Umagro

Captain Simon Drake's page

29 posts. Alias of Gritnarr Halldorr.


Full Name

Captain Simon Drake

Race

Human Ship's Captain/Mysterious Stranger/Sword Saint/Wanderer Monk

Classes/Levels

HP: 60/69 AC 19, TOUCH: 15 FLAT: 17 PERCP: +12

Attacks:
+10 to hit vs.TOUCH Blunderbuss Dam 1d8 (15ft cone), +8 or +7/+7 to hit Unarmed Dam 1d6+1, +9 to hit Mithril Heartseeking Nodachi +1 Dam 1d10+2

Gender

Male

Size

Medium

Age

30

Special Abilities

Grit 1/5, Stunning Fist, Flurry of Blows, Iaijutsu Strike**, Challenge**, Order: Ronin, Resolve

Edicts:
Teach what you know, Always help when asked, Never Kill in Cold Blood

Alignment

Friendly but intense. Free-spirited but Disciplined.

Deity

Irori

Location

The Drakes Revenge (usually)

Languages

Taldane, Dwarven, Tien, Orc, Osirion, Draconic

Occupation

Dragon Hunter

Homepage URL

http://www.arthursclipart.org/sailingships/sail/chinese%20junk%202.gif

Strength 13
Dexterity 14
Constitution 13
Intelligence 13
Wisdom 16
Charisma 20

About Captain Simon Drake

Background:
Ask in Game!

Speed: 40

OFFENSE
+8 Initiative, +7 BAB
CMB: 11 (BAB +7, Str +1, Maneuver Training +3)
CMD: 23 (BAB +7, str +1, Dex +2, Wis +3)
+10 vs. TOUCH Masterwork Blunderbuss (+7 BAB, +2 Dex, +1 Masterwork) Dam 1d8 (15ft cone)

+8 or +7/+7 Fists, Feet, Knees and Elbows (+7 BAB, +1 Str) Dam 1d6+1

+9 Mithril Heartseeking Nodachi (+7 BAB, +1 Ench, +1 Str); Damage 1d10+2 (Brace) +2 Crit Conf

+11 vs TOUCH Masterwork Double Hackbut (+7 BAB, +2 Dex, +1 Masterwork, +1 Braced) Dam 2d12 (x4 Crit)
Special Attack:
Focused Aim swift action, spend 1 grit, +5 (charisma) all firearm dmg until end of turn.
Ronin’s Challenge x1/day +8 dmg target of challenge, -2 AC vs. all but target of challenge, if Captain Drake is the subject of another smite, challenge, judgement, quarry etc. his bonus increases to +1 hit, +9 dmg, +1 Dodge AC
Iaijutsu Strike (ex): +2d6 on first strike vs. subject of Challnege on draw, -4 AC one round
Stunning Fist (ex): x4/day DC 17 Fort save or Stunned for 1 round
Quick Draw (nodachi)
Deadeye Shot Cost: 1 Grit, hit touch AC vs double range increment

DEFENSE
HP MAX: 69
AC: 19 (+4 Bracers of Armor, +2 Dex, +3 Wis (monk)
Evasion: No damage on successful save
Fort: +9 (Base +8; Con +1)
Ref: +8 (Base +6; +2 Dex) Evasion
Will: +8 (Base +4; +3 Wis, +1 Lucky)
Walking Ward: +1 saves vs. Fire effects

Self Reliant (Ex):
: At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the second round of the effect. If he makes this saving throw, it has the same effect as if he had made the original save (negating part or all of the effect). In addition, whenever a ronin is brought below 0 hit points, on his next turn he can roll twice to stabilize, taking the better result.

Gunslinger Dodge(ex):
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Combat Expertise(ex) -2 hit, +2 Dodge to AC

Long Walk(ex):
Gain Endurance Feat, x2 Fort bonus vs. Marching, +2 vs. spells that fatigue or exhaust

Resolve (ex):
: x2/day remove the fatigued, shaken or sickened condition from self

Leadership: 16:
Cohort Level: 11th (6th), Level 1 Followers: 25, Level 2 Followers: 2, Level 3 Followers: 1

Other Feats:
Improved Initiative, Toughness, Combat Expertise, Improved Disarm, Improved Grapple, Leadership
Traits:
Heart of the Sea(instead of skilled): +2 swim, +2 profession Sailor, Hold Breath x2 long
Walking Ward: +1 saves vs. Fire effects

Skills:

Acrobatics +7, Appraise +1, Bluff +12, Climb +5, Diplomacy +12, Disguise +5, Escape Artist +2, Heal +7, Intimidate +10, Knowledge (engineering) +5, Knowledge (local) +7, Knowledge (Geography) +7, Linguistics +7, Perception +12, Perform +5, Profession (sailor) +9, Ride +2, Sense Motive +9, Sleight of Hand +7, Stealth +3, Survival +7, Swim +7

[u]Equipment[/u]

Leather Backpack:

1 Clay Jug Fresh Water
1 Candle
1 sunrod
1 whetstone

Back Sheath, handle by right hip:

Mithril Heartseeking Nodachi +1

Belt:

Masterwork Blunderbuss
Belt Pouch: 3 tindertwigs (in small tin box)
30 paper cartridges (bullets)
29 paper cartridges (shot)
Potion of CMW
386g, 23s 30c


Clear Spindle Ioun Stone (no need to eat or drink)
Headband of Mental Prowess (Wisdom/Charisma)
Lightweight Black Coif and Cowl
Fine Monk’s Outfit (Cobalt Blue Silk Shirt, Sandy Canvas Pants, Worn Sandals)
Bracers of Armor +4

Ship: Drake’s Revenge (expenses split with Captain Fire-eyes:

Tien Xia Junk
Aft: Heavy Ballista Loaded with +1 Harpoon/100ft rope
Starboard: Masterwork Double Hackbut
X1080 days of trail rations
30 Barrels of Fresh Water
10 Barrels of Mead (with Orange Zest to stave off Scurvy)
350ft Hemp Rope
100 yards of Canvas for Sail repair
28 paper cartridges for Double Hackbut (stored in tin box)