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Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I will try to post tomorrow - RL reasons ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I would say that was kind of obvious anyway ;-) ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor accepts the card. "I am afraid it could be seen as unseemly if we accepted this gift. It was our duty to make sure as little damage as possible was inflicted on the property of the citizens of this city. I do appreciate the gesture but I am afraid we have to decline." he points at the stack of platinum coins. He notices one is still missing and looks at Mia with one eyebrow raised. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "I am not sure she will be available tonight, Mr. Wordwriter, I have to check the roster. Also we sometimes get emergency calls and I am afraid we cannot spare her, if something occurs. She will let you know later, if you agree." Castor says. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor does not really want to "lead" the conversation with Victor, so as soon as you all feel we might end the conversation, we will end it. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() That seems more than possible... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Knowledge(local): 1d20 + 12 ⇒ (14) + 12 = 26 ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() We definitely should check his place. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor leans closer and whispers. Diene or Perception 15:
"Probably. But I'd rather explain later. He continues listening to the conversation. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() GM: I understand his intentions. I want to let the conversation continue a bit longer before stepping in. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() sense motive: 1d20 + 10 ⇒ (11) + 10 = 21 Victor
Castor stays back and watches the exchange with interest. Never thought such a discussion can be so enlightening in regards to my new colleagues. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18 Castor is silent and waits for further development. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "Thank you, Isama, please do so." Castor nods.
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Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Knowledge(arcana): 1d20 + 14 ⇒ (19) + 14 = 33 Castor raises an eyebrow at the sight of the unusual Terra Cotta soldiers. He smiles at the goblin and answers: "Good afternoon, sir. I am Junior Guard Sergeant Drey. I am sure a room can be arranged. Unfortunatelly it will be one of the larger interrogation rooms, if you do not mind. It is the only place large enough and private enough to accommodate such a crowd." he turns to Diene "Please find out, which of the rooms is available" ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "Let us face the enemy" Castor smirks. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "Thank you... I guess" Castor reacts. Leading these people could be called mission:impossible. I do envy the Sarge. He only has to fight demons now. He raises an eyebrow when he hears Diene. Should I? No, too childish. "Is there anything we should know before meeting the owner?" he turns his attention back to Spooky and the recent case. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Ok, if you meant it that way, than I concur, it is not opinion neutral... Although I would probably use different words to describe that. Anyway, if you want to continue the argument, let's move it to the Discussion thread. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Actually, his recounting is largely opinion neutral - he describes the actions of everybody and quotes them. He does not share any of his opinions about the behaviour above those expressed in previous posts, and those were only his thoughts about the sorcerers, if I am not mistaken. I mentioned his POV only because the party split and in that case he only says how someone left and what was the situation when he/she reappeared. He definitely does not comment on the actions of the team, which is probably good, as believe me, he strongly disagrees with some of them ;-) ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "Well, if it is really off the report..." Castor clears his throat "I shall recount the whole action..." and he goes off to tell Spooky EVERYTHING that happened from the moment the group arrived at the scene to the moment they left the house... I guess with his intelligence, Castor should be able to memorize everything and be able to tell it afterwards - I will not copy/paste here the whole event for obvious resons :-) Spooky now knows everything from Castor's POV as if he was standing next to him. But Castor does not share any opinions (beyond those expressed in his posts)... I do hope you will not hate Castor for this :-) ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() No precautions, Castor trusts Spooky. I will have a gameplay post up within 24 hours. I have to think on it (and the heat wave culminated today...) ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "Oh, I guess I should have been more careful. Someone knows what we are doing and he does not like it..." Castor says as he prepares to go. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Me too, trust me. Hot air coming from North Africa. This weekend it should reach a new temperature record for this time of year... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "So you really made up your mind. I am sorry we are loosing you but I wish you best of luck. I am glad I had the chance to serve under your command, Sarge. Thank you for teaching me the basics. Take care." Castor says goodbye to Abel. gather information: Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14 autopsy: Knowledge (arcana): 1d20 + 14 ⇒ (11) + 14 = 25 ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I apologise for my disappearance - combination of work and heat wave got me "distracted" ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I had some suspicions but it was totally unimportant for Castor at the time... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Finally Castor has time to check the cage. "Soulbound Mannequin" he whispers absently as he hears Isama. Squeeky returns to his master. "Iwasextracareful, master. Itis subduedinthisroom." Castor chuckles and answers "Good boy" ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I believe the director is "innocent". And I think we are all (or maybe it is just me) confused about the "weird construct"/"Soul Dolls"/Gardener ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I agree, let's skip the fight. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() "Squeeky,I think it is time for you to leave my cloak and and follow the suspect. As always stay out of reach and be extremely cautious. Report back once it looks like it has found a hiding place and there is low probability of it going anywhere else. Be careful, I presume it can disguise itself fast with magic." as he speaks the familiar thrush leaves his hiding place, looks at the construct Castor is pointing at and flies off. "Yesmaster." it chirps. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Mia, I certainly do not blame you for trying, I just disagree with your logic ;-) No hard feelings :-) ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() We both are just repeating ourselves now... but again - UD makes you not being flat-footed, it does not help with not loosing your Dex to AC due to the actions you take - climbing, squeezing or (in this case) denying access to the door RAW makes sense, but many things are simplified - it is up to a GM which side he wants to take in any given engagement of the never ending battle between the forces of realism and the united army of simlified rules and suspension of disbelief ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Changed Actions As Castor sees the ineffective fight he moves next to Ophelia and readies a scroll of magic weapon. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Not being able to use your dexterity bonus to AC is not the same as being flat-footed - for an example of a similar penalty (not situation) check the climb skill description. That is RAW.
That is my understanding... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Oh, s**t. I should have thought about that, could have cast magic weapon :-( ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Seeing as the construct is sufficiently engaged, Castor moves in to examine the cage. to justify the roll above ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Yes ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() This is for when Castor has a chance to look at the cage closely... spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32 Well, I did not really have to roll anyway as both my best result and worth result are in the "odds are" categoty... Odds are the cage is still secure enough. That should be good enough, but I think I will let the others panic for a bit longer now... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor does not have Mending, only Make Whole (but that does not really matter) - unfortunately both spells have casting time of 10 minutes. But the matter is not lost even if we do not roll the spellcraft. We will only panic needlessly... Priority is to get the Gardener ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I have no idea how the door/lock looks but if it is possible to put something there and we have something that would fit than it is a solution. Wizards are no known for easy practical solutions though... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Seeing as the construct attacked Dienne and nobody moved to help her, Castor decides to change his immediate plan. He moves closer trying to avoid the big ugly monster and casts grease at the construct's weapon. Ref DC 17 to drop the weapon "That will have to wait, Ms. Daria. Try to hold the door or help neutralize the construct. Charms and other mind-affecting magic work normally if that helps." he says. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() It does. It is not a great plan, but it is a plan. If you have better one, I am opened to suggestions :-) ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Round 5 - update
I am sorry about the movement and Enlarge Person duration, I have overlooked that 1 round. As for Diene having size bonus, I had no idea. The cloak is somewhat uncommon and you do not have description in your profile. Also, it would be great if you (this goes for everybody) could state any long term effect (at least several rounds) in your status line or in yout posts. I usually do not have time to search profiles and it takes me at least 15 minutes to come up and describe my action during combat as it is. And it is above my ability to remember such things for days or weeks in RL. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Round 5 Castor moves toward the gardener, avoiding the mouther. He takes out a scroll and utters a short arcane phrase, pointing at Diene and making her a bit larger Enlarge Person. "Sergeant, you might want to keep the dwarf healthy. Mr. Thirus, please keep that thing occupied. Everybody else, keep the perpetrator away from the cage, keep the cage closed and if you happen to find the broken lock, hold it back where it kept the door locked. I can repair it. Let's remain steady but be fast this time." he pauses and then continues quickly. "The perpetrator may be able to use a black ray of negative energy that suppresses the life force of any living creature it strikes, it might also try to claw you, grab you and crush you. Do not try nonlethal attack, it would be useless, try to restrain it physically or mentally. If all else fails, destroy it, just do not harm the mask." Enlarge Person spell description including increased weapon damage ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Will: 1d20 + 6 ⇒ (1) + 6 = 7
Castor feels his thoughts are muddled by the scream, so he shouts the first thing that comes to his mind. "Let's try to get the construct unbroken. And it is resistant to non-magical weapons!" He moves closer to the action and unleashes hell... Burning Arc: 5d6 ⇒ (3, 4, 2, 6, 3) = 18 Reflex DC 18, G. Mouther
Burning Arc: This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor Drey wrote:
And here is the post with GM's info: Zoo inhabitants "I just know that creature is some kind of protean blob of flesh that screams insanely and spits acid. Anybody knows more about it?" Castor asks quickly. I just checked and I am afraid nobody rolled 20 for this creature. Although I am a bit confused about Ophelia's rolls ;-) "We should proceed quickly but cautiously" he adds. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor is at 20. He moved before casting ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() I do agree with the use of quench. I just wanted to give you my opinion about it's effect. Castor would approve knowing it does "only" damage. He "ordered" Isama to use it after all. ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Sorry for my absence, I had my molar removed last week and it takes quite a long time to heal... (but I do continue to read follow the forum, it is just difficult for me to think and write something meningful) As for the Quench - it will "only" deal 5d6 damage, it is not real water... ![]()
Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
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Current AC: 16/12/14 (mage armor) ![]() Castor moves inside the gate and quickly checks the situation. He stops a bit to the side as to get a clear view of the oozes. "Isama, quench them. Quench them all!" he shouts. He takes out a scroll of Merciful Flurry of Snowballs and casts it at the fire creatures. Flurry of Snowballs:
Range 30 ft. Effect cone-shaped burst Duration instantaneous Saving Throw Reflex half; Spell Resistance no Any creature in the area takes 4d6 points of cold damage from being pelted with the icy spheres. That is 6d6 nonlethal cold damage to the oozes (surprisingly oozes are not immune to nonlethal) with DC 13 for half damage (too bad it is only a scroll)
About Laird WelkSTR - 10
Traits: Talented, Resilient
Skills (12 Ranks {4+INT+Skilled+FC}) Perform (Sing) 1
Perception 1 Spells Known
Spells per Day
Gear: Summoner's Kit, Leather Armor, Dagger, Light Crossbow, 20 Bolts (Plus Woodruff's Gear when he is not around...) The Lamb and the Lion Director's Cut:
Laird was born the only son to Arem, a weaver, and Jerend, a woodsman. Neither strong nor dexterous like his father the young Laird struggled to keep up with his parents life of manual labors as part of the community of Kessen. Despite his lack of skill he proved to be a shrewd observer, a resilient worker and had a knack with animals. Most of all the young Laird was sweet and had a voice that delighted all who heard him. In time Arem grew frail with sickness and Jerend became less and less a father. There were late nights at the guildhall and shadowy conversations with Colbin Vetnar. There were heated conversations and long absences with Grimscar the half-orc on shipments. There was no hitting or casual abuse, only a fading of the flame of life as the man's truest love slowly dimmed as it was replaced with something harder and less kind. Laird did his best to make money for the family but came upon hard times himself. Awkward in his youth the boy invited mockery from others his age and in time, withdrew from much of the world, content to do his work in peace, singing to himself and the creatures he would encounter. Arem passed and Jerend soon followed, his grief the bitterest and deadliest of poisons. It was in his passing that Jerend revealed that even the hardest face he had put on was still but a facade to hide his fear. Left with little means and an enduring work ethic, Laird took to his work anew but his songs were sad and the creatures of his little world grew sad in turn. Vetnar took all that Laird produced and offered little in compensation claiming it was "for the good of the guild" and that Laird needed to "make things right" when talking of fees and debts that Jerend had accrued in his time in the guild. Life was hard but Laird endured, working as best he could. As time moved Laird did his best to reach out little by little to the world of Kessen around him. The bard Jocyn Elmaran was found wounded and Laird contributed wood to warm his room and some time sang to him as he struggled with his injuries. In time the man would sing along, teaching Laird to hone his music from raw talent to practiced skill. Laird found kindness in the likes of Golofind Kir and often would share stories of the creatures of the forest with guardsmen who always seemed to smile and always seemed interested. Laird knew that Golofind was not all that other men might be in the head but he did not care. Still life was hard work with only occasional bouts of anything approaching happiness. Laird could not help but withdraw to the wild and avoided most folks save for Golofind or Jocyn and even then he could not consider himself close to either. In truth the work was grueling and Vetnar's fees were high so the young man had to spend most of his time working to "make things right". Then one night, while piling his latest cuttings and humming a somber tune, Laird felt a sensation he had not experienced in years; a sense of warmth and connection. In the distance a young man, no older than Laird, walked along the forest in awe of the world around him. The youth's gossamer clothes covered little yet he seemed unconcerned. Laird felt connected to this young man and approached him. In truth it was Laird's first encounter with his gift. Over time Laird came to name the young man "Woodruff" for his mother's favorite flower. Laird came to understand more and more that Woodruff was from another place but came to Laird a boon companion, linked across all the world, the fastest of friends and allies. Woodruff was strong and imposing where Laird was not, yet just as the young son of a woodsman meant to do good work and be a good person, it was clear Woodruff was the same. Together they felt invincible and though Woodruff was a simple creature in mind, it was clear he was fierce at heart, ready to follow the gentle Laird wherever he might go. It was Woodruff that stood behind Laird when he told Vetnar that he was done "making things right" and that he was now his own man and done with his father's debts. It was Woodruff who helped double Laird's work and aided in cutting and moving the wood. Woodruff became Laird's constant companion, never long in the leaving and always returning the next day. Time has passed since then and Laird now knows his gifts are greater than those of a simple woodsman. With every song he sings to bring Woodruff back to him the young man senses that there is power in his friend and that some good might be done. Yet in his heart he still feels a meekness, and unsureness of self and awaits an opportunity to prove what these two friends can accomplish together...
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