Casimir Leroung
Human bard (duettist) 11/cavalier* (Pathfinder Player Companion: Familiar Folio 6)
CG Medium humanoid (human)
Init +2; Senses Perception +21
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 84 (11d8+26)
Fort +8, Ref +11, Will +10
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Offense
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Speed 30 ft.
Melee +1 starknife +17/+12 (1d4+9/×3)
Special Attacks bardic performance 38 rounds/day (move action; countersong, distraction, fascinate [DC 23], inspire competence +4, inspire courage +6, inspire greatness, suggestion [DC 23]), braggart, challenge 1/day (+9 damage, +3 dam while only you threaten), tactician 3/day (8 rds)
Bard (Duettist) Spells Known (CL 11th; concentration +19)
. . 4th (4/day)—complex hallucination[UI] (DC 22), greater invisibility, virtuoso performance[UM]
. . 3rd (6/day)—exquisite accompaniment[UM], good hope, haste, mad monkeys[UM]
. . 2nd (6/day)—gallant inspiration[APG] (DC 20), glitterdust (DC 20), haunting mists[UM] (DC 20), heroism, invisibility, mental block[OA] (DC 20), mirror image
. . 1st (7/day)—deja vu[OA], ear-piercing scream[UM] (DC 19), hideous laughter (DC 19), liberating command[UC], saving finale[APG] (DC 19), silent image (DC 19)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 18), mage hand, message, read magic
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Statistics
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Str 9, Dex 14, Con 12, Int 10, Wis 12, Cha 26
Base Atk +8; CMB +7; CMD 19
Feats Master Performer, Grandmaster Performer, Blood For The Empire, Discordant Voice[UC], Extra Performance
Traits resilient, varisian tattoo
Skills Bluff +15, Intimidate +21, Knowledge (arcana) +4, Knowledge (local) +4, Linguistics +4, Perception +21, Perform (dance) +27, Perform (oratory) +27, Perform (percussion instruments) +20, Perform (wind instruments) +23, Sense Motive +27, Spellcraft +13, Stealth +15, Use Magic Device +21
Languages Common, Tien
SQ harmonizing familiar, masterpieces (battle song of the people's revolt), order (order of the cockatrice), performing familiar, versatile familiar, versatile performances (dance, oratory)
Combat Gear lesser extend metamagic rod, mnemonic vestment[UE], scroll of break enchantment, scroll of comprehend languages (x4), scroll of dimension door, scroll of disguise self (x2), scroll of fly, scroll of monkey fish (x2), scroll of see invisibility, scroll of silence, scroll of silent image (x2), scroll of tongues, snapleaf[UE], wand of cure light wounds; Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], singing steel buckler, +1 starknife, blinkback belt[UE], bracers of the glib entertainer[UE], cloak of resistance +2, four-leaf clover[OA], handy haversack, headband of alluring charisma +4, ioun torch ioun stone[APG], pink rhomboid ioun stone, dervish sikke (worth 10,000 gp), 1,161 gp
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Special Abilities
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Bardic Performance (move action, 38 rounds/day) Your performances can create magical effects.
Masterpieces: . Battle Song of the People's Revolt (Shake it Off, 2nd-level spell slot) Grants chosen feat to all allies within 30 ft. who can hear you.
. Hymn of Restorative Harmonics New saving throw against exhausted, fatigued, nauseated, sickened, staggered, or stunned
. Symphony of the Elysian Heart move and attack normally like freedom of movement
Blood for the Empire When attack target dmgd by ally last rnd, +2 to attack and wep dam. 1 rnd haste when ally dies.
Shake it off +1 to saves per adjacent ally
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Cockatrice's Challenge +9 (1/day) (Ex) +9 to damage target, -2 AC vs. others when used, +3 damage when you are the only one threatening the target.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Discordant Voice When using bardic performance, allies deal 1d6 extra sonic damage
Divine Fighting Technique: Desna's Shooting Star you can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Harmonizing Familiar (Su) Dual performance, 3 bardic perf. rds. DC +2, comp bonus. +1
Performing Familiar (Su) 2 bardic perf. rds: familiar may perform instead of you.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Tactician (8 rds, 3/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Versatile Familiar (Ex) Familiar benefits from your versatile performance.
Versatile Performance (Dance) +27 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +27 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Background:
War has an endless appetite for fighting men. So when Captain Casimir Leroung and his mercenary company arrived at the Worldwound to offer their services to the crusade, few cared to question their motives. In those desperate days, willing swords were worth far more than careful scrutiny.
Those familiar with noble lineages and heraldry could never quite place the young captain within the bloodlines of House Leroung, but the discrepancy was easily overlooked. Nor did it seem to matter that Casimir himself showed little talent for strategy or battlefield tactics. What mattered was that his soldiers adored him. Wherever he went, morale remained high, and under his leadership ordinary men seemed capable of extraordinary deeds. Somehow, he always brought out the very best in those who fought beside him.
Leading his company from one victory to the next, Captain Casimir soon became a familiar figure among the crusaders. Though unfailingly friendly and good-natured, he was equally skilled at avoiding questions about his past. Few knew where he had come from, and fewer still could claim to know the truth of his story.
Who can say how far he might have risen through the ranks had it not been for a flaw in his character: Casimir bored easily. In time, the endless grind of the crusade lost its appeal, and he found himself longing for new horizons and fresh excitement. So when an old acquaintance from Tian Xia reached out with a plea for aid, he scarcely hesitated. Within a single night, he gathered his belongings, left the crusade behind, and set his course toward the distant lands of the East.