Seltyiel

Capitan Elymar Kalton's page

5 posts. Alias of GM Lucid Nonsense.


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I am withdrawing my application for this game, I wish every one the best.


Cam James wrote:

T^T T^T T^T

That is prety much EXACTLY what i was thinking :(
The two ideas were just different ways of building the same guy, Capt. Midioto and Midioto the Mechanic.
Between the two, i was thinking of ideas like Telepathic link between as many crew as possible, forgetting to actually speak out loud when adressing someone on the overhead screen, taking brusing intelect trait to be inteligent yet have a good social skill, probably take a weap prof feat so i can shoot guns, for the mechanic; a permenant defy gravity cast on my tool box, possibly combining a psicrystal with an AI (made more sense on the mechanic in my mind), crafting feats, as he IS the mechanic, combining a grappling hook with teleport shenanagins (or try to), i also figure i might have to take a lvl dip to make him work the best but hopefully not. I would also have him be very, very hyperactive :)

Ya i did have two ideas, but i dont particularly like my mind being made up for me :(

Yes we both had the same idea, its the best way to go with the Capitan I feel as well, He needs to have people skills, be a diplomat and be knowledgeable. I did not go with the group mind thing, vitalist class would work find. But it has limited powers and range is a problem. Telepath is much better, telepathic link + more powers to work with. At level 4 he can have planar Travel, always good if the ship is about to go POP!.

Kit wase im offer half my starting coin to the pilot, so will be basic stuff, also want to know if we can craft etc.

GM could we have Psychoactive Skin space suits?

Weapons, still waiting to hear from the GM, I think we need to know more about what's on offer. I posted about them. If any one knows a link to Pathfinder Auto Pistol etc, that would really help.


Here is what I think a Captain should do. GM if its ok with you.

Any player who is thinking of going for the Pilots Roll with there PC,
I will give them Half my starting Cr yes thats 12,000 Credits, so they can get this Item, which I think is a MUST have for our Pilot.

Third Eye

DESCRIPTION
These objects appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. When the owner uses the proper command thought, the crystal adheres to the center of his forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.

A third eye is treated as eyewear or goggles for the purpose of determining which items can be worn on the body.

Sense:] 24,000Cr (gold)
The wearer of this kind of third eye can manifest clairvoyant sense at will. Aura Faint clairsentience; ML 3rd; Craft Wondrous Item, clairvoyant sense.

It means I start with 12,000cr but I am ok with that, They will start with this item and 12,000Cr. I think this is such an impotent tool for the ships safety and will make the Pilots roll loads more fun.

win win in my book.


Can we take Craft feats GM to craft Psionic items?

@Cam James
Just spotted your post, great minds A, lucky you posted two ideas for a PC.

There is a player on here who post like 6 or 7 ideas when he used to post a dot post, 2 even three is fine but 6! I think he's left now.


GM Lucid Nonsense
This is the alt I will be using as an offering.
It will be done in the hour.