| Full Name |
Cap'n Garglechunk |
| Race |
Goblin |
| Classes/Levels |
Cleric 1 (HP 12/12 | AC:17 | T:13 | FF:15 | CMD:13 | Fort:+3 | Ref:+2 | Will:+4 | Init:+2 | Perc: +2 | Stealth:+7 | |
| Gender |
M |
| Size |
S |
| Alignment |
NE |
| Deity |
Zogmugot |
About Cap'n Garglechunk
Captain Garglechunk
Male Goblin Cleric
CE Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft; Perception +2
Favored Class Cleric +1 hp
===== Defense =====
AC 17, touch 13, flat-footed 15; (armor +4, Dex +2, size +1)
hp 12 (1d8+3+1)
Fort +3, Ref +2, Will +4
===== Offense =====
Spd 20 ft.
Melee spear +3 (1d6+3/x3), morningstar +3 (1d6+2)
Ranged sling +3 (1d3+2, 50 ft.)
Splash alchemist's fire +6 (1d6+2 fire, 3 splash)
Special Attacks icicle +3, 5/day (1d6, 30 ft., touch)
Spells Prepared
Orisons--detect magic, spark, guidance
1st--obscuring mist, cause fear, cure light wounds (DC 13)
===== Statistics =====
Str 14, Dex 14, Con 12, Int 10, Wis 14, Cha 6
Base Atk +0; CMB +1; CMD 13
Feats Toughness
Traits Military Veteran (Ride), Goblin Foolhardiness
Skills
Ride +8 (+1 rank, +3 class, +1 trait, +2 Dex, +4 race, -3 armor), Knowledge (religion) +4 (+1 rank, +3 class)
Languages Goblin
SQ aura, channel negative energy 1d6, domains (water, trickery), orisons, spontaneous casting
Gear alchemist's fire (2) (40g, 2lb), spear (2gp, 3lb), morningstar (8gp, 3lb), buckler (5gp, 2.5lb), hide armor (15g, 12.5lb), sling, sling bullets (10) (0.1g, 5lb), goblin dog (mount) (50gp), riding saddle (on mount)(10g, 25lb) jar of goblin pickles (3) (1.2g), 3lb), tribal fetish (5g), backpack (2g, 1lb), sack (0.1g, 0.25lb), rope hemp 50 ft (5 gp, 10lb), 6.6 gp
===== Special Abilities =====
Goblin Foolhardiness: When facing an enemy that’s larger than you are, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant you a +1 trait bonus on attack rolls with non-reach melee weapons.
Miiltia Veteran: Select one of the following skills: Profession (soldier), Ride, or Survival. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. (Ride)
Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Trickery Domain: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Purchased Mount: Starting Statistics: Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic reaction, low-light vision, scent.