Stretching his back from the wild ride, Korvus grins softly a the apex of his back's twist.
In response to the watch. "I'd take first then if there is no objections. Gives me time to prepare any leftovers for breakfast or the ride outward." 1d20 + 5 ⇒ (10) + 5 = 15 Cooking
Finding a naughty white horse munching on crab apples, Carmichael attempts to ride it, but his saddle slides sideways and the beast bucks him against a tall oak. "Think I'll call you Dinner."
"Seems all our kissing and kicking did some good after all." Washing his hands clean from blood, Carmichael wrinkles his nose. "Given the materials and heat I'd say a quick meal could be fashioned for m'lady and the rest of you marksmen." He shifts his weight to stand and shakes both hands dry. 1d20 + 5 ⇒ (8) + 5 = 13 Cooking-Need be. "No colt or filly to rest my saddle on, but if there is room on the donkey lets grab some cooking supplies for the road; should the rest of you also not carry the stock." Korvus asks Oleg about frying pans, tools, spices, meats, grains and vegetables, and pays for a practical amount (several days) need be from what the outlaws left or from his own remainder. "The grove is indeed a solid lead." The sorcerer's raven jumps up his lower arm to perch upon Carmichael's right shoulder and whisper's something quietly into his ear. "The terrain appears clear from a bird's eye view of the passage between this location to the Glade."
"Nice work everyone, this information is exactly what we need to begin our search. We worked well as a team, especially under duress. That bodes well for our future." Korvus finally returns to secure Happ's former comrades in arms, while his raven pecks the eye from a dead man's socket. "I'll feed you later Shard. Shoo." Leaving items of worth piled on the counter at Oleg's, he asks the man where an appropriate spot is to give these bodies a final resting place then responds to his companion's suggestion. "Good point Hav'k, we must be sure to find you new playmates whom won't jeopardize what's been won here today." Carmichael's voice is firm yet ends in a calm relaxation. May I ask what direction the grove is located?
Carmichael raises a brow politely as Flynn and H'vok weave their own crafty magic. "It seems we are a team of .. many skills indeed."
1d20 + 6 ⇒ (20) + 6 = 26 Perception - Familiar: Raven - vocal speech
Plothook preadds the plus 3 skill rank on their sheet, which I added separately. Thanks for pointing that out. Should the animal return and report any distances, people or landmarks of familiarity, Carmichael stands contemplating his knowledge of the terrain and it's people. 1d20 + 5 ⇒ (18) + 5 = 23 Know: Local
Carmichael presses the foot in deeper if the man should wake before being eviscerated. 1d20 + 4 ⇒ (3) + 4 = 7 Intimidate - Raising the skill soon. Switched the first level out for some cooking;) Dip roll wasn't too shab. "Talking is your only option. If not we feed you to the goblin, he'll eat anything.. even toes and feet one by one while you're alive enough to watch." Looking up with a faint helpless smirk to H'vok, Carmichael shrugs and returns to the task at foot, slamming his boot against the open wound.
Should the brigand die by steel. "You just killed a helpless prisoner. Not that I fully disagree but even that man's life was worth more then an I'm sorry and a bag to keep your blade warm in while we're shopping. There may have been other solutions then the quickest one..."
Swiping a knuckle over his mouth, Korvus looks to his companions and then Oleg. "Wonder if any of these unfortunates know what bodes for us out within those woods.." He begins to loot the dead brigands and check for vital signs while avoiding the melting charcoal slag. Upon finding their leader alive if no other attempts the task, Carmichael acknowledges the need for other more remedial skills.
"Oi. Next time you see a four legged man and enough arrow shafts to turn your body into a tailor's cushion perhaps it would be best to hold off the traditional charge and screaming. Though I know it has worked so well for you in the past.." He pauses for any questions or conversation from the party. If anyone would like to talk to him first please do, but if not I will use my charisma bonus + diplomacy skill. Topical suggestions are welcome:) 1d20 + 12 ⇒ (16) + 12 = 28 Diplomacy
"Outlaw, what dangers lie out in these woods? Speak now and we shall apply the healing you desperately require."
1d20 + 5 ⇒ (6) + 5 = 11 Korvus focuses his will and steels his mind in the desire of releasing a path of magical grease before their opponents.
I will check this page more often. If I am reading the terrain right he casts grease just beneath where the bandits are running towards them. Also, can that be lit on fire? Thanks.
Scratching his chin while glancing up at the silhouette of leaves, Korvus turns his jaw and watches H'vok.
"Hmmph. It's the dangers that await us which turns my tongue to tease for such tales. I'd have hope our host could shed some sunlight on the quest, but with company this widely balanced perhaps my pet raven will have less to feed on." With that said, a crow's caw resounded from the branches above. Korvus's body language indicated a general openness, yet desire for more information. "Oleg, does the master have any magical playthings? A wand suited to the charming locale."
As the the trees and words converged around the building, a young blond human arrived. He smiled, rather enjoying the eclectic mix of races and personalities. Carmichael is a lean muscular man, with his sharp, bright eyed features darting from the exuberance of youth to the centered wisdom of age. He wears a dark brown cloak with green inside lining, a dark blue vest, hazel leather breaches and large boots and gloves. The style is that of a Sevenarches dweller accompanied by the lean elegance of Elven living. Sevenarches being one of the river kingdoms in touch with nature yet at odds with one another. Arriving to greet the wide variety of conversations, he spoke warmly with a light smile.
As his arms moved to gesture, his cape swept gently behind, touching the mossy earth.Welcoming each member individually, he finally turned to ask.
A man strode beneath the oak trees on the way to Oleg's Trading Post, watching sparkling rays of light cascade down through the windy leaves. The energy welled in his hands and Korvus didn't know if it was the excitement or the shiver of magic that surged through him.
The mark of Adrianna's lips were still wet against his neck, and her warmth carried him through the long crooked forest path. A raven, his familiar swooped down from above to rest upon the blond man's left shoulder. Korvus fed it several seeds while avoiding a large rock that protruded from the pathway. The River Kingdoms could be gorgeous at many a time, giving him surprise after another unexpected enchantment.
- Working on the sheet now.
Greetings Logarth and all. I have been wanting to play to play this adventure for quite some time, so here's hoping the dice roll true. - Name: Carmichael Korvus Silkenlock
Concept: Given that this adventure is about running a kingdom, I want to play a person who is both tactful, diplomatic while remaining passionate and interesting. He would be someone who has any number of solutions to situations and is useful and fun both in RP and fiery combat. Background: Born the rebellious son of an Oaksteward, this Sevenarches man left his family rubbing blood and green off their thumbs for the wider promise of the entire River Kingdoms. He sought both trouble and adventure, aligning himself with the very elves that sought to sweep through the rigid settlement and reclaim their heritage. Finding love and friendship amongst the elves, it is here young master Korvus spends his magic filled nights and days till fate would intervene. |