Merisiel

Entorra Dinnai's page

29 posts. Organized Play character for Gilthanis.


Full Name

Entorra Dinnai

Race

(core) Elven Barbarian 3.0 | HP: 32/32 | AC: 19 -- TCH: 13 -- FF: 16 | Initiative: +3 | Perception: +8 | Fort: +3 -- Reflex: +3 -- Will: +2

Classes/Levels

Rage Rounds: 9/9 | HP: 38/38 | AC: 17 -- TCH: 11 -- FF: 14 | Str: 20 | Con: 16

Homepage URL

PFS# 63386-24

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10

About Entorra Dinnai

HP: 32 (26 + 3 con + 3 fc)
AC: 19 (10 base + 6 armor + 3 dex)
FF: 16
TCH: 13

[dice=Elven Curveblade]1d20+6[/dice] for [dice=slash damage]1d10+3[/dice]

[dice=Silver Gauntlet]1d20+6[/dice] for [dice=bludgeon damage]1d3+2[/dice]

[dice=Cold Iron Spiked Gauntlet]1d20+6[/dice] for [dice=pierce damage]1d4+2[/dice]

[dice=Javelin]1d20+6[/dice] for [dice=pierce damage]1d6+2[/dice]

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Feats:
1) Weapon Finesse: use dexterity in place of strength for attack rolls of certain weapons
3) Power Attack: -1 atk / + 3 dmg

Rage Powers:

2) Intimidating Glare: The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.

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Skills: 4+int = 5

Acrobatics (Dex) = +6 3 rank + 3 dex + 3 class - 3 acp
Climb (Str) = +3 1 rank + 2 str + 3 class - 3 acp
Craft Weapons(Int) +5 1 rank + 1 int + 3 class
Handle Animal (Cha) +5 1 rnk + 1 int + 3 class
Intimidate (Cha) = +5 2 rank + 3 class
Knowledge (nature) (Int) +5 1 rank + 1 int + 3 class
Perception (Wis) = +10 3 rank + 2 wis + 3 class + 2 race
Ride (Dex) +4 1 rnk + 3 dex + 3 class - 3 acp
Survival (Wis) +6 1 rnk + 2 wis + 3 class
Swim (Str) = +3 1 rnk + 2 str + 3 class - 3 acp

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Gear: 2277 gp / 104 sp / 8 cp + 505 gp + 7.5 - 350

Elven Curveblade / 80 gp / 7 lbs
MWK Breastplate Armor / 350 gp / 30 lbs (6 armor / 3 dex / -3 acp)
Silver Gauntlet / 22 gp / 1 lbs
Cold Iron Spiked Gauntlet / 10 gp / 1 lbs
Javelin / 1 gp / 2 lbs
Javelin / 1 gp / 2 lbs
Javelin / 1 gp / 2 lbs

Backpack / 2 gp / 2 lbs
** Climber's Kit / 5 lbs
** Silk Rope / 10 gp / 5 lbs
** Whetstone / 2 cp / 1 lbs

** Artisan's Tools / 5 gp / 5 lbs

PFS:

Wounded Wisp - 430gp
Crypt of Everflame (GM) - 1398gp
Sky Key Solution (GM) - 500gp

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Path nder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Path nder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately re ects the action’s impact on the PC’s ful llment of the secondary success conditions, the GM may respond with a phrase of ve words or less. Once you use this boon, cross it o your Chronicle sheet.

Prized Find: You were instrumental in uncovering a cache of lost records that the Path nder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon o your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully ful lled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

alexandrite gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th])

cloak of resistance +1 (1,000 gp)
potion of cure moderate wounds (300 gp) scroll of shatter (150 gp)
wand of cause fear (15 charges; 225 gp)

+1 bashing heavy steel shield, bag of holding type I, bracers of armor +1, elemental gem water, horn fog, potion bear endurance, potion cat grace, potion invisibility, potion bull strength, potion owl wisdom, potion cure mod, ring swimming, wand cure light (10, 150gp), wand lesser confusion (10, 150gp), wand mage armor (10, 150gp), wand magic missile (3rd, 22, 990gp), wand magic missile (10, 150gp), wand produce flame (10, 150gp)

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Purchases:

Climber's Kit / 80 gp
Cold Iron Spiked Gauntlet / 10 gp
Silver Gauntlet / 22 gp
Potion CLW / 50 gp
MWK Breastplate Armor / 350 gp

Selling:

Gauntlet / 1 gp
Spiked Gauntlet / 2.5 gp
Hide Armor / 7.5 gp