Female human Unchained Monk (Softstrike) 1
LG Medium humanoid (human - Chelaxian)
Init +1; Senses Perception +6, Sense Motive +6
Languages Common, Varisian
DEFENSE AC 14 (Dex +1, Wis +2, Dodge +1), touch 14, flat-footed 12
CMD 18
HP 1d10+1+1 (12)
Fort (2) +3, Ref (2) +3, Will (0) +3
Defensive Abilities None
Immune None
Resist None
OFFENSE Speed 30 ft
Melee
lethal unarmed strike +5 (1d6+3; 20/x2; B)
nonlethal unarmed strike +5 (1d8+4; 20/x2; B)
quarterstaff +4 (1d6+3; 20/x2; B)
Ranged
sling +2 (1d4+3; 20/x2; 50 feet; B)
STATISTICS Abilities Str 17 (+3), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 14 (+2), Cha 12 (+1)
Base Attack +1; Melee Touch +4; Ranged Touch +2
CMB +4
SPECIAL ABILITIES Enforcer (Feat) Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
Feather Touch (Ex) A softstrike monk does not take the normal –4 penalty on attack rolls for using a lethal weapon to deal nonlethal damage. In addition, he can use his stunning fist ability while making a nonlethal attack with a weapon.
Indomitable Faith (Trait) +1 trait bonus to Will saves.
Magnimar Bouncer (Trait) +1 trait bonus to damage when inflicting nonlethal damage
Nonlethal Strikes (Ex) A softstrike monk focuses on blows that do not inflict deadly harm. When a softstrike monk deals nonlethal damage with his unarmed strikes, his monk level is treated as 4 levels higher for the purposes of determining the damage he deals (to a maximum of 4d8 at 20th level for a Medium monk). When dealing lethal damage with his unarmed strikes, his monk level is treated as if it were 4 levels lower (minimum 1st level) for the purpose of determining damage.
Out-Of-Towner (Trait) You’re not from Riddleport originally. Whether it’s from your clothes, your mode of speech or how you carry yourself, that fact is very visible to any local who sees you. As a result, people tend to underestimate just how savvy and dangerous you can be. You’ve learned to use this tendency to your advantage, letting them think they have the upper hand until you prove otherwise in a suitably threatening display. Riddleport is said to be a city of opportunities, and you’re going to make the most of them—starting with the Gold Goblin casino’s opening gambling tournament. You gain a +1 trait bonus to one Craft or Profession skill of your choice, and a +1 trait bonus to Intimidate rolls. Intimidate is always a class skill for you.
Overprotective (Drawback) In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done. If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.
Stunning Fist (Feat) You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk, and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Tenet of Life (Su) Though a softstrike monk accepts that death may happen in combat, he cannot abide killing in cold blood. If he slays an unconscious or helpless living foe, or merely stands by and allows such a killing to occur, he becomes shaken for 1 hour. In addition, the act disrupts the softstrike monk’s ki; if he has a ki pool, he loses a number of ki points equal to half his level, as if they had been spent.
COINS PP – 0
GP – 22
SP – 6
CP – 0
EQUIPMENT Carrying Capacity: Light – 86 lbs; Medium – 173 lbs; Heavy = 260 lbs; Current – 68 lbs (Light)
BACKGROUND
Orphaned at a young age, Caria managed for herself on the streets of Magnimar. Always big for her age, at 13 she was able to get herself a job serving cheap ale in some of the city's roughest taverns and bars. Her shape got her plenty of work (and attention) and her strength kept the worst of that attention away. The strength of her arms didn't prevent men from sweet-talking their way past her defenses, however, and at 15, she was a mom to a healthy baby boy, whom she named Cottor.
For ten years, the pair, while not thriving, survived life in Magnimar. Cottor grew into a mischievous scamp of a boy, gaining way too much of an education from watching their Calistrian neighbours plying their trade, though his mother never found it necessary to embrace that way of life herself. But, the life they had built together came crashing down when, while walking home late one night, Caria was accosted by a pair of drunken noblemen out for a bit of fun. Angered by her refusal, they began to beat her, and when her son tried to intervene, one callously backhanded the boy with a gauntleted fist, crushing his small skull. The noblemen ran off while Caria, filled with grief and rage, held her son's body. Having long absorbed the doctrine of Calistria from others, she soon rose to pursue the men, and would likely have killed them, if it were not for the tiny Tian woman who suddenly stood in her way.
Quan-Nai had crossed the Crown of the World, seeking knowledge of Grandmother Crow, who had been calling her for some time. Having found other worshippers of Andoletta in Magnimar, the warrior had spent several years learning, preparing to return to her home, bringing the faith of Grandmother Crow with her. By chance (perhaps), she was walking past a dark alleyway when two men ran past her, chased as it seemed by grief itself, embodied in a human scream. Within, she found a mother cradling a murdered child, and her heart broke.
The two strangers spoke, consoled, challenged, and in the end, vengeance was deferred and a child was buried. Quan-Nai helped Caria to see that it wasn't justice she was desiring, and the futility of vengeance. For six months, Caria studied the doctrine of the protector of children and the bereaved, along with Quan-Nai's strange fighting style.
When it came time for the two to part ways, Quan-Nai returned to Tian-Xia and Caria, after bidding farewell to her son's grave, left for a fresh start in Riddleport, getting herself a job at the Gold Goblin for the time being until she gets herself settled.
DESCRIPTION
Caria owns no clothes of colour, choosing unrelieved black in everything she wears. Her pale blonde hair is always pulled back in a bun, and often hidden beneath the hood of her black cloak. Caria is a very well-endowed woman, which no doubt helped her secure her job at the Gold Goblin, though she tends to hide her attributes beneath that same black cloak. No amount of clothing can hide her impressive musculature, however, and her raw strength combined with strength of will often puts others ill-at-ease without any effort from her. Caria proudly wears Andoletta's holy symbol, a hand holding a staff carved from a single piece of willow, and she carries her own silvery willow staff wherever she goes, though she rarely fights with the weapon itself.
PERSONALITY
Caria is a stern woman, wise beyond her years. Grief has marred her features, though she now chooses to honour her son by protecting those unable to defend themselves. Like most followers of Grandmother Crow, she has little patience for foolishness, and even less for Calistria, her followers, and her toxic dogma which prevents those who have suffered loss from healthy grieving and moving on with their lives. Still, despite her training and faith, the trauma of her son's murder right in front of her has affected her, leaving her very over-protective of those whom she allows to be close to her.