Carl Silverhand's page

2 posts. Organized Play character for Jestem.


Full Name

Carl Silverhand

Race

Halfling

Classes/Levels

Paladin 1

Gender

Male

Size

Small

Special Abilities

Smite Evil

Alignment

LG

Deity

Iomaedae

Languages

Abyssal, Common, Halfling

Strength 11
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Carl Silverhand

Carl Silverhand

Male Halfling Paladin 1

LG Small humanoid (halfling)

Init +3; Senses Perception +2

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Defense
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AC 19, touch 14, flat-footed 16 (+3 armor, +2 shield, +3 Dex, +1 size)

hp 12 (1d10+2)

Fort +5, Ref +4, Will +3; +2 vs. fear

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Offense
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Speed 15 ft.

Melee light mace +2 (1d4)

Special Attacks smite evil

Spell-Like Abilities
. . At will—detect evil

Paladin Spells Prepared (CL 0; concentration +3):

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Statistics
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Str 11, Dex 16, Con 14, Int 12, Wis 10, Cha 16

Base Atk +1; CMB +0; CMD 13

Feats Charge of the Righteous

Traits armor expert, sacred touch

Skills Acrobatics +2 (-6 jump), Climb -1, Diplomacy +7, Escape Artist +0, Fly +2, Heal +4, Knowledge (religion) +5, Perception +2, Ride +0, Sense Motive +4, Stealth +4, Swim -3; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

Languages Abyssal, Common, Halfling

SQ aura of good, fearless

Other Gear Studded leather armor, Wooden snarlshield, Light mace, Backpack, masterwork (empty), Bedroll, Blanket, Grappling hook, Holy symbol, wooden (Iomedae), Perfume, common (10), Tent, small, Waterskin, 9 GP, 4 SP

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Special Abilities
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Armor Expert -1 Armor check penalty.

Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.

Charge of the Righteous You charge undead and fiends with confidence in your righteous cause.

Prerequisite: Base attack bonus +1.

Benefit: When you charge an undead creature or an evil outsider, you do not take the -2 penalty for charging.

Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Fearless +2 racial bonus vs Fear saves.

Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer

Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.