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About CastieenCastieen CR 2
DEFENSE:
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AC 15, touch 15 , flat-footed11 . . (+1 Natural armor, + 3 Dex, +1 Dodge) hp 37(3d12) Fort +5, Ref +4, Will +0(+1 vs fear) Defensive Abilities: Immune sleep; Resist Elven Immunities OFFENSE:
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Spd 30 ft. Melee Dagger +6 (1d4+1/19-20/x2) Unarmed Strike +4 (1d3/20/x2) Ranged Composite(+1) Shortbow +6(1d6+1/19-20/x2) Dagger+6 (1d4+1/19-20/x2) Special Attacks Claw Attacks(Raging with dex bonus) +8/+8(1d6+1/20/x2) Claw Attacks(dex/str bonus split) +7/+7/(1d6+2/20/x2) STATISTICS:
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Str 12, Dex 16, Con 14, Int 14, Wis 9, Cha 12 Base Atk +3(+1 str/+3 dex when finesse-able) ; CMB+6 +; CMD 17 FeatsExtra Rage, Weapon Finesse, Agile Maneuvers Traits Charming, Warrior of Old, Highly Fashionable Skills .Climb-3+3+1=7 .Intimidate-3+3+1=7 .Stealth-3+3+3=9 .Acrobatics-3+3+3=9 .Perception-3+3-1+2=7 .Sleight of Hand 2+3+3=8 .Knowledge Local-1+3+2=6 Languages Elven,Osiriani, Taldane, Halfling SQ-Controlled Rage(16 rounds/day), Elf Blood, Naked Courage, Lesser Beast Totem Combat Gear Amulet of Natural Armor+1, 2 daggers,1 alchemical silver. 2 CMW potions, 1 Bull Strength potion, 2 magic fang potions Gear3 Royal outfits, False Jewelry( Amulet/vial containing bull strength potion) Backpack, whetstone, waterskin, 2 vials common cologne, 1 vial exotic cologne, TRACKED RESOURCES:
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Bull Strength Potion- 0/1 Magic Fang Potion- 0/2 Cure Moderate Wounds Potion- 0/2 Rage( 16 rounds/day) - 0/16 Dagger - 0/1 Alchemical Silver Dagger - 0/1 SPECIAL ABILITIES:
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Low-Light Vision See twice as far as a human in low light Elven Immunities +2 save bonus vs Enchantments/leep You are immune to Sleep effects. Desert Runner+4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. Keen Senses +2 racial bonus on Perception skill checks. Weapon Familiarity longbows, longswords, rapiers, and shortbows/ and treat any “elven” weapon as a martial weapon. Charming+1 bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you Warrior of Old +2 Initiative Highly Fashionable+1 trait bonus on Bluff, Diplomacy, and Intimidate checks when wearing clothing and/or jewelry worth at least 150 gp Crowd Control+1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to 2+ enemies/movement is not impeded by crowds/bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds Controlled Rage+4 morale bonus to her Strength, Dexterity, or Constitution/no bonus vs Will saves/no - to AC/can still use Int, Dex, and Cha skills. Naked Courage+1 dodge bonus to AC/a +1 morale bonus on saves vs fear when wearing no armor Lesser Beast Totemgains two claw attacks while raging,primary attacks,made at the barbarian’s full base attack bonus.(1d6 The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier. PROLOGUE
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Castieen spent his early years in the deserts of Osirion, roaming on burned lands with a tribe of nomadic elves. He trained in the martial ways of his people and thrived in the deepest deserts with his Father and his older sister, their mother had died in giving birth to young Castieen. This would only be his first taste of blood. Around the time the boy matured into adolescence, a full moon brought on a terrible first contact with his close connection to the beasts of the world. Consumed with murderous rage, and with new-found claws, Castieen tore his father asunder when he tried to calm his lunacy-taken son. Upon seeing the terror stricken face of his sister, he fell out of the rage. He persevered through fatigue and ran as fast as he could through the night, eventually passing out delirious and waking up in chains. The young elf found himself in a katapesh nightstall slave pin. An underground fighting ring had picked up a rare pale, sun touched desert elf, a lucky find passed out in the outskirts . He was a wiry, relatively small specimen and was expected to take a good beating at the hands of a barrel chested Osirian man. A great draw in the nightstalls. He surprised his opponent and the crowd by spinning into a bestial rage and killing the man in a spray of blood. Castieen was successful fighter, but still a slave. His killer instinct attracted unsavory attention from a street gang, who strong-armed the ownership of Castieen from the small time fight organizer. He lived for a year as not much more than an attack dog until he decided he was tired of being owned. Under cover of night, with light from the Full moon once again, Castieen murdered his owner, stole his fine clothes and as much jewelry as he could pull off without being suspicious. He bribed his way aboard a cargo ship to nearby Absalom with the fine gold and silks and set sail to start a new life in the city at the center of the world. He's lived his life here in Absalom for the past 10 years. He's made a living on his own terms through the old familiar pit fight, working as a guard, extortion, and contract killing. His time in the city has dulled his more savage tendencies in everyday life, and he has learned to control his murderous rage. He now taps into the inner reserve of bestial fury with the cold determination of an apex predator. Castieen sees himself as this apex predator in an urban jungle. His high fashion and soft face are necessary camouflage, and admitted points of pride, as a tiger is proud of his stripes. His crimes are beginning to take on a more cerebral angle and he is searching for an organization, of similar predators. 3 Questions
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1) What, exactly, can you bring to the Blood Knives? Be as specific and detailed as possible. Castien is a cool, collected killer. Think of him like a deadly wise guy, preferring to keep up appearances and have the finest things his criminal life can offer him. As such, he's constantly profiteering. He's a deadly combatant and when in his controlled rage needs no weaponry at all. Given the fact he wears fine clothes and not bulky armor, he is an unexpected melee force. He's intimidating, and altogether unnerving, a wolf thinly veiled in sheep's clothing. He has a way of moving through crowds and also intimidating groups of people. He has a friend in a high place in Dyrianna, and would likely have access to vital information. He's an effective enforcer, undercover guard, hit man, intel broker. Wildly ambitious and deadly. You're able to survive and thrive quite nicely, where do you see yourself two years from the start of the game? In other words, what personal goals, outside of the anything to do with the Blood Knives, would you like to accomplish??
3) You're caught in the act. How do you get away? Answering "I never get caught" is the wrong answer and will get you feed to my pet Daemon. Depends on the odds. If they're in Castieen's favor he'll always try to bluff his way out of a situation, and if that is called into doubt, he reacts with fury and intimidation. If cornered by 3 or less able bodied men, he'll most likely rage and strike with claws. Also he's never above legging it. He can move through crowds of people unimpeded and can lose almost any pursuer this way. It's also in his experience that if he simply carries on with running/climbing/jumping through the urban jungle, the average guard will simply not be able to keep pace in armor and will be overcome with fatigue before Castieen is. In time he will come to rely on a network of contacts to get him out of trouble but is as of yet low key. Dice Spoiler:
Knowledge(Local)[dice]1d20+6[/dice] Sleight of Hand [dice]1d20+8[/dice] Sleight of Hand(+2 dagger bonus,+2 heavy/baggy clothing bonus) [dice]1d20+12[/dice] Sleight of Hand(+2 dagger bonus) [dice]1d20+10[/dice] Sleight of Hand(+2 heavy/baggy clothing bonus)
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