Born to an elfish family in a thriving community, Calaster grew up in relative happiness and comfort. Agile and quick-witted since birth, he found little interest in others preferring to do as he pleased helping others as often as causing trouble. He spent the majority of his time exploring nature and honing his skills as well as escaping the clutches of authority after a prank or some other plan had gone wrong. His greatest wish was to become part of the town rangers so that he may be free to spend his days out in the wilds living life in the fast lane.
However, during his childhood he showed promise in the arcane arts and his family pressured him to begin studying with the other initiates and wizards of his community despite his desires. As the years passed he progressed along the standard guidelines of magical apprenticeship quickly but never stopped secretly training his martial skills and agility.
One day as he was going to train, Calaster was attacked by a small band of goblin bandits. He reacted swiftly, drawing upon both martial and arcane reserves to defend his life, and as the fight progressed he began to see a pattern appear in his attacks, the flowing of his movements and the speed of combat that resonated with the powerful magics that he unleashed. Battered and bloody from his encounter, he barely managed to return home before collapsing and falling into a deep slumber for many days.
Upon his awakening he had made a decision. He paid his respects and apologies to his parents for failing to become the wizard they had wished, bade farewell to his comrades and mentors and took off to discover the world. As he travelled in the guise of a human, he found joy in working as a mercenary, bounty hunter or even a guide for it left him the freedom that is his creed. He continued to refine his art, discovering new ways to apply his arcane powers to better utilize his speed rather then strength, all the while discovering more about the world, it’s races, languages and cultures in an endless thirst for the taste of freedom, adventure and discovery.
Upon hearing about the existence of a vast dragon's hoard, Calaster saw before him both a grand adventure and a wonderful opportunity. With the vast wealth that he would gain, he could seek to purchase a land and a title with which to create a city of learning wholly dedicated to the study, application and cooperation of both the arcane and martial arts that have for so long been enemies.
MagusSpelldancer 1
Init +6; low-light vision; Perception +0
DEFENSE
AC 17, Touch 14, flat footed 13 (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +3; +2 against enchantments
OFFENSE
Speed 30 ft.
Rapier +3 (1d6+2/18-20x2)
Short Sword +3 (1d6+2/19-20x2)
Dagger +3 (1d4+2/19-20x2) range 10ft.
Longbow +3 (1d8/x3) range 100ft.
Space 5ft.; Reach 5 ft.
SPECIAL ATTACKS Spell Combat Spell Dance 1AP
STATISTICS
Str 13, Dex 18, Con 10, Int 17, Wis 13, Cha 10 [25 Point Buy]
Base Attack +0; CMB +2; CMD 15
FEATS Run
1st Level: Weapon Finesse SKILLS