Callistia *WIP*'s page

No posts. Alias of GM_Drake.


About Callistia *WIP*

Dedication phantom

Mythmaker (Guardian): The phantom gains a +2 natural armor bonus when it manifests in its ectoplasmic form, and a +2 deflection bonus to AC when it manifests in its incorporeal form. At 12th level, the phantom increases its maximum hit points by twice its number of Hit Dice

Baseline Level 2 phantom statistics block:

WIP

Starting baseline (level 1) phantom statistics block:

Type Outsider (phantom); Size As spiritualist or one size category smaller (or one size category larger, if the spiritualist is Small or smaller); Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams (1d6 or 1d4 if size Small); Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13.

Baseline (level 2) adjustments:

Hit dice increase by 1
BAB increases by +1
Good saves increase by +1
Skill ranks from emotional focus each increase by +1 ranks
Gains 2 skill ranks to spend on other skills
Armor Bonus increases by +2
Dex increases by +1
Cha increases by +1

The baseline phantom is modified in the following ways for ???:

The additional class skill ??? has is ???.

Her 4 skill ranks ??? has for being a 2nd level phantom are for:

1 rank in ???
1 rank in ???
1 rank in ???
1 rank in ???

The ??? emotional focus gives ??? maximum ranks in ??? & ???, and ??? good saves are ??? and ???.

??? has the normal phantom special abilities of: Darkvision, Link & Share Spells.

As a 2nd level ??? phantom, ??? gains the following:

Skills: The phantom gains a number of ranks in Diplomacy and Sense Motive equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Reflex and Will.

Iron Will: The phantom gains Iron Will as a bonus feat. Furthermore, when the phantom is within its master’s consciousness, it grants the benefits of Iron Will to its master if its master doesn’t have that feat.

Dutiful Strike (Su): When a creature makes an attack against the phantom’s master, the phantom gains a +2 bonus on attack rolls against that target, and deals damage against that target as if the phantom were one size category larger. For the purposes of this ability, an attack includes any harmful spell targeting the spiritualist master of whose area or effect includes the spiritualist master. Dutiful strike lasts for 1 minute, until another creature attacks the phantom’s spiritualist master (at which point this effect transfers to the new attacker), or until the attacking creature is reduced to fewer than 0 hit points, whichever occurs first.

As a (mythmaker) ??? phantom, ??? gains the following:

Guardian: The phantom gains a +2 natural armor bonus when it manifests in its ectoplasmic form, and a +2 deflection bonus to AC when it manifests in its incorporeal form. At 12th level, the phantom increases its maximum hit points by twice its number of Hit Dice.

??'s Lv 2 summary:

CG ?? (??) outsider (phantom)
Init +??, Senses Darkvision 60', Perception +??

DEFENSE

Ectoplasmic form AC ??, touch ??, flat-footed ?? (+?? Dex, +?? natural, +1 size)
Ectoplasmic form AC ??, touch ??, flat-footed ?? (+?? Dex. +?? Deflection, +1 Size)
hp ?? (2d10+??)
Fort +??, Ref++??, Will +??
Ectoplasmic DR 5/slashing

OFFENSE

Speed
Melee 2 slams +?? (??)
Spell-like Abilities

STATISTICS

Str ??, Dex ??, Con ??, Int ??, Wis ??, Cha ??
Base Atk +??; CMB +??, CMD ??
Feats
Skills

Languages Celestial, Iblydosian, Giant, Gnome, Sylvan, Taldane
SQ

Lv 1: Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Lv 2: Str 12, Dex 15, Con 13, Int 7, Wis 10, Cha 14
Lv 5: Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 15
Lv 8: Str 12, Dex 17, Con 13, Int 7, Wis 10, Cha 16
Lv 10: Str 12, Dex 18, Con 13, Int 7, Wis 10, Cha 17
Lv 12: Str 12, Dex 19, Con 13, Int 7, Wis 10, Cha 18
Lv 15: Str 12, Dex 20, Con 13, Int 7, Wis 10, Cha 19
Lv 17: Str 12, Dex 21, Con 13, Int 7, Wis 10, Cha 20
Lv 20: Str 12, Dex 22, Con 13, Int 7, Wis 10, Cha 21

2nd, 5th, 8th, 10th, 12th, 15th, 17th and 20th

Feat Level Plan:
Lv 1 (1 HD):
Lv 3 (3 HD):
Lv 6 (5 HD):
Lv 9 (7 HD):
Lv 11 (9 HD):
Lv 14 (11 HD):
Lv 17 (13 HD):
Lv 19 (15 HD):

Callistia's stats when she was alive:

Mythic Path: Guardian (tier 8)
Class Levels:
Str
Dex
Con
Int
Wis

Mythic Path abilities:

?? class abilities:

?? class abilities:

Callistia's phantom stats and abilities:

medium Guardian of Dedication phantom

Callistia's phantom combat summary:

medium guardian of dedication phantom

Priest of the Fallen's phantoms' abilities:

Priest of the Fallen spiritualist archetype

Mythmaker (Su): A priest of the fallen can channel many different hero-god phantoms, though only one at a time. These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled.

Archmage: The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast fireball and hold person each once per day.

Champion: The phantom gains Weapon Focus (slam) as a bonus feat. At 12th level, it gains Greater Weapon Focus (slam) and Weapon Specialization (slam) as bonus feats.

Guardian: The phantom gains a +2 natural armor bonus when it manifests in its ectoplasmic form, and a +2 deflection bonus to AC when it manifests in its incorporeal form. At 12th level, the phantom increases its maximum hit points by twice its number of Hit Dice.

Hierophant: The phantom gains bane and bless as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast prayer and searing light each once per day.

Marshal: The phantom can fill its allies with its triumphant spirit as a standard action, granting them a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for a number of rounds per day equal to 2 + its Charisma modifier. These rounds need not be consecutive. At 12th level, if the phantom is hit by an attack of opportunity, it can use an immediate action to allow an ally to make an attack of opportunity against the creature that attacked the phantom if it’s within the ally’s melee reach.

Trickster: The phantom gains the sneak attack rogue class feature as a rogue of a level equal to the phantom’s Hit Dice. It can use the sneak attack ability a number of times per day equal to its Dexterity modifier (minimum 1). At 12th level, whenever the phantom is in darkness or dim light, it can move at full speed without taking a penalty on Stealth checks.

This alters phantom and replaces shared consciousness.