| Cardinal Disco |
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I have been trying to hammer the Falcon's Hollow series into a different shape for some time now, something a little grimmer and darker perhaps and sometimes just...different flavour. At any rate, the quest continues but I think I may have found my ideal campaign arc for Falcon's Hollow, but I may need some help.
1.Hollow's Last Hope: essentially the same
2.Crown of the Kobold King: I am planning on extending the orphanage sequence but not having it burnt down but burnt out, inside the PCs will find haunts and ghosts of the past, as well as a small girl who claims her name is Kimi...
2.5 Possibly a small adventure to include more werewolves while the idea is still in their head.
3.Carnival of Fear: I am thinking of removing the good fey element entirely, with the PCs being unaffected by safety of a series of fortunes they receive from a fortune teller.
4.Revenge of the Kobold King: pretty much the same, but hint to Drazmorg as the reason for the king's return.
5.Hungry are the Dead: This is where I am thinking of diverging; I want to make the seal be a time-lock keeping a powerful lich in check, Drazmorg is his servant (a bit of a renfield, who found out about the lich through obscure research), and when the seal opens all they find is a really old corpse and a Failed Phylactery (from Artifacts and Legends) but the PCs don't know it.
I want to continue the story to wrap up conflicts between the fey and the lumberjacks, possibly with two more adventures; Realm of the Fellnight Queen as a bit of an interlude and then a big showdown between fey and lumberjack, all the while one of the poor PCs is slowly being eaten away by the lich's personality.
Any suggestions on modules to use or adventure ideas for the conclusion?