Darius Finch

Caylen's page

4 posts. Alias of I know Magic!.


Full Name

Caylen "Cay" of Brevoy

Race

Human

Classes/Levels

Sorcerer 1

Gender

Male

Size

M

Age

19

Alignment

CG

Location

Greenbelt

Languages

Common

Strength 8
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 8
Charisma 18

About Caylen

Backstory:

Caylen is the bastard child of a nobleman from House Lebeda. While traveling abroad forging trade agreements, the nobleman shared a night of passion with a local serving girl. Almost 20 years later Caylen appeared in brevoy, claiming noble blood. The lord would not accept his claim, though the likeness was plain to see. If Caylen's claim was found true, the affair could sever relations between lord Lebeda and his wife's family, ruining lucrative trade agreeements. Instead he has arranged for a charter into the stolen lands, hoping the boy never returns....

Defense:

HP 10 =6+3+1
AC 12 =10+2
CMD 12
Fort 0 =0+0
Reflex 2 =0+2
Will 1 =2-1

Offense:

BAB 0
Melee: -1
Staff -1, 1d6-1 x2
Ranged: +2
Cross Bow, Light +2, 1d8 19-20/x2
CMB 0

traits:

Bastard - One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you’ve learned that claiming nobility without evidence makes you as good as a liar. While you might own a piece of jewelry, a scrap of once-rich fabric, or an aged confession of love, none of this directly supports your claim. Thus, you’ve lived your life in the shadow of nobility, knowing that you deserve the comforts and esteem of the elite, even though the contempt of fate brings you nothing but their scorn. Whether a recent attempt to prove your heritage has brought down the wrath of a noble family’s henchmen or you merely seek to prove the worth of the blood in your veins, you’ve joined an expedition into the Stolen Lands, hoping to make a name all your own.

Benefit You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)

Desperate Focus - You've often found yourself in situations where a lack of focus can lead to worse than a lost spell.

Benefit: You gain a +2 trait bonus on concentration checks.

feats:

Spell penatration
Toughness

skills:

Appraise (Int),
Bluff (Cha),
Craft (Int),
Fly (Dex),
Intimidate (Cha),
Knowledge (arcana) (Int), 5=1+1+3
Profession (Wis),
Spellcraft (Int), 5=1+1+3
Use Magic Device (Cha). 8=1+4+3

Bloodline:

Verdant.

Bloodline Arcana - Natural armor bonus=spell level for 1d4 rnds.

Bloodline Power - 7/day

Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.

spells per day:

1st = 4

spells known:

0 = 4:Detetc Magic, Light, Read Magic, Disrupt Undead
1 = 2:Mage Armor, Sleep