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Canewolfconram's page
Pathfinder PF Special Edition Subscriber. 21 posts. No reviews. 2 lists. No wishlists.
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Pathfinder PF Special Edition Subscriber
Please cancel both my subscriptions ,thank you
Pathfinder PF Special Edition Subscriber
Would it be possible to reactivate both my subscriptions and to move two of the four sidecar items: Pathfinder bestiary 3 pawn collection and Pathfinder lost omens the Mwangi expanse into an order for this month, please and thank you
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Raychael wrote: Hi! I moved the items in your order to your sidecart and suspended both subscriptions. Let us know when you'd like them reinstated! Thank you again, I would like to reactivate the subscriptions now if you can
Pathfinder PF Special Edition Subscriber
Raychael wrote: Hi! I moved the items in your order to your sidecart and suspended both subscriptions. Let us know when you'd like them reinstated! Thank you so much
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Dear customer service
Is it possible to cancel this order and move all items to sidekart and to suspend both of my subscriptions or cancel the order if necessary
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Now I need is a vanara ancestry and some kind of drow option if this is still going I know the ancestry guide is already out but one can hope

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Ashanderai wrote: I would like to see ancestries of monstrous races that have traditionally been too powerful to be PCs, but were otherwise a neat idea for a race. This was not previously possible in 1E without serious adjustments, but should be possible now with ancestry feats to simulate that monstrous ancestry's growing power over time as the character matures, such as nereids, fauns, and the like.
Beyond that, I have always liked many of the more niche races that could pass for human if disguised well enough or if you did not look too closely. That said, the ancestries not already announced for inclusion in an upcoming release that I would like to see are:
Androids
Vishkanya
Lashunta
Samsaran
Triaxian
Vanara
Suli
Kitsune
Nagaji
Kasatha
Wyrwood
Gathlain
Ghoran
Wayang
Ysoki
As far as a completely new concept, I would like to see some sort of ooze-like ancestry as a new playable ancestry or maybe even a Tiny-sized, flying, fey-like ancestry of some sort, like pixies or sprites. I think the design of 2E is more likley to make something like these ideas more plausible in the system than 1E was ever capable of.
I'm all aboard with everything on this list I know it's too much to hope that didn't come out within the first two years but here's hoping
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Frogliacci wrote: 4 universal heritages, with 3 1st level ancestry feats each separating them into sub-heritages, just like how I suspect aasimars and tieflings to be handled. Probably primal cantrips and energy resistances depending on element type.
Higher level ancestry feats would give higher level primal innate spells and powers like amphibiousness for undines, faster movement speed for undines and ifrits, sure footing on stone for oreads, etc.
Everyone keeps saying for but you forget there are five Genie Kin in the blood of Elementals book the Suli must be included other than that I'm all on board with your idea
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Here's a link pertaining to the conversationhttps ://paizo.com/products/btq022bc/discuss?Pathfinder-Advanced-Players-Guide this book supposedly contains tieflings changelings and so on I'll let you read the page for yourself

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Ramanujan wrote: Canewolfconram wrote: The Gold Sovereign wrote: Yesterday at PaizoCon "Moving from the Playtest" event, one of our friends actually asked how should we expect the Plane Scions to be covered, and we got our answers.
Plane Scions are PROBABLY going to be covered as "Everyone Can Take" heritages.
I think it was Mark who answered it. So there we have it, our answer to this thread, for now... How do you folks feel about it? I'm just happy that they made the cut and "Everyone Can Take" heritages are a sweet bonus. Thank you for updating us “Probably” doesn’t sound they made the cut for day one releases to me!
I mean, they were always going to do something for them; Tieflings and aasimar are way too popular to leave out. It’s just a question of when - this answered some of the how. He didn't say day one and as long as they are on paizo's mind I'm good
I went on twitter and watched the Q&A because of his update
Would have watched it anyway but now I had a purpose
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Pathfinder PF Special Edition Subscriber
The Gold Sovereign wrote: Yesterday at PaizoCon "Moving from the Playtest" event, one of our friends actually asked how should we expect the Plane Scions to be covered, and we got our answers.
Plane Scions are PROBABLY going to be covered as "Everyone Can Take" heritages.
I think it was Mark who answered it. So there we have it, our answer to this thread, for now... How do you folks feel about it?
I'm just happy that they made the cut and "Everyone Can Take" heritages are a sweet bonus. Thank you for updating us
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In PH 1 we had templates for half celestial, half fiend, and half Jinn which could be treated as a missing link in a planetouched's bloodline for those who chose Direct lineage to their Outsiders bloodline this covered tieflings, aasimars, and geniekin; other planetouched such as duskwalkers, aphorites, and ganzi specifically do not possess this option due to their Origins, however I only remember half efreet, half DJinn, and half janni options I may have overlooked the other two but how may PH2 introduce these half Outsiders as possible ancestors for the big three planetouched, if this should be done, and if so how, if not why
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In PH 1 we had templates for half celestial, half fiend, and half Jinn which could be treated as a missing link in a planetouched's bloodline for those who chose Direct lineage to their Outsiders bloodline this covered tieflings, aasimars, and geniekin; other planetouched such as duskwalkers, aphorites, and ganzi specifically do not possess this option due to their Origins, however I only remember half efreet, half DJinn, and half janni options I may have overlooked the other two but how may PH2 introduce these half Outsiders as possible ancestors for the big three planetouched, if this should be done, and if so how, if not why
I have started a new thread for this question specifically
https://paizo.com/threads/rzs42kbe?Pathfinder-2nd-edition-half-Outsiders

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Charon Onozuka wrote: After reading more of this thread, I'm starting to like the idea of Aasimar/Tiefling as their own ancestry, since they already have a diverse set of heritages that are difficult to express otherwise. That said, I still think I'd prefer them being an open heritage that any ancestry could select, with different bloodlines either being separate heritages or something similar to dedication feats within the heritage (once you pick an ancestry feat specific to a bloodline, you're locked out of ones from other bloodlines).
Of course, there is always the option to do both in a way, allowing players to either start with the ancestry as a base or apply it as a heritage to another ancestry (kinda like current multiclassing).
Additionally, I'm also starting to think that having half-elves & half-orcs as heritages is a bit backwards. What we really need is a half-human heritage that can be selected by any ancestry. After all, "sleeps with everything" is supposed to be the specialty of humans, so why not use heritage as a way to express that?
Canewolfconram wrote: What do you of a heritage feature similar to what was done for changelings with paternal heritage in Book of heroic races: advanced compendium including one for human heritage but for planetouched for nonplanetouched heritage Very late with this reply, but do you mean to allow aasimar/tiefling to select their parent humanoid race to count as?
Selecting a parent humanoid wouldn't be bad, but without their actual racial features it can often feel like you're actually just playing a human-half with a different skin. While the selection could give some partial features of the race by selecting off a list, my problem with such a list of options within an option is future-proofing. As more content gets released, it's very likely that someone will forget to go back and errata the selection to include those new options within it.
That said, it could be a good solution if it was applied to a heritage feat, having you select which bloodline...
I meant something along the lines of this
Paternal Heritage: The influence of the changeling’s father is particularly strong. The changeling counts as her father’s race for any effect related to race and inherits one of the following racial traits according to her father’s race. This racial trait replaces hag racial trait. [JBE:BoHR:AC]
Aasimar: The changeling gains resistance 5 to acid, cold, or electricity, chosen at character creation.
Catfolk: The changeling gains a 10-foot racial bonus to her speed when using the charge, run, or withdraw actions.
Dhampir: The changeling gains a +2 racial bonus on saving throws against disease and poison.
Drow: The changeling possesses spell resistance equal to 4 plus her class level.
Dueregar: The changeling gains a +2 racial bonus on saving throws against paralysis, phantasms, and poison.
Dwarf: The changeling’s speed is never modified by armor or encumbrance. This counts as the slow and steady racial trait.
Elan: The changeling requires only half as much food and water to sustain herself as a normal Medium creature, and can go for 2 days plus a number of hours equal to double her Constitution score before making Constitution checks for starvation or thirst.
Elf: The changeling gains a +2 racial bonus on Perception checks.
Fetchling: Attacks against the changeling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it only increases the miss chance.
Fosterling: Rolls to confirm critical hits against the changeling suffer a –4 penalty.
Gillmen: The changeling gains the aquatic subtype with a swim speed of 10 feet, but can breathe both water and air.
Goblin: The changeling gains a +4 racial bonus on Ride and Stealth checks.
Gnome: The changeling gains a +2 racial saving throw bonus against illusion spells and effects.
Grippli: The changeling is always considered to have a running start when making Acrobatics checks to jump.
Halfling: The changeling gains a +2 racial bonus on saving throws against fear effects.
Hobgoblin: The changeling gains a +4 racial bonus on Stealth checks.
Ifrit: The changeling gains fire resistance 5.
Kitsune: The changeling has a bite attack that deals 1d4 points of damage.
Kobold/Umbral Kobold: The changeling has a +1 natural armor bonus from her scaly flesh. If the changeling has a natural armor bonus from another source, then the two abilities stack.
Lizardfolk: The changeling has a +1 natural armor bonus from her scaly flesh. If the changeling has a natural armor bonus from another source, then the two abilities stack.
Melodian: The changeling gains a +2 racial bonus on one type of Perform (chosen at character creation), and Perform is always a class skill for her.
Merfolk: The changeling gains the aquatic subtype with a swim speed of 10 feet, but can breathe both water and air.
Nagaji: The changeling has a +1 natural armor bonus from her scaly flesh. If the changeling has a natural armor bonus from another source, then the two abilities stack.
Orc: The changeling can remain conscious and continue fighting even if her hit point totals fall below 0. The changeling is still staggered at 0 hit points or lower and loses 1 hit point each round as normal. This counts as the ferocity racial trait.
Oread: The changeling gains acid resistance 5.
Ratfolk: The changeling gains a +2 racial bonus on Perception, and Use Magic Device checks.
Reaper: Once per day, when the changeling would die from hit point damage she does not die until the end of her next turn. If the changeling receives enough healing by then that her hit points are at an amount greater than her negative Constitution score, she becomes stable and does not die.
Samsaran: The changeling gains a +2 racial bonus on saving throws made to resist death effects and on Constitution checks made to stabilize if reduced to negative hit points.
Sashahar: The changeling gains a +2 racial bonus on saving throws against psionic powers and psi-like abilities.
Strix: The changeling possesses a pair of vestigial wings that she can use to fall and glide at a safe pace. She can fall safely from any height without taking falling damage but must move 5 feet laterally for every 20 feet she falls.
Suli: The changeling gains a +2 racial bonus on Diplomacy and Sense Motive checks.
Svirfneblin: The changeling adds +1 to the DC of any illusion spells she casts.
Sylph: The changeling gains electricity resistance 5.
Tengu: The changeling has a bite attack that deals 1d3 points of damage.
Tiefling: The changeling has resist 5 to cold, electricity, or fire chosen at character creation.
Undine: The changeling gains cold resistance 5.
Ursine: The changeling gains a +2 racial bonus on saving throws against polymorph spells or effects, diseases, and ingested or inhaled poisons (but not magical diseases or poisons).
Vanara: The changeling has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.
Vishkanya: The changeling gains a racial bonus on saving throws against poison equal to half her class level (minimum 1).
Wayang: Once per day as an immediate action, a changeling can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 round.
Wyvaran: The changeling gains a +2 racial bonus on saving throws against paralysis and sleep effects
I've always thought of it that planetouched we're more akin to their mortal parentage than a changeling who for most part has a hag mother biologically but planetouched are born to mortal parents I was thought of planetouched more like a child with some kind of affliction due to the parents coming in contact with something during the pregnancy then born of an outsider and a mortal I felt they had more claim to their mortal parentage that a changeling might

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Mechagamera wrote: I think D&D/Pathfinder could really use a "martial sorcerer" who hits things better because of "bloodlines", without all those pesky "only human" limitations of the fighter. I think between that type of class and the sorcerer (which covers casting spells because of "bloodlines"), I am not sure we would actually need planetouched races, since by being in one of those two classes (and picking the right bloodlines), your PC was either born that way or were remade that way.
I admit I was a big proponent of planetouched as racial feats, but this thread has opened my eyes on the limitations of that approach.
I disagree, planetouched feel more exact yet bland compared to bloodlines. Bloodlines such as celestial is quite a broad range of ancestry but grow to immense power as you level, but plumekin assimar is more descriptive of one's heritage but never really compares to your class abilities as you grow in levels
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PossibleCabbage wrote: I like the idea of Aasimar as an ancestry where the heritages are things like Angelkin, Musetouched, etc. than I do with Aasimar as a heritage or archetype available for any ancestry.
I've never been a fan of non-human aasimar, tieflings, changelings, etc. and I don't know if we need them. It's my preference that "can breed with surprising things" is sort of humanity's superpower in high fantasy settings.
I always took it as non-human planetouched for the most part had human planetouched heritage with exceptions of races with close ties to origins of that planetouched such as an abyssal planetouched gnoll and dwarvish oread etc

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Charon Onozuka wrote: I support the idea of modular heritages, especially if they include their own set of ancestry feats that can be taken. (And preferably a bit of a background/setting write up rather than what half-elves/half-orcs saw in the playtest doc.)
That being said, it might be tricky to differentiate between different aasimar/tiefling types with such a system (unless each was its own heritage & all could qualify for the same general ancestry feats).
And while I can somewhat understand the argument of "why can't my half-X also be part planetouched," there has to be a limit somewhere. No matter what is done mechanically, there will always be some combinations that won't be able to work unless you just allow players to be part-everything (i.e. Aasimar/Tiefling or Sylph/Tiefling won't be possible if they use the same system to add to another race). On a thematic side, I'm pretty okay with the idea that you can't make a half-human, half-elf, half-planetouched, etc. While mixed races are fun, it gets a bit ridiculous when you're mixing more than two separate things together.
What do you of a heritage feature similar to what was done for changelings with paternal heritage in Book of heroic races: advanced compendium including one for human heritage but for planetouched for nonplanetouched heritage
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Camellen wrote: Deadmanwalking wrote: It seems likely we'll get them eventually.
They may well be Heritages (in the vein of Half Elf and Half Orc) rather than Ancestries per se, though. My personal theory is that they'll be 'modular' Heritages you can apply to any Ancestry the GM allows. Which would be pretty cool, IMO, and make a lot of sense. I'm personally in support of the modular heritages as well. It fits really well, and we might be able to use it for templates that previously had a level adjustment as well (separating stronger abilities into ancestry feats). But how would it interact with heritage as half-orc and deep gnome
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I would like to hear your hopes and opinions on the future of planetouched and how they might be done in PH2:
Geniekin, Aasimars, Tieflings, Aphorites, and Ganzi.
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Thank you I was thinking it had its own little write up I didn't think to check the hag entry itself and I like Luna may I may use that until there's a Canon name
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I just got my hands on the new planar Adventures book one of my players wants to play a race that's in there turns out there's a new changeling heritage for Moon hag daughters if anyone could tell me where it is in the book because I flipped through and couldn't find them or if this is some Homebrew
PS I heard some copies of the book were missing pages or had duplicates of other pages
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