We are negotiating the game world for our next homebrew game right now. So far we have:
4 gods (LG, LN, LE and N) created a little pocket dimension and stocked it with only one world, nothing else. This world is a hollow sphere, and all folks live on the inner surface, with the sun being at the center of the sphere. The sun is a disk bright on 1 side, dark on the other that rotates once every 24 hours. The gods made this world to be a little chess board to play with the mortals. As such, they wanted to minimize outside influence, and the potential for the locals unbalancing their game world.
We have agreed upon the following:
Planar Lock is permanently on the entire plane. No plane shifts, astral spells or teleports work.
Because of this, no summoning works at all.
Any creatures present that normally have an outsider subtype are instead modified to have the native subtype.
Gun powder does not work in this world.
We won't use any combat maneuvers other than trip.
Divination or other scrying methods from outside the plane will detect a solid, dead planet.
Divination or other scrying from inside the world will detect that the universe ends at the outer edge of their planet, and will not reveal the existence of other planes or dimensions.
Raising dead requires a skill check: D20 + CL + Stat versus DC of 15 + HD + months dead to create the undead unless the creature consents to being raised.
The world was originally stocked with non chaotic races, and any chaotic creatures that are present are small in number.A cataclysm of some kind occurred hundreds of years ago, destroying all high level casters and all known writings concerning magic. The world has civilizations separated by vast regions of frontier/wildlands. Most everyone is either wary of spell casters or outright hostile to them, since they were somehow responsible for the cataclysm.
We will use less than a complete list of races in this world, and less than a complete list or archetypes, but all races and all archetypes that the players want to play will be included in game world design.
We will probably start in a frontier area, weeks travel away from any major city. The town will be small (500 people?), isolated and struggling to get by. The flavor will be like any small town from a Clint Eastwood spaghetti western. Since there is no functioning teleportation magic, the town really is isolated an on its own.
We do not have any names or any geography yet.
I plan to ask the players to each create a character who has lived in the town for at least two years, and to write an extensive character background working in traits and relating them to previous experience. Each player will also be asked to describe their characters motivations and short term goals based on these back stories. Characters with more complete stories will be awarded more starting gold on character creation.
Based on what the players write, I will create the hundred mile radius surrounding the frontier town. The story line for the first three levels will have to do with reconciling conflicts in their stories, and resolving short term goals.
Well, that's all we have so far, and we'll be posting ideas to each other for another week or two until we finalize the rules and create characters. I would love any suggestions folks have for this world, and I plan to read all the posts in this thread to see other folks' ideas.
Thanks, Meibellum, for starting this!
Cazin.