Katiyana

Calah Swimmerswift's page

32 posts. Alias of n o 417.


Full Name

Calah

Race

Undine

Classes/Levels

Inquisitor 1 (Witch Hunter, Preacher)

Gender

F

Size

M (6'1)

Age

27

Special Abilities

Orisons, Spell Sage, Stern Gaze, Judgment, Domain (Death)

Alignment

LN

Deity

Pharasma

Location

Heldren

Languages

Taldane

Occupation

Witch Hunter, Exterminator

Strength 14
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 14
Charisma 12

About Calah Swimmerswift

"The Law can be in anyone's heart. It is an universal creed. Doesn't matter if it is delivered by sword or claw, as long as it is delivered".

Crunch:

Female Undine Inquisitor (Witch Hunter)
LN Medium Humanoid (shapechanger, skinwalker)
Init +3 Senses Perception +4 (low-light)
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DEFENSE
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AC 18, touch 12 , flat-footed 17. (+5 armor, +2 shield +1 Dex)
hp 10 (d8+3)
Fort +3, Ref +3, Will +4 (+2 against witches, -1 in a area with dim light)
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OFFENSE
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Spd 30 ft.
Melee:
cold iron Fauchard +3 d10+3 (18-20/x2/Reach)
Club +2 d6+2 (20/x2)
Ranged:
Javelin +2 d6+2 (20/x2)

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STATISTICS
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Base Atk +0; CMB -2 ; CMD 13
Feat: Weapon Focus (Bastard Sword)
Traits: Adopted (Half-Elf: Ancestral Arms), Vigilante Witch Hunter, Reactionary
Drawback: Shadow-Scarred

Skills: Perception +4, Sense Motive +7, Survival +6, Spellcraft +6, Knowledge (Nature) +4, Intimidate +6

Non-combat Gear:
backpack, earplugs, wooden holy symbol, blanket, winter, bedroll, waterskin, vermin paste, cold weather outfit, compass, skis, 3 hex nails*, Tent, small, cot, 7 rations: wandermeal, 7 rations: trail, rope(hemp,knotted) 50 ft, 27 gp, 8 sp, 3 cp

(am calculating weight of items to see if encumbrance is medium)

Carrying capacity light 58 lbs. or less
medium 59–116 lbs.
heavy 117–175 lbs.

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Special Abilities
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Spell Sage (Ex)
At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to decipher a scroll.

Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Charm Animals(Sp,Aquatic only) CL1

Change Shape (Su): A skinwalker can change into a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
-Amphibious
-Bite attack that deals 1d6 points of damage
-Ferocity
-Swim speed of 30 feet

The racial ability score bonus and additional feature last as long as the skinwalker remains in that form, and a skinwalker can remain in bestial form for as long as she wants. While in bestial form, a skinwalker takes a –4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.

A skinwalker can return to her humanoid form as a swift action. To change forms and gain a different benefit, a skinwalker must first return to her humanoid form then use her shapechange ability again. A skinwalker can shapechange into bestial form a number of times per day equal to 3 + 1/2 her character level.

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SPELLS
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Spells per day: 2
Spells known: 0: Stabilize, Read Magic, Guidance, Acid Splash
1: Bless, Cure Light Wounds

Inspirations:

-A dark version of Ariel the mermaid
-Every bad movie about sharks that can walk on land.
[/spolier]

[spoiler=Personality]
A sullen and serious woman, but not without compassion. However, this compassion is not reserved for those she hunts. She feels most comfortable around those who are in service of a Good faith.
The Undine has a good appetite, and likes to eat a bit of her victims, and if she is impatient, will start devouring them while they are still alive. She also revels in terrifying victims with her shapeshifted form. The fact that she eats the meat of intelligent creatures is a secret.

[spoiler=Appearance:]
Tall and broad-shouldered for a woman, with deep blue skin and even darker hair, falling loose over her shoulders. She is pretty, with sharp, smooth features, but has some small scars on her face.

Background:

Background:
Calh remembers fleeing from the sea hags, her family being torn to shreds, desperately swwimming up the mouth of the Jalrune river. she collapsed on the river's shore, and was found by a half-elf couple walking there. They took her in, and raised her. Calah's adoptive parents were often worried about her when she grew up, for eating live animals raw, dissapearing for hours to swim in the river, or changing into something more...bestial.
As she grew up, Calah would often help out in her parents temple, and participate in the services. They eventually decided that her shapeshifting powers must be a blessing from Pharasm, snd trsined her as Inquisitor.

Calah is plagued by frequent nightmares about witches, from which she awakes screaming. Praying to her goddess befoe going to bed decreases the chance that she will have these nightmares.

Arms against witches:

Witchbiter: A scythe-like polearm worn with use. Elvish script adorns the blade.

3 Hex nails: Carrying a hex nail grants its possessor a +2 resistance bonus on all saving throws against the hexes, spells, spell-like abilities, and supernatural abilities of fey, hags, and witches. A hex nail automatically grants its bonus when its possessor is targeted by such an effect. Once a hex nail has granted its bonus on a single saving throw, it becomes a nonmagical nail.

A shopping list
-manacles
-fetters

Development:

Non-mythic development will be hard to tell without knowing party composition, although maintaining high will and fort saves will be important.
Mythic path will be Warden or Guardian, unless party composition demands otherwise.