Hellknight

Caladfel's page

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Dear Game Designers and Pathfinder rules enthusiasts,

I tried to find references for these questions but failed miserably, so question here:

1. Are golems able use or wear magic items?
2. How complex are the commands a golem can obey?
3. Can a character command a golem out of this combat turn?
4. Can control of the golem be permanently stolen from its creator?

Thank you.


Howdy.

Is there an adventure path that feels like an horror campaign? Is there any product that has details of Ustalav, or seems like the writer(s) read one too many Lovecraft stories? Perhaps something by James Sutter? :)

Thank you.


8 people marked this as FAQ candidate.

Hello there,

While describing firearms ammo, Ultimate Combat states that alchemical cartridges lower the time to load the firearm in one step (full round to standard, standard to move, move to free).

While describing Advanced Firearms, Ultimate Combat states that all of them must use metal cartridges as ammunition, and that the action to reload an advanced firearm is a move action.

While describing metal cartridges, Ultimate Combat states that metal cartridges are a sturdier version of alchemical cartridges.

Based on that, my questions are:
1- Can advanced firearms use other alchemical cartridges? If yes, how much would they cost, and how would they work?

2- The listed time to reload an advanced firearm (move action) already takes in consideration that it is being loaded with a metal cartridge (i.e. it remains a move action when loaded with a metal cartridge)? Or, since it must be loaded with a metal cartridge it would take only a free action to load?

3- Can a metal cartridge be used to reload a non-advanced firearm? And if it can, would it lower the load time?

Thank you. Firearm rules fry my brain. >.<