wanted me to find happiness that he could see I lacked. I took to my studies with abandon and quickly gained a reputation in the debate circles for being vicious in my arguments and rather more sympathetic to House Thrune and the Queen than my fellows. I will admit that I am bitter toward any compatriot who cannot accept what House Thrune and our Queen do for this country. Without them there would be the chaos of Westcrown everywhere. Order may only be brought with strength and resolve.

Unfortunately something of a scuffle between myself and another student, -that ended with the man rather more wounded than I- led to my expulsion from the academy. Distraught and frustrated at myself for the lapse in judgement I wandered the city, getting into more debates and scuffles with lesser opponents at local taverns. I quickly realized I was in a downward spiral that I could see no escape from. Then she came to me, a guiding hand that had heard word of my opinions and thoughts, who gave me a chance to become part of something bigger. To a small city named Longacre I was told to travel, and there I would meet a man named Cimri Staelish. I was to report back on my dealings with the man as well as the happenings in the town, my loyalty to Thrune and Cheliax would be rewarded.

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APPEARANCE
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Cedricson is neither a tall or short man. A severe brow and a sharp jaw have been the source of more than one bad initial impression of Cedricson. Behind that brow though lies sympathetic blue-grey eyes and above that jaw are lips that are not afraid to smile. He has a sort of intimidating handsomeness that is enhanced by his passion. Long dark hair crowns his head. Others have commented that his fingers are exceptionally long and dexterous, which benefits him greatly in his hobbies of gunsmithing and marksmanship. He wears practical, but well made fashion, a tricorn hat, long boots, a heavy coat.

RP Sample:

Cedricson lets Gallant meander his way through the Fields of Chelam, he is in no real hurry to reach Longacre. The initial rush of setting out for adventure and country had long since worn off. He wears a contemplative expression. Was I too hasty? She had proof but... Is this really a mission from House Thrune themselves? To this backwater place? Still, he isn't about to stop now. If he heads back to Westcrown he knows that he will end up tavern hopping and waxing maudlin again.

As Gallant comes to a sudden stop Cedric snaps back to reality. He peers down in front of him at the burly farmer offering Gallant some form of hand fruit. Gallant takes it greedily, and Cedric offers the man a smile, tipping his hat in greeting, "Hail friend! It is always nice to come upon a fellow friend to horses."

The man gazes up at Cedric hesitantly from under untamed locks, as though he has just realized the horse has a rider. "He's a fine horse sir."

Cedric pats Gallant's side as the horse searches for more treats, which the farmer quickly offers. "I'm no sir, friend. How far to Longacre from here?"

The man thinks for a moment before offering an estimate. Cedric nods to the man once more offering the man a comment intended to be kind as he goes on his way, "May House Thrune watch over your fields."

The man's following dark expression haunts Cedric's thoughts for the rest of the day.