Repral

Cazgot's page

No posts. Alias of Kyle "Worg" H.


Full Name

Cazgot

Race

Chaotic Good Unbreakable Goblin Ranger 2|

Classes/Levels

30/30 | AC 18 | F +7 R +11 W +5 | Perc +6 | Stealth +8

Gender

Speed 25ft | Focus 1 | Conditions:

Strength 12
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Cazgot

Cazgot:

Age: 6
Gender & Pronouns: Female, Her, She
Height: 3'1
Weight: 42 Lbs
Physical Appearance:


ancestry Goblin Unbreakable Goblin
background Returning Descendant
Class;Ranger Level: 2; Experience: 12
size Medium
alignement; Chaotic Good deity None
Languages:
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SENSES
Perception: 6 Wisdom 0 T/E/M/L 4 Item
Special Senses: Darkvision
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DEFENSES

HIT POINTS: 30/30

ARMOR CLASS
AC 18 Prof 2 TEML 2 Armor 2 Dexterity 4
Shield:

Unarmored: Trained / Light Armor: Trained / Medium Armor: Trained

SAVING THROWS
Fortitude: 7 ((0) + (2) + (1)) Expert
Reflex 11 ((4) + (2) + (1)) Expert
Will 5 ((0) + (2) + (1)) Trained
Notes:
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OFFENSE

Class DC: 18 (10 + 4 + 2 + 2 Trained

Speed: 25 Movement Types:

Melee Strikes
Dogslicer +8 Dex: 4 Prof.: 2 Trained +2 Item:
damage 1d6 +1 Traits: Finesse, Backstabber, Agile, Uncommon, Goblin
[dice=Dogslicer Attack (Finesse,Agile) VS]1d20+8[/dice]
[dice=Dogslicer Damage (Backstabber) VS]1d6+1[/dice]
[dice=Hunter's Edge Precision Damage (1/Round, First Hit)]1d8[/dice]

Ranged Strikes
Shortbow +8 Dex.: 4 Prof.: 2 Trained +2 Item:
damage 1d6 +0 Traits: Deadly D10
[dice=Shortbow Attack VS]1d20+8[/dice]
[dice=Shortbow Damage (Deadly D10) VS]1d6[/dice]
[dice=Hunter's Edge Precision Damage (1/Round, First Hit)]1d8[/dice]

Weapon Proficiencies
Simple: Trained Martial: Trained

Focus Points: 1/1

SKILLS

Acrobatics: 8; Stat: 4; Prof: 2; Training:2; Item/Temp:
Arcana: 6; Stat: 2; Prof: 2; Training:2; Item/Temp:
Athletics: 1; Stat: 1; Prof: 0; Training:; Item/Temp:
Crafting: 2; Stat: 2; Prof: 0; Training:; Item/Temp:
Deception: 2; Stat: 2; Prof: 0; Training:; Item/Temp:
Diplomacy: 6; Stat: 2; Prof: 2; Training:2; Item/Temp:
Intimidation: 6; Stat: 2; Prof: 2; Training:2; Item/Temp:
Lore Engineering: 6; Stat: 2; Prof: 2; Training:2; Item/Temp:
Lore: 2; Stat: 2; Prof: 0; Training:; Item/Temp:
Lore: 2; Stat: 2; Prof: 0; Training:; Item/Temp:
Medicine: 0; Stat: 0; Prof: 0; Training:; Item/Temp:
Nature: 4; Stat: 0; Prof: 2; Training:2; Item/Temp:
Occultism: 6; Stat: 2; Prof: 2; Training:2; Item/Temp:
Performance: 2; Stat: 2; Prof: 0; Training:; Item/Temp:
Religion: 4; Stat: 0; Prof: 2; Training:2; Item/Temp:
Society: 2; Stat: 2; Prof: ; Training:; Item/Temp:
Stealth: 8; Stat: 4; Prof: 2; Training:2; Item/Temp:
Survival: 4; Stat: 0; Prof: 2; Training:2; Item/Temp:
Thievery: 8; Stat: 4; Prof: 2; Training:2; Item/Temp:

Class Abilities

Hunt Prey:
Source Core Rulebook pg. 168 2.0
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunter's Edge (Precision):
Source Core Rulebook pg. 168 2.0
You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.

Dedication: Marshal:

Source Advanced Player's Guide pg. 180
Archetype Marshal
Prerequisites trained in martial weapons; trained in Diplomacy or Intimidation
You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.

In addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.

Special You can't select another dedication feat until you have gained two other feats from the marshal archetype.


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SKILLS

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ABILITY SCORES

STR +12, DEX +18, CON +10, INT +14, WIS +10, CHA +14
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FEATS:

Pickpocket
Forager
Animal Companion: Bear
Heal Companion
Bouncy Goblin
Heal Companion
Forager
Dedication: Marshal
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EQUIPMENT

Dogslicer, Shortbow, Arrows *30, Leather Armor, Backpack, Bedroll, Grappling Hook, Rope 50ft, Compass, Tool (Long) Woodcutting Axe, Tool (Short) Hatchet, Repair Kit, Pup Tent
Gold/Silver/Copper 3.68