| Castrin |
Had an interesting rules question that I think I know the answer to but I wanted others opinions/rulings.
Situation. character ran into a reoccurring trap without detecting is and set it off. After suffering the effects the player said that they should now be able to deactivate it. However I said that they would still need to make a Perception check to be able to do that regardless of if it had been set off. I refer to this entry:
Source Starfinder Core Rulebook pg. 410
A character must first detect a trap in order to attempt to disable it, since only through observing particular details about the trap can the character know the proper countermeasures. Even if a trap has already been triggered, characters can still attempt to deactivate the trap. Some traps no longer pose a danger once they’ve been triggered, but the PCs might be able to stop the trap’s ongoing effects, if any. Other traps might not have ongoing effects, but reset over a period of time; characters can still attempt to disable the trap during this time.
I find that allowing people to just run through traps to "detect" them doesn't mean they know how the trap works so why should they know how to deactivate it? I think I'm doing it right but I'd welcome other's take on this.
Thanks