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DEFENSE
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AC 10, touch 10, flat-footed 10
hp 7 (6 +1 fcb)
Fort +0,
Ref +0,
Will +3
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OFFENSE
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Speed 30 ft.
Melee Dagger -1 (1d4-1 19-20),
Ranged Light Crossbow +0 (1d8)
Prepared Spells (CL 1; (3/3+1/0/0/0/0/0/0/0), concentration +6)
1st (3+1/day)- Grease x2, Mage armor, Heightened awareness
0th (at will)- Daze (DC 15) (2 slots); Detect Magic
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STATISTICS
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Str 8, Dex 10, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB -1; CMD 9
Feats Orator; Scribe Scroll; Skill Focus: Linguistics;
Traits Missing Child (Son or Daughter), Tireless Logic
SQ Arcane Bond: Bonded Object (Ring); Forewarned; Prescience; Opposition Schools: Enchantment; Necromancy; Schools: Specialized: Foresight;
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Skills (8 + 2 background per level - 8 ranks, 2 background ranks)
Knowledge (Arcane) +9 (1 rank, 3 class, 5 int));
Knowledge (History) +9 (1 background rank, 3 class, 5 int));
Knowledge (Local) +9 (1 rank, 3 class, 5 int));
Knowledge (Nature) +9 (1 rank, 3 class, 5 int));
Knowledge (Religion) +9 (1 rank, 3 class, 5 int));
Knowledge (Planes) +9 (1 rank, 3 class, 5 int));
Linguistics +12 (1 rank, 3 class, 5 int, 3 focus));
Perception +1 (1 rank, 0 wis);
Profession (Teacher) +4 (1 background rank, 3 class, 0 wis);
Spellcraft +9 (1 rank, 3 class, 5 int));
Equipment
5 gp, 4 sp, 4 cp
10x Bolt(s), crossbow (10); 5x Torch; Backpack, common; Chalk (1 piece); Flint and steel; Outfit, Scholar's; Potion of Cure light wounds; Pouch, spell components; Spellbook; Waterskin;
Extra costs: 12,5 gp scroll of daze, 5 gp add to spellbook
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Spellbook
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Spells
0th level: All Wizard except Necromancy and Enchantment + Daze
1st level: Feather Fall; Grease; Heightened Awareness; Liberating Command; Mage Armor; Monkey Fish; Obscuring Mist; Silent Image;