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About Calathes The SummonerCalathes's Appearance
Crimson's Appearance
Calathes Stats, unbuffed:
Calathes Rudure Male Half-Elf Summoner 12 NG Medium humanoid (elf, human) Init +9; Senses bond senses, low-light vision; Perception +2 -------------------- Defense -------------------- AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 99 (12d8+36) Fort +10, Ref +10, Will +11; +2 vs. enchantments Defensive Abilities shield ally; Immune sleep; Resist shield ally -------------------- Offense -------------------- Speed 30 ft. Melee dagger +10/+5 (1d4+1/19-20) Ranged darkwood light crossbow +13/+8 (1d8/19-20) Spell-Like Abilities (CL 12th; concentration +17) . . 8/day—summon monster Summoner Spells Known (CL 12th; concentration +17): 4th (4/day)—hold monster (DC 19), mass bear's endurance, mass cat's grace, overland flight 3rd (5/day)—black tentacles, communal resist energy, dispel magic, mass enlarge person (DC 18) 2nd (6/day)—blur, bull's strength, cat's grace, haste, lesser restore eidolon (DC 18) 1st (7/day)—ant haul (DC 16), enlarge person (DC 16), grease (DC 17), protection from evil, shield, unseen servant 0 (at will)—acid splash, detect magic, guidance, light, read magic, resistance -------------------- Statistics -------------------- Str 12, Dex 16, Con 16, Int 14, Wis 10, Cha 20 Base Atk +9; CMB +10; CMD 23 Feats Augment Summoning, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload, Skill Focus (Handle Animal), Spell Focus (conjuration) Traits classically schooled, elven reflexes Skills Diplomacy +17, Handle Animal +26, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +10, Perception +2, Spellcraft +10, Use Magic Device +11; Racial Modifiers +2 Perception Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Goblin, Ignan, Terran SQ arcane training, eidolon link, elf blood, life link, maker's call, share spells with eidolon Combat Gear gloves of the commanding conjurer, potion of cure light wounds (8), potion of cure moderate wounds (4), potion of fly, potion of water breathing, silversheen crossbow bolts (50), wand of cure critical wounds, wand of cure light wounds (50 charges), wand of mage armor (50 charges), wand of rejuvenate eidolon, lesser (50 charges), wand of shield (50 charges), wayfinder, shining; Other Gear +2 mithral chain shirt, crossbow bolts (25), dagger, darkwood light crossbow, belt of physical might (dex & con +2), cloak of resistance +3, handy haversack, headband of mental prowess (int & cha +2), ioun stone (clear spindle), ring of sustenance, chest, huge, climber's kit, courtier's outfit, grappling hook, ink, black (2), inkpen (2), journal (2), measuring cord (10 ft.) (2), paper (10), powder (2), rope, jewelry, spell component pouch, trail rations (4), 14,633 gp -------------------- Special Abilities -------------------- Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Bond Senses (12 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane. Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Farmstead (1 @ 553.16 lbs) Can use Handle Animal for Day Job rolls. Gloves of the commanding conjurer Summoned creatures understand you as though share your language. Greater Shield Ally (+4 AC/Saves, +2 for allies) (Ex) +4 AC and save when within Eidolon's reach. Allies gain +2. Ioun stone (clear spindle) Sustains bearer without food or water. Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Maker's Call/Transposition (2/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm. Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night. Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Summon Monster VI (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon. Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell. Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell. Wand of rejuvenate eidolon, lesser (50 charges) Add this item to create a wand of a chosen spell. Wand of shield (50 charges) Add this item to create a wand of a chosen spell. -------------------- Crimson
-------------------- Seneschal - Maxwell Goodluck - (with statblock)
Calathes Fully Self Buffed Stats:
Calathes Rudure Male half-elf summoner 12 (Pathfinder RPG Advanced Player's Guide 54) NG Medium humanoid (elf, human) Init +10; Senses low-light vision; Perception +2 -------------------- Defense -------------------- AC 24, touch 14, flat-footed 20 (+6 armor, +4 Dex, +4 shield) hp 111 (12d8+48) Fort +11, Ref +11, Will +11; +2 vs. enchantments Defensive Abilities greater shield ally; Immune sleep -------------------- Offense -------------------- Speed 30 ft., fly 40 ft. (average) Melee dagger +10/+5 (1d4+1/19-20) Ranged darkwood light crossbow +14/+9 (1d8/19-20) Special Attacks maker's call 2/day, transposition Summoner Spell-Like Abilities (CL 12th; concentration +17) . . 8/day—summon monster VI Summoner Spells Known (CL 12th; concentration +17) . . 4th (4/day)—mass bear's endurance, mass cat's grace, hold monster (DC 19), overland flight . . 3rd (5/day)—black tentacles, dispel magic, greater magic fang, communal resist energy[UC] . . 2nd (6/day)—blur, bull's strength, cat's grace, haste, lesser restore eidolon[UM] (DC 18) . . 1st (7/day)—ant haul[APG] (DC 16), enlarge person (DC 16), grease, protection from evil, shield, unseen servant . . 0 (at will)—acid splash, detect magic, guidance, light, read magic, resistance -------------------- Statistics -------------------- Str 12, Dex 18, Con 18, Int 14, Wis 10, Cha 20 Base Atk +9; CMB +10; CMD 24 Feats Augment Summoning, Improved Initiative, Point-blank Shot, Precise Shot, Rapid Reload, Skill Focus (Handle Animal), Spell Focus (conjuration) Traits classically schooled, elven reflexes Skills Diplomacy +17, Handle Animal +26, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +10, Perception +2, Spellcraft +10, Use Magic Device +11; Racial Modifiers +2 Perception Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Goblin, Ignan, Terran SQ arcane training, bond senses (12 rounds/day), eidolon (named Crimson), elf blood, life link Combat Gear gloves of the commanding conjurer, potion of cure light wounds (8), potion of cure moderate wounds (4), potion of fly, potion of water breathing, silversheen crossbow bolts (50), wand of cure critical wounds, wand of cure light wounds (50 charges), wand of lesser rejuvenate eidolon (50 charges), wand of mage armor (50 charges), wand of shield (50 charges), wayfinder, shining; Other Gear +2 mithral chain shirt, crossbow bolts (25), dagger, darkwood light crossbow, clear spindle ioun stone, belt of physical might +2 (Dex, Con), cloak of resistance +3, handy haversack, headband of mental prowess +2 (Int, Cha), ring of sustenance, chest, huge, climber's kit, courtier's outfit, grappling hook, hemp rope (50 ft.), ink, black (2), inkpen (2), jewelry, journal (2), measuring cord (10 ft.) (2), paper (10), powder (2), spell component pouch, trail rations (4), 14,633 gp -------------------- Special Abilities -------------------- Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Bond Senses (12 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Farmstead (1 @ 260.5 lbs) Can use Handle Animal for Day Job rolls. Flight (40 feet, Average) You can fly! Gloves of the commanding conjurer Summoned creatures understand you as though share your language. Greater Shield Ally (+4 AC/Saves, +2 for allies) (Ex) +4 AC and save when within Eidolon's reach. Allies gain +2. Ioun stone (clear spindle) Sustains bearer without food or water. Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Maker's Call/Transposition (2/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm. Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Summon Monster VI (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon. -------------------- -------------------- Crimson
-------------------- Seneschal - Maxwell Goodluck - (with statblock)
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