Erioch Ourevest

Carson "Troubleshooter" Murdok's page

50 posts. Alias of Fallen_Mage.


Race

Human

Classes/Levels

Operative (Gadgeteer) 1

Gender

Male

Size

M

Age

34

Alignment

N

Occupation

"Troubleshooter"

Strength 11
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 10

About Carson "Troubleshooter" Murdok

Vital Stats:

Height: 6' 0"
Weight: 180
Age: 34
Speed: 30
HP: 10/10
Stamina: 6/6
Eye Color: Brown
Hair Color: Black
Skin Color: Tan

Saves:

Fort: +2 Ref: +5 Will: +3

Trained Skills:

Acrobatics: +3 ( 0 Ranks + 3 Dex)(Class)
Athletics: +4 ( 1 Ranks + 0 Str + 3 Class)
Bluff: +0 ( 0 Ranks + 0 Cha)(Class)
Computers (Trained Only): +6 ( 1 Ranks + 2 Int + 3 Class)(Trick Attack)
Culture (Trained Only): +6 ( 1 Ranks + 2 Int + 3 Class)
Diplomacy: +0 ( 0 Ranks + 0 Cha)
Disguise: +0 ( 0 Ranks + 0 Cha)(Class)
Engineering (Trained Only): +6 ( 1 Ranks + 2 Int + 3 Class)(Trick Attack)
Intimidate: +0 ( 0 Ranks + 0 Cha)(Class)(Trick Attack)
Life Science (Trained Only): + ( 0 Ranks + 0 Int)
Medicine (Trained Only): +6 ( 1 Ranks + 2 Int + 3 Class)
Mysticism (Trained Only): + ( 0 Ranks + 0 Wis)
Perception: +5 ( 1 Ranks + 1 Wis + 3 Class)
Physical Science (Trained Only): + ( 0 Ranks + 0 Int)
Piloting: +7 ( 1 Ranks + 3 Dex + 3 Class)
Profession (Mercenary)(Trained Only): +5 ( 1 Ranks + 1 Wis + 3 Class)
Sense Motive: +0 ( 0 Ranks + 0 Wis)(Class)
Sleight of Hand (Trained Only): +8 ( 1 Ranks + 3 Dex + 3 Class + 1 Theme)(Trick Attack)
Stealth: +7 ( 1 Ranks + 3 Dex + 3 Class)(Trick Attack)
Survival: +5 ( 1 Ranks + 1 Wis + 3 Class)

Feat:

Theme: Outlaw
Theme Knowledge: -5 DC to Culture checks for knowledge of Criminal Underworld. +1 to Sleight of Hand.

Class
Light Armor Pro
Basic Melee Weapon Pro
Small Weapon Pro
Sniper Weapon Pro

Selected
Great Fortitude
Improved Initiative

Special Abilities:

Specialization: Gadgeteer
Associated skills: Engineering & Sleight of Hand. Gain +4 to Engineering Trick Attack if using a custom built device for distraction.

Operative's Edge (+1): Insight bonus to Initiative and Skill Checks

Trick Attack (1d4): Full-Round action to move up to speed and/or attack with Operative Melee Weapon or Small Arm, make a Bluff, Intimidate, Stealth, or Associated Skill roll vs DC 20 + Target CR. Success grants Trick Attack damage and target is Flat-Footed.

Combat:

Init: +8

KAC: 15 (10 + 3 Dex + 2 Armor + Misc)
EAC: 14 (10 + 3 Dex + 1 Armor + Misc)

Attack Bonus: +0
Melee: +0
Ranged: +3
Thrown: +0

CMB: +0
CMD: (KAC + 8)

Key Ability: Dex
Resolve: 4

Survival Knife | +0 Melee | Damage (1d4+0) | Crit: - | Type: S | Range: - | Properties: Analog, Operative
Semi-Auto Pistol | +3 Range | Damage (1d6) | Crit: - | Type: P | Range: 30 Ft | Properties: Analog

Equipment and Possessions:

Encumbered: 6
Overburdened: 12

Survival Knife (L Bulk)
Tactical Semi-Auto Pistol (Keckler & Koch P9)(L Bulk)
Small Arms Rounds (90 - divided in 10 magazines) (L Bulk/30 rounds)
Second Skin (L Bulk)
Everyday Clothing (Period) (L Bulk)

Consumer Backpack (re-skinned as utility belt)(1 Bulk)
- Engineering Tool Kit (- Bulk)
- Medkit (1 Bulk)
- Distracting Devices (2 Sound, 2 Flash) (L Bulk ea.)

Total Bulk: 3

Credits: 74

Background:

Tracked Resources:

9/9 Round Mag <<<<<
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag
9/9 Round Mag

Distracting Device (Sound): 2/2
Distracting Device (Flash): 2/2
Resolve: 4/4