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Male Middle-aged Elf Conjurer 6 |
About Caladaer Eglen
Caladaer Eglen
Male middle-aged elf conjurer 6
CN Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +11 (+14 to sight-based checks in bright light)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 43 (6d6+12)
Fort +6, Ref +6, Will +8; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-1/19-20)
Ranged mwk longbow +6 (1d8-1/×3)
Arcane School Spell-Like Abilities (CL 6th; concentration +13)
. . 8/day—acid dart (1d6+3 acid)
Conjurer Spells Prepared (CL 6th; concentration +13)
. . 3rd—fly, haste (2), summon monster III
. . 2nd—burning gaze[APG] (DC 17), glitterdust (DC 18), mirror image (2), summon monster II
. . 1st—burning hands (DC 16), magic missile (4), summon monster I
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 15), prestidigitation
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 9, Dex 14, Con 12, Int 20, Wis 12, Cha 10
Base Atk +3; CMB +2; CMD 14
Feats Alertness, Augment Summoning, Craft Wondrous Item, Improved Initiative, Scribe Scroll, Spell Focus (conjuration)
Traits focused mind, forlorn, warrior of old
Skills Acrobatics +3, Appraise +10, Fly +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (engineering) +10, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +14, Knowledge (religion) +9, Linguistics +10, Perception +11 (+14 to sight-based checks in bright light), Sense Motive +3, Spellcraft +14 (+16 to identify magic item properties), Stealth +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan, Varisian
SQ arcane bond (Thúlae, hawk), bitter, elven magic, summoner's charm (3 rounds)
Combat Gear dust of disappearance, pearl of power (2nd level), potion of cure light wounds (2), potion of cure moderate wounds, robe of bones, scroll of arcane mark, scroll of comprehend languages, scroll of false life (x2), scroll of invisibility, scroll of mirror image (2), scroll of mount, scroll of read magic, scroll of read magic, scroll of resist energy (2), scroll of summon swarm, scroll of unseen servant, wand of ghoul touch (20 charges), wand of mage armor (20 charges); Other Gear arrows (20), dagger, mwk longbow, cloak of resistance +2, ioun torch ioun stone[APG], bedroll, belt pouch, flint and steel, home, ink, inkpen, masterwork backpack[APG], mess kit[UE], my 2nd spellbook!, scroll box[UE], soap, spell component pouch, torch, trail rations (5), waterskin, wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 39 gp, 2 sp, 5 cp
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Special Abilities
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Acid Dart (1d6+3 acid, 8/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bitter Heal 1 less point when receiving healing from an ally’s class feature, spell, or sla.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+3 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
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Caladaer Eglen
Calad (Light) + daer (Groom)
Eglen (exiled)
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