Ceara was one of many slaves taken in a drow slave raid when she was just a baby. It didn't take long for her captors to find out she wasn't the human that they thought she was, and her drow Mistress quickly realized what an asset a natural shapeshifter could be. She was brought up as a favored servant, and trained to be her Mistresses attendant. At first. As she grew older, her training turned to darker aspects and as she grew more skilled, she was used to eliminate rivals of her Mistress. After all, for all thier paranoia, what drow really sees a kobold, goblin, or human as a threat? As she grew still older, though, Ceara began to internally question her own place, and, eventually, she decided to leave. One night she escaped, killing some of the house guards, but, not her Mistress. She could have, but she chose not to - a decision she doesn't understand, since it would have been the correct move given her training. She managed to escape the underdark, weak with hunger, and was found by monks who have taken her into thier monastery. She's regained her strength as she ponders what to do with her life, the changeling starting to enjoy the quiet life the monks lead.
Defenses: AC 22, Fort 20, Ref 20, Will 21.
Speed: 6.
Passives: Perception 19, Insight 21
Init: +8
HP: 59, Bloodied 29
Surges 9, heals 14
Class Features: Assassins Shroud, Shadow Form, Shadow Step, Night Stalker (this training gives all my powers +3 damage if my target is not adjacent to any of his allies)
Assassins Shroud (free, close burst 10, one enemy)
Shadow Step: Move action. I must start adjacent to one creature and may teleport up to 3 squares to be adjacent to a different creature.
Agile Recovery (Utility Power) Minor Action, I stand up
Inescapable Blade: Melee+2 reach. +11 vs AC, 1d8+2. This attack ignores cover and superior cover.
Executioner's Reach: Range 5. +9 vs Fort. 1d6+6, pull target 2 squares, target is slowed until the end of my next turn.
Encounter Powers:
Changeling Trick, minor. I make a bluff check vs the targets passive perception. If it succeeds, I gain CA until the end of my next turn.
Slayers Escape (utility). Immeditate reaction, triggered by being hit. I teleport 5 square and am invisible until the start of my next turn.
Shade Form (minor)
Shadow Darts. Ranged 5. I make 3 attacks at +9 vs reflex. Each attack that misses causes 1d8 cold damage, all damage is resolved at once. So, on a hit, damage could be 1d8+3, 2d8+3, or 3d8+3, depending on how hot the dice are.
Inescable Shadow. I can only use this power on my assassin's shroud target. Before the attack I can teleport up to 5 squares to be adjacent to him. +11 vs AC, 2d8+6
Echoing Threat: Ranged 10. +9 vs will. 1d10+4 psychic and at the end of it's next turn if it is within 2 squares of any creature, the target takes 10 psychic damage. During my next turn, I can teleport 3 squares as a minor action, as long as I end up closer to the target.
Daily Powers:
Targeted for Death. Ranged 5, +9 vs will. 3d8+4 damage, half on a miss. Until the end of the encounter, whenever I put a shroud on the target, I place two instead.
Heart of Dust. +11 vs AC. 2d8+8 and the target takes Ongoing 5 poison damage (save ends). Whenever he takes the poison damage, all enemies within 2 squares of him take 5 poison damage. On a miss, he takes half damage with no ongoing and all enemies within 2 squares of him take 3 poison damage.
Gear:
Cunning Scimitar +2. +2d8 on crit, gives -2 to saves vs the Heart of Dust poison effect.
Deathburst Leather Armor +2
Amulet of Protection +2
Wishlist:
Spoiler:
Weapon: Lifedrinker Scimitar (10)
Ki Focus: +2 or +3 (6 or 11 - low priority until they come up with ones that fit her better.
Bracers: Iron Armbands of Power (6)
Feet: Cat Tabi (8)
Hands: Shadowdancer Gloves (11)
Head: Gadgeteers Goggles (8), Shadowdancer Mask (10)
Neck: Necklace of Distortion (9), Necklace of Survival (9) or Shadowdancers Cloak (9)
Waist: Belt of Blood (10)
Wondrous Items: Bloodstone Spider (11)