Rogue Elf

Calanon Daugiennon's page

3 posts. Alias of VinGoodman.


Full Name

Calanon Daugiennon

Race

Elf

Classes/Levels

Alchemist 8 | HP: 51/51 | Bombs: 13/13 | AC: 13, T: 13, FF: 10 | Fort: +7, Ref: +9, Will: +3 | Melee: +8, Ranged: +9 | BAB: +6/+1, CMB: +8, CMD: 19 | Init: +5, Perception: +16

Gender

Male

Size

Medium

Age

150

Alignment

LN

Occupation

Apothecary

Homepage URL

char sheet

Strength 14
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 12
Charisma 8

About Calanon Daugiennon

Background:
Calanon was born into a small hidden community of elves intent on bringing an end to Eldarrion's reign. However, even as he partook in the long years of training in his youthful years, Calanon wondered whether the cost of this endeavor is worthwhile, when one can instead serve to do his utmost good within this unjust environment. Calanon learned early and quickly such thoughts are best left unspoken. Nonetheless, such ponderings plagued Calanon, and doubt grew stronger as Calanon grew into adulthood.

In time, seeing the fruitlessness of the decades of work, Calanon left the community in less than agreeable terms to make his own mark upon this world. While he failed to demonstrate the ability to channel divine power to assist in the sufferings of the world, he worked diligently in developing his more mundane healing skills, eventually carving out a niche as a competent apothecary in Stoneberg, a city north of the Empire, helping the locals live more comfortably under the dark cloud of the threat of the God-King.

Sadly, in time, the threat became real. The God-King's army swept into the city, and a contingent of the elven resistance swept in to meet the force. The resulting fight laid the city in ruins, and Calanon's life, forfeit.

The carnage that undid the years of Calanon's work to build a foundation of peaceful living tore through Calanon, and a deep anger welled. The anger drove Calanon to agreements with the hell-fiend that screamed against every fiber of Calanon's living principles...

Key people in Calanon's past:
Hirgon - Calanon disagreed with everything the mentor attempted to instill with in him. Or so Calanon felt. Of course, that was before the siege...

Adlanna - Daughter of one of the prominent leaders of the resistance. Wished Calanon would grow up and see how naïve he is. Constantly trying to change his mind, until...

Daeron - ...this elf came along. Warm and dashing, he swept Adlanna off her feet, to Calanon's consternation. To make it worse, this elf dared to understand Calanon's way, and his right to pursue it. Daeron was the last living being he set his eyes on, dying to fight for the city he had come to hold dear

Caladwen - Long-lifer and trader at Stoneberg, who welcomed Calanon to the city and understood immediately, and quietly supported, all that Calanon tried to do.

As far as Calanon knows, Daeron is now dead, and Adlanna and Caladwen's fates are unknown.

Flask of Alchemy:
Working on a cooler name.
Borne of shards now embedded within Calanon's right hand, the flask forms and fills with the following properties, as full round action:

At will: Create Water
1/Day: An elixir Calanon is capable of creating
1/Week*: Any potion at minimum caster level / elixir up to Calanon's caster level

*The flask becomes dormant for one week

Improved Familiar: (Tumor) Imp:
Fresh acquaintance. No name yet.
Tiny outsider(devil, evil, extraplanar, lawful)
magical beast?
3 HD

Init: +3
Senses: darkvision 60 ft., detect good, detect magic, see in darkness
Perception: +12

Defense
AC 21, T 16, FF 17 (+3 Dex, +1 dodge, +1 NA, +2 size, +4 familiar NA)
HP 25 (1/2 master HP)
Fort +6, Ref +9, Will +4 (base 1/3/3, use it or master)
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

Offense
Speed 20 ft., fly 50 ft. (perfect)
BAB +3 use Master's +6
Melee sting +11 (1d4 plus poison) (BAB, DEX, +2 size)
Space 2-1/2 ft.; Reach 0 ft.

Spell-Like Abilities (CL 6th)
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)

Special Quality: change shape (boar, giant spider, rat, or raven, beast shape I)

Statistics
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +6; CMB +7; CMD 17 (DEX, size -2)
Feats: Dodge, Weapon Finesse
Languages: Special(w/Master), Common, Infernal

SkillsFamiliar Class skills: Acrobatics, Climb, Fly, Perception, Stealth, Swim
Outsider Class skills: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, Stealth

Acrobatics* +9 +14 (dex, 8)
Bluff* +8
Climb* +0
Fly* +21
Knowledge (arcana) +7 +9 (int, 8)
Knowledge (nature) +1u +3 (int, 2)
Knowledge* (planes) +7
Perception* +7 +12 (wis, 8)
Sense Motive* +1
Spellcraft* +7 +12 (int, 8)
Stealth* +3 +14 (dex, 8)
Swim* +0
Use Magic Device +2 +10 (cha, 8)

Familiar Abilities
Tumor - can attach/enter host or detach/exit host (standard action)
Fast Healing 5 while attached
(I envision an uncomfortable layer of skin just under the skin that moves about when within the body)
NA +4, INT 9
Alertness
Improved Evasion
Shared Spells
Empathetic Link
Deliver Touch Spells
Speak with Master
Speak with Animals of Its Kind

Offense:
Ranged
(Included already: Throw Anything, INT Dmg splash weapons)
Point Blank Shot: 30' +1 ATK | +1 DMG
Rapid Shot: Full Attack Extra Shot (Highest Bonus) | -2 ATK

bomb | 20' splash | ATK +10/+5 | DMG 4d6+5 (9 splash) | CRIT 20/*
*(1d6+5 direct target only)

mw dkwd comp lbow str +2 | 110' | ATK +10/+5 | DMG 1d8+2 | CRIT 20/x3

Melee
longsword | S | ATK +8/+3 | DMG 1d8+2 | CRIT 19-20/x2

Abilities:
Elf (+2 DEX,INT, -2 CON, applied)
Low Light Vision
Immune to magic sleep eff
+2 SV vs enchant sp/eff
+2 CL to overcome SR
+2 Spcraft ID prop of magic items
+2 Perception
Weapon Familiarity (see below)

Class: Alchemist (Favored Class)
Prof: simple wpn, shortbow(comp), longbow(comp), longsword, rapier | light armor, no shield

+INT to splash weapon damage

Alchemy:
+8 (lvl) to craft(alchemy) to create items
can id potions by touch

Bombs:
13/day (lvl, int)
dmg 4d6+5 (1d6 every odd level, int)
DC 19 (10 + 1/2 lvl + int)

Swift Poisoning:
Apply poison as move action

Mutagen:
DC 19 (10+1/2 lvl + int) for anyone else using it, or be nauseated
Duration 10 min/lvl
+2 NA, +4 physical stat, -2 mental stat
Pairings: str/int, dex/wis, con/cha

Poison Resistance: +6

Poison Use

Swift Alchemy:
concoct alchemical items in 1/2 the time

Extracts/Formula Book:
Formula Book
1 - Cure Light Wounds, Crafter's Fortune, Enlarge Person, Jump, Reduce Person, Shield, Targeted Bomb Admixture, True Strike
2 - Alchemical Allocation, Barkskin, Lesser Restoration
3 - Displacement, Fly

Extracts (6/5/3) - currently blank (he just died, after all)
DC 16/17/18
1: Cure Light Wounds
1: Targeted Bomb Admixture
1: Shield
1:
1:
1:
2: Barkskin
2: Lesser Restoration
2:
2:
2:
3: Displacement
3: Fly
3:

Traits/Feats:
Warrior of Old: +2 Initiative

1A Throw Anything - no penalty improvised ranged weapon; +1 (circumstance) atk ranged splash weapons
1A Brew Potion
1L Point Blank Shot - 30' +1 atk, +1 dmg ranged (include splash weapon on direct target)
2D Precise Bombs - up to 5 (INT) named squares not affected by splash damage from bombs
3L Precise Shot - no -4 penalty to ranged attack into melee
4D Infusion - others can use elixirs
5L Rapid Shot - as full ranged attack, extra attack, all attacks at -2
6D Tumor Familiar
7L Improved Familiar
8D Fast Bomb - can make full attack with bombs

Skills:
*Class Skills

Acrobatics +11 (Dex,8)
Appraise* +10 (Int,2)
Craft(Alchemy)* +24 (Int,8,+8 alchemist)
Heal* +12 (Wis,8)
Knowledge(Arcana)* +16 (Int,8)
Knowledge(Nature)* +10 (Int,2)
Perception* +16 (Wis,8,+2 elf,+2 alertness)
Profession(Apothecary)* +8 (Wis,4)
Sense Motive +3 (Wis,0,+2 alertness)
Spellcraft* +16 (Int,8)
Stealth +11 (Dex,8)
Use Magic Items* +10 (Cha,8)

Gear:
Cash: 1096gp
Formula Book
Alchemist Crafting Kit
Healer's Kit (10/10)
MW Darkwood Composite Longbow STR +2
MW Studded Leather Armor
Artisan's Outfit
Arrows (20)
Arrows (20)
Arrows, Blunt (20)
Dagger
Longsword
Backpack
Bandolier (8 slots)
Bandolier (8 slots)
Flint & Steel